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<title>我好奇故我在 &lt;meta name=&quot;google-site-verification&quot; content=&quot;BXgn4oKbMq869qos5vg5beNDgZBlgE3RBhmIvifk0LY&quot; /&gt;-數位類脈動</title>
<link>http://blog.roodo.com/ad264/archives/cat_664923.html</link>
<description>紀錄好奇的足跡，與生活感想</description>
<language>zh-tw</language>
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<copyright>All Rights Reserved</copyright>
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<item>
	<title>The future of the book</title>
	<description><![CDATA[
			 IDEO在2010年9月底發表一個 The future of the book，愛書者請全螢幕觀看，這影片引發我對書的期待。以前讀書是一個個人行為，隨著digital跟social media化，讓閱讀的行為可以更立體化、集體化。生在這個年代真好，這東西讓我期待。&nbsp;
		
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			 IDEO在2010年9月底發表一個 The future of the book，愛書者請全螢幕觀看，這影片引發我對書的期待。以前讀書是一個個人行為，隨著digital跟social media化，讓閱讀的行為可以更立體化、集體化。<br /><br />生在這個年代真好，這東西讓我期待。<br /><br /><iframe width="400" height="225" frameborder="0" src="http://player.vimeo.com/video/15142335"></iframe><p>&nbsp;</p>
		
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	<link>http://blog.roodo.com/ad264/archives/13889007.html</link>
	<guid>http://blog.roodo.com/ad264/archives/13889007.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 28 Sep 2010 04:14:35 +0800</pubDate>
</item>
<item>
	<title>美國手機App使用行為 </title>
	<description><![CDATA[
			source: http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture.aspx根據2010年9月Forrester Research 報告，可瞭解美國手機以及智慧型手機的普及率。(source) 其他的報告有指出美國智慧型手機的普及率約20幾％左右。根據2010年9月的Pew/Nielsen報告：24%美國18歲以上成人使用手機APP。即使24％有用APP，但是在非語音的手機應用上，APP排名仍低。在過去一個月中，使用最熱門類別的APP種類為：Games 60%:&nbsp;遊戲類的app：Puzzle/Strategy 36%; Card/Casino 25%; Classic/Arcade 22%; Trivia/Word/Number 18%; Board Games 13%。News/Weather 52%Maps/Search 51%Social Networking 47%Music 43%Entertainment/Food 34%Banking/Finance 28%Sports 27%Productivity 26%Shopping/Retail 24%What do app users do online?% of each group who use internet to ....
		
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	</description>
	<content:encoded><![CDATA[
			source: <a href="http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture.aspx">http://pewinternet.org/Reports/2010/The-Rise-of-Apps-Culture.aspx</a><br /><br />根據2010年9月Forrester Research 報告，可瞭解美國手機以及智慧型手機的普及率。(<a href="http://blogs.forrester.com/jackie_rousseau_anderson/10-09-22-examining_consumers_and_technology_2010_us_benchmark_data_report">source</a>) 其他的報告有指出美國智慧型手機的普及率約20幾％左右。<br /><br /><img src="http://blog.roodo.com/ad264/3198c52c.gif" alt="" width="600" height="226" /><br /><br />根據2010年9月的Pew/Nielsen報告：24%美國18歲以上成人使用手機APP。<br /><img src="http://blog.roodo.com/ad264/5a9e6d6c.jpg" alt="" width="393" height="387" /><br /><br />即使24％有用APP，但是在非語音的手機應用上，APP排名仍低。<br /><img src="http://blog.roodo.com/ad264/7bc34079.jpg" alt="" width="585" height="430" /><br /><br />在過去一個月中，使用最熱門類別的APP種類為：<br /><ul><li>Games 60%:&nbsp;<ul><li>遊戲類的app：Puzzle/Strategy 36%; Card/Casino 25%; Classic/Arcade 22%; Trivia/Word/Number 18%; Board Games 13%。</li></ul></li><li>News/Weather 52%</li><li>Maps/Search 51%</li><li>Social Networking 47%</li><li>Music 43%</li><li>Entertainment/Food 34%</li><li>Banking/Finance 28%</li><li>Sports 27%</li><li>Productivity 26%</li><li>Shopping/Retail 24%</li></ul><br />What do app users do online?<br />% of each group who use internet to ....<br /><br /><img src="http://blog.roodo.com/ad264/9d8f4eaf.jpg" alt="" width="691" height="642" />
		
