December 23,2007
R4金手指轉CycloDS用工具
由於國內R4市占率高的結果
許多網友針對R4開發了許多金手指
DSTT為了資源方便 也跟R4使用相同的金手指檔案
雖然說R4金手指比較多人開發 但是硬體限制的關係
與新卡DSTT一樣 金手指開啟會有執行不順的情形發生
但是 採用比較先進的格式的較為強大CycloDS EVO
共享這些檔案就很麻煩了
由s兄大大發現日本神人寫了R4金手指轉CycloDS用的金手指程式
使用方式很直覺的
1.先選好來源(usercheat.dat)
2.然後選擇在那個地方生成
3.完成
下載點
http://www.badongo.com/file/7006935
許多網友針對R4開發了許多金手指
DSTT為了資源方便 也跟R4使用相同的金手指檔案
雖然說R4金手指比較多人開發 但是硬體限制的關係
與新卡DSTT一樣 金手指開啟會有執行不順的情形發生
但是 採用比較先進的格式的較為強大CycloDS EVO
共享這些檔案就很麻煩了
由s兄大大發現日本神人寫了R4金手指轉CycloDS用的金手指程式
使用方式很直覺的
1.先選好來源(usercheat.dat)
2.然後選擇在那個地方生成
3.完成
下載點
http://www.badongo.com/file/7006935
引用URL
http://cgi.blog.roodo.com/trackback/4712393
回應文章 

哇塞!S大…真是有你的啦。
這個是神器啊!有CycloDS的人一定要擁有的好東西。
Posted by 陽光
at December 23,2007 19:33

這東西目前作者還是試驗階段的作品,版本還是0.1
之後有新版本我再發上來好了
Posted by s兄
at December 23,2007 20:35

S大大…有狀況…
每次一選好檔案、按下轉換後,就會出現錯誤,視窗直接關閉哩!
Posted by 陽光
at December 24,2007 00:24

陽光大,您有沒有安裝
Microsoft .NET Framework 2.0 版可轉散發套件 (x86)
http://www.microsoft.com/downloads/details.aspx?displaylang=zh-tw&FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5
如果沒有的話記得安裝,這類程式都需要安裝
Posted by s兄
at December 24,2007 06:17

真的是見鬼了…小弟有安裝說!
另一台電腦試也是同樣的情形…
沒差啦!反正S大大所轉好的金手指也夠完整的了… ^_^
Posted by 陽光
at December 24,2007 09:06

我用都不會有錯誤情況出現,真神奇,不知道詹大那邊會不會有問題
Posted by s兄
at December 24,2007 10:28
用也是沒有問題呀..真是怪怪的-.-
Posted by 詹姆士
at December 24,2007 12:34

詹大跟S大…小弟瞭解狀況了!
1.之前小弟的R4金手指碼大小約1.7MB,只要一轉換就必定關閉程式。
2.換成R4金手指碼大小只有680KB後,就可以正常轉換了。
應該是又試到BUG了,小弟手氣真好… ^_^
Posted by 陽光
at December 25,2007 20:04

陽光大大
嗯...怎麼您的金手指碼那麼大@@?
Posted by 詹姆士
at December 25,2007 22:04

報告詹大…我也搞不懂…
就在網路上下載了有人分享的金手指檔,那時候也沒注意大小,現在注意到才覺得檔案好大。 ^_^
Posted by 陽光
at December 26,2007 02:56

回報陽光大大
這時候需要s兄大大幫忙跟作者反映了 喝呵呵~
Posted by 詹姆士
at December 26,2007 11:07

關於陽光大的問題我就不解了,不過金手指檔案那麼大,不會是中英日合檔吧
趁著準備休息吃飯的時間上傳新的金手指檔
for DSTT:
http://www.badongo.com/file/7053259
for CycloDS EVO:
http://www.badongo.com/cn/file/7053226
在香港HKCC那邊看到有人準備發新卡的評測,
是一片叫做EDGE的卡,
圖片中的操作介面跟CycloDS EVO幾乎一樣,不知道會不會是....(謎)
原貼:http://hacken.cc/bbs/viewthread.php?tid=229622&extra=page%3D1
Posted by s兄
at December 27,2007 11:53

