August 16,2007

Leading in a virtual game?

naked yuk.jpg
http://www.linuxinsider.com/story/58642.html

=========================轉載==============================

8月7日消息,IBM的最新研究結果表明在虛擬的網絡遊戲比如《魔獸世界》、《無盡任務》中練習領導能力可以提高在現實生活中的工作表現。

據technewsworld.com報道,IBM商業價值研究院的研究人員Eric Lesser說:「在網絡遊戲中所學到的東西可以直接應用到你的工作中,比如把人們聚集到一起的能力、辨別人們所擁有的技能和經驗的能力、迅速的反映能力等都與工作中所需具備的能力息息相關。」

一樣的技能要求

根據這項研究表明玩家在網絡遊戲中創建一個在線遊戲人物,加入到一個團隊中去完成任務,努力在一個環境中生存,這需要與人合作能力、組織能力、冒險精神、影響力和溝通能力。

23歲的遊戲玩家Jesse Baker表示他很喜歡玩《魔獸世界》,最喜歡的角色是盜賊。他曾經領導40個玩家完成一項攻擊敵人戰略要點的襲擊任務。

Baker說:「在襲擊行動中最重要的是溝通能力。當你領導一隻40人組成的隊伍時,你必須去和每個人交流,讓每個人都明白自己要做什麼。」

在工作中也是一樣,只不過你的敵人不是怪獸而已。

Baker 是專業的遊戲測試人員,他與遊戲的開發者在一起工作。Baker說:「我以前並沒有認真地想過這個問題,但是漸漸發現自己確實從遊戲中學到了很多,比如耐 心、集中注意力、建立團隊、與別人合作等等。有時你必須要冒風險,必須在正確的時刻做出正確的決策。」

從經驗中吸取教訓

在這項研究中,IBM調查了本公司214名玩遊戲的員工,其中接近一半的人表示玩遊戲可以提高人們在現實生活中的領導能力。超過四成的人表示他們曾經把從遊戲中學習到的領導技巧應用到實際的工作中。

Lesser表示在網絡遊戲中領導一隻襲擊隊伍就像在現實生活中建立一隻團隊一樣,在這只隊伍裡每個人具有不同特長。你必須合理地分配任務,激發大家的鬥志,通力合作去完成一項任務。

在網絡遊戲中,遊戲人物犯了錯誤可以重新再玩一次,但在現實世界的商業活動中遊戲規則就完全不一樣了。你可以從遊戲中吸取經驗教訓,在工作中盡量減少失誤。

全新的形式

IBM公司本身就倡導虛擬的工作空間,IBM在公司員工創辦的網絡遊戲《第二人生》中擁有一大塊地盤。IBM公司中40%的員工並不是每天都去公司上班,他們的研究組是虛擬的,成員分佈在世界各地。

Lesser強調關鍵問題是思考什麼是虛擬的領導能力,如何將這種能力應用到現實生活中。

Lesser還說:「以前人們常常將體育、軍事等活動形容為可以鍛煉人們的領導能力,但現在網絡遊戲創造了一種全新的提高人們的領導能力的形式。」

****************************************


"I've actually never thought about it consciously before, but you do learn some things about patience, concentration, teambuilding and working with others. Sometimes you have to take risks and you have to make the right decisions at the right moment," said Jesse Baker, 23, a "World of Warcraft" addict whose favorite character is an assassin troll.

Forget all work and no play.
New research from IBM (NYSE: IBM) shows practicing leadership skills in the virtual worlds of online games like "World of Warcraft" or "EverQuest" -- often pigeonholed as hangouts for nerds -- can lead to real-life success at work.
"The lessons from online games are directly applicable to the things you do in corporate jobs," said Eric Lesser, who coauthored research for IBM's Institute for Business Value. "The ability to bring people together, identify people who have key skills and expertise, the ability to provide immediate feedback to people, all are relevant to the corporate environment."


Skills Are the Same

In the games, players create online characters, join teams to complete tasks and survive in a simple economy. Skills that translate well are collaboration, self-organization, risk-taking, openness, influence and communication, according to the study.
Jesse Baker, 23, said he is addicted to "World of Warcraft," where his favorite character is an assassin troll. He has led up to 40 other players in raids on opponents' strongholds.
"Communications are key in a raid. When you have 40 people, you have to talk to each one and make sure everybody understands what they are supposed to do, because everyone has a key job," he said.
Competitors, Not Monsters

It's the same way at work -- except there are no monsters to slay.
Baker's job as a game tester for Octopi in Tucson, Ariz., requires him to work with game developers and designers, he said.
"I've actually never thought about it consciously before, but you do learn some things about patience, concentration, teambuilding and working with others," Baker said. "Sometimes you have to take risks and you have to make the right decisions at the right moment."
Learning From Mistakes

For its study, IBM surveyed 214 of its own employees who are gamers and found that nearly half believe game playing is improving their real-world leadership capabilities. Four out of 10 said they have applied leadership techniques learned in games to workplace situations.
Leading a raid in an online city might translate to building a team of coworkers with a variety of skills and motivating them to collaborate to complete a project, Lesser said.
In games, characters can make lots of mistakes and be able to play again, he said. In business, the stakes are different. Workers can have a lot of small failures at low costs and discard them. "You learn from those things and place your bets on those things you think will be most effective," Lesser said.
The New Metaphor

IBM is about as virtual as it can get. The company owns an island in the online game Second Life, a virtual world created by its players. Lesser said 40 percent of employees don't go to an office daily, and even his research group is virtual, with members living across the world.
The point, Lesser said, isn't to rush out and buy a game but rather to look for lessons about what virtual leadership looks like and apply that to the workplace.
"People have always used sports and military metaphors to describe leadership," he said, "but online gaming provides a new window on how companies should think."

Posted by rance1018 at 樂多Roodo! │13:56 │回應(0)引用(0)手殘魔獸日誌
樂多分類:動漫畫 工具:編輯本文
Ads by Roodo! 

引用URL

http://cgi.blog.roodo.com/trackback/3939931