沒關係!呵…有S大分享新的金手指檔,我也不用轉換了。
這個新卡…感覺太熟悉了啦!CycloDS的廉價版嗎?
備份卡大戰,還真是暗潮洶湧…
Posted by 陽光
at December 27,2007 12:38
EDGE...
估計是CLONE CYCLODS的產品
價格漂亮的話 一樣引進到台灣來
不過估計大陸貨 應該到處都買得到了 呵呵呵呵
估計是CLONE CYCLODS的產品
價格漂亮的話 一樣引進到台灣來
不過估計大陸貨 應該到處都買得到了 呵呵呵呵
Posted by 詹姆士
at December 27,2007 13:09

給使用DSTT+EZ3合1(3in1 ExpPack Tool 19d)的用法:
只要把TTMENU.DAT這個檔案更名成SoftReset.TTIO再複製回TF卡的根目錄底下就可以正常使用EZ3合1的所有功能
Posted by s兄
at December 27,2007 16:20

非常感謝有金手指啦XD
但是1770不知道什麼時候可以完= =
Posted by ADSL
at December 28,2007 01:41

ADSL大大…
你的意思是要用CycloDS玩1770-Tales of Innocence這片遊戲嗎?
S大已經分享官方1.22更新韌體,更新後就可以玩了。
在這個網頁的下面:http://blog.roodo.com/pianko/archives/4605489.html
Posted by 陽光
at December 28,2007 05:09

官方的新版韌體1.3"Beta"出了,好像有及時存檔的樣子,誰間看介紹,得準備上門去了
http://www.cyclopsds.com/downloads/evo-firmware-1.3-BETA.zip
說明文章:http://www.teamcyclops.com/forum/showthread.php?t=4187
Posted by s兄
at December 28,2007 06:21

Release Notes for CycloDS Evolution Firmware v1.3 BETA
Introduction
This release marks the introduction of the RealTime Save feature into CycloDS Evolution. In order to implement this feature a lot of internal changes were made to our software, so we have decided to release this initially as a public BETA and as such, we advise that the software may (and probably will) contain bugs. Please backup your MicroSD card before using and if you don't want any risk at all, please wait for the stable release. We have tested this quite thoroughly ourselves but as a small team our capacity for testing is rather limited, so we would appreciate any help in identifying any remaining problems. If you come across a bug, please report this in the bugs section of our forum and we will do our best to fix it quickly.
How to use RealTime Save
RealTime Save is disabled by default, and must first be enabled through the settings menu by setting "RTS BETA" to "Enabled". Before you can use RealTime Save with each individual game, a .RTS file must be created. These files are not created automatically due to their large size of 4.7MB. To create a RTS file for a game, hold down SELECT whilst you launch that game and the file will be created. You must hold SELECT before the loading screen appears and only release after you see "Loading (RTS Initialise)". You only need to do this once per game; subsequent launches of the same game will detect the presence of the RTS file so you don't need to hold down SELECT. Please note that this is a temporary solution - we are planning a GUI re-design soon that will include a per-game context menu system where such options may be toggled. If RealTime Save is enabled in the settings menu and a RTS file has previously been created, the menu items relating to RealTime Save in the ingame menu will be available. Usage is quite self-explanatory - select "RealTime Save" to save the current state of the game and then "RealTime Load" to load that state. We're quite please with the speed of these operations, as our tests with a Toshiba 4GB MicroSD show saving taking about 6 seconds and loading taking about 2.5 seconds.
Known Problems
There are currently some known problems with RealTime save which are related to the fact that currently its not possible to save and load 100% of the NDS hardware (more on this below). Some of the known issues are:
After loading, the sound will become crackly with some games. To avoid this, we suggest pausing the game before you save as this will help in many cases.
If you save during gameplay and then attempt to load from the game's main menu, this can lead to graphical problems with some games. To avoid this, we suggest loading during gameplay and not from the main menu.
RealTime Save Technical Details
Currently it is not possible for our software to obtain a complete capture of 100% of the NDS hardware. This means that when a state is loaded, small parts of the hardware will be "out of sync" - this is what can lead so graphical or sound problems. For example, its currently not possible to capture the full state of the 3d graphics engine which means that you need to wait for the game code to properly configure the 3d graphics hardware itself before loading a state which relies on the operation of this hardware. Often games have not configured the 3d graphics hardware at the main menu and wait until entering gameplay to do this - meaning if you load a gameplay state from the main menu, the 3d graphics hardware
will not have been setup correctly resulting in graphical problems. The reason for these problems is that a great deal of the hardware registers on the NDS are write only - you can not read the values which the game has written to them, meaning you can not include dumps of these registers in the saved state. We are currently working on some special "register trap" code which will allow us to obtain a complete capture of all the hardware and this make it possible to save and load from anywhere. This would also make it possible to load a saved state directly from the CycloDS Evolution main menu so you would not need to wait until the game starts and then load from the ingame menu!
------------------------------------
出門了~
Posted by s兄
at December 28,2007 06:22

S大…真的是超級新消息,小弟馬上就更新韌體了。
但…還是沒有中文語系,真傷心…
而且那個即時存檔要怎麼弄啊?試不出來…煩請各位大大們試一下。
Posted by 陽光
at December 28,2007 08:37

陽光大,我看到了,按住SELECT進入遊戲就可以,然後進入增強模式可以進行儲存/讀取,讀取速度依個別卡有所不同,以馬大叔64+Kingston 2G(Japan)來試驗的話
save/load 我得到的結果是:5秒/3秒,比SCDS足足快上2倍,不過官網也有人反應S/L時間要32/8的
上班還能偷打電動(囧)....我先閃
Posted by s兄
at December 28,2007 09:28
嗯...SUPERCARD DS還在實驗階段
遊戲相容性解決了再說....
CycloDS 真的厲害
但是欠我們的中文化 已經欠了2個月了-.-..
還有 誰願意自告奮勇翻譯那1.3BETA的說明...
哈哈
遊戲相容性解決了再說....
CycloDS 真的厲害
但是欠我們的中文化 已經欠了2個月了-.-..
還有 誰願意自告奮勇翻譯那1.3BETA的說明...
哈哈
Posted by 詹姆士
at December 28,2007 11:30

1.原來是一開始選遊戲就要按SELECT了,我都是選完金手指才在按,難怪不能用。
2.小弟用1834-Final Fantasy IV測試,儲存/讀取也大約是5秒/3秒。
3.估計CycloDS用一般的SD卡跟SDHC是沒差別,有差別的是卡的品質,因為小弟用的是Kingston SDHC 4G(Japan)。
PS:
小弟還以為即時存檔不會消失,FF IV在洞窟裡面即時存檔做好就跳出遊戲,想說以後可以打到一半就休息,下次再繼續打;
結果…再進入遊戲要重做,看來要偷吃步慢慢打RPG遊戲夢碎,該正常存檔的還是要正常存檔。
Posted by 陽光
at December 28,2007 12:19
陽光大大
辛苦拉 不過這只是BETA韌體
相信在正式版本就可以改善囉~
Posted by 詹姆士
at December 29,2007 00:58

請教S大~
我從R4的金手指(usrcheat檔)轉成CYCLO用的USER檔之後~
進遊戲卻沒有開啟金手指
是哪邊應該再做設定呢?
感謝分享~
新手上路大大
在主畫面 右邊的設定
將金手指的選項 enable就可以了
請試試看吧!~
By James
Posted by 新手上路
at January 27,2008 22:56

先謝過James 大~
我詳細說明我遇到的問題好了...
我抓完轉換程式後去抓了一個R4的金手指合輯
直接轉成USER檔
丟入記憶卡中
然後開了實況野球10來玩...
發現金手指選項沒有enable...
可是我在開機後的主畫面設定中有enable
這就是問題點了~
新手上路大大
來吧 給您powerliu大大為全球華語使用者維護的CycloDS金手指資料庫
最新最完整 支援上千種英文日文漢化遊戲
請下載試試看吧!
http://piankogame.googlepages.com/user.evoCheats
檔案放在記憶卡的CycloDS資料夾內即可
By James
Posted by 新手上路
at January 28,2008 19:47

James大真是辛苦~
感謝~感謝~!
我就來下載囉!!
新手上路大大
不客氣喔!! 該跟powerliu大大謝謝的
是他苦心為大家整理的~~
如果powerliu大大也能在我們這邊定期更新
那是再好不過了~~
By James
Posted by 新手上路
at January 30,2008 21:28

DSTT & CycloDS Evolution 專用 歐/美/日/簡/繁遊戲金手指合輯
http://www.xbox-sky.com/showthread.php?t=176074
xbox-sky大大
感謝您提供的資訊
將另外發文讓更多的玩家分享
By James
Posted by xbox-sky
at February 22,2008 10:39
樓上的連結不能直接點..只能用Mark選取,複製貼上..
麻煩版大修正一下..
"" 裡面才是正確的網址..
"http://www.xbox-sky.com/showthread.php?t=176074"
pp13456大大
好的 不好意思
一定會找空來發文的 :D
By James
Posted by pp13456
at February 25,2008 10:26