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	<link>http://blog.roodo.com/ad264/archives/13888935.html</link>
	<guid>http://blog.roodo.com/ad264/archives/13888935.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 28 Sep 2010 03:24:19 +0800</pubDate>
</item>
<item>
	<title>消費者用手機做什麼呢？</title>
	<description><![CDATA[
			source: http://www.ctoedge.com/content/if-its-too-mobile-youre-too-old從手機的使用行為，不管中外，30歲都是一個分界點：30歲以下社交導向，30歲以上功能導向。(這跟看電影的行為也很像)According to the report, &ldquo;The State of Consumers and Technology Benchmark 2010,&rdquo; 85 percent of Gen Y users regularly send or receive SMS/text messages, compared with 57 percent of all U.S. consumers over the age of 18, and 27 percent of Gen Yers access social networks on their mobile devices, comSNpared with 14 percent of all U.S. consumers. What&rsquo;s more, 37 percent of Gen Yers access the mobile Internet, compared with 23 percent of all U.S. consumers.根據2010年9月Forrester Research 報告 State Of Consumers And Technology: Benchmark Data Overview report ，研究美國網民 18到30歲的Y世代，85%常用SMS或簡訊，37%用手機上網，27%用手機使用SNS。中國網民呢？在2010年6月CNNIC的報告中，所有網民的近66%用手機上網(推估有部分原因是就設備單價看，手機比電腦便宜)，不分年紀來看手機的使用行為，即時通訊應用佔6成，SNS佔3成5。
		
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	</description>
	<content:encoded><![CDATA[
			source: <a href="http://www.ctoedge.com/content/if-its-too-mobile-youre-too-old">http://www.ctoedge.com/content/if-its-too-mobile-youre-too-old</a><br /><br />從手機的使用行為，不管中外，30歲都是一個分界點：30歲以下社交導向，30歲以上功能導向。(這跟看電影的行為也很像)<br /><br />According to the report, &ldquo;The State of Consumers and Technology Benchmark 2010,&rdquo; 85 percent of Gen Y users regularly send or receive SMS/text messages, compared with 57 percent of all U.S. consumers over the age of 18, and 27 percent of Gen Yers access social networks on their mobile devices, comSNpared with 14 percent of all U.S. consumers. What&rsquo;s more, 37 percent of Gen Yers access the mobile Internet, compared with 23 percent of all U.S. consumers.<br /><br />根據2010年9月Forrester Research 報告 <a href="http://www.forrester.com/rb/Research/state_of_consumers_and_technology_benchmark_2010%2C/q/id/57526/t/2" target="_blank">State Of Consumers And Technology: Benchmark Data Overview report </a>，研究美國網民 18到30歲的Y世代，85%常用SMS或簡訊，37%用手機上網，27%用手機使用SNS。<br /><br />中國網民呢？在2010年6月CNNIC的報告中，所有網民的近66%用手機上網(推估有部分原因是就設備單價看，手機比電腦便宜)，不分年紀來看手機的使用行為，即時通訊應用佔6成，SNS佔3成5。<br /><br /><img src="http://blog.roodo.com/ad264/a1857fa5.jpg" alt="" width="902" height="364" />
		
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	<link>http://blog.roodo.com/ad264/archives/13882497.html</link>
	<guid>http://blog.roodo.com/ad264/archives/13882497.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 27 Sep 2010 12:06:20 +0800</pubDate>
</item>
<item>
	<title>offline比online的口碑有力</title>
	<description><![CDATA[
			offline比online的口碑有力，根據2010年9月國外研究，即使是熱衷使用social media的青少年，85%的口碑是發生在線下，而一般大眾更是高達93%。  source: http://econsultancy.com/us/blog/6639-word-of-mouth-still-largely-an-offline-phenomenon-study
		
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	</description>
	<content:encoded><![CDATA[
			offline比online的口碑有力，根據2010年9月國外研究，即使是熱衷使用social media的青少年，85%的口碑是發生在線下，而一般大眾更是高達93%。<br /> <br /> source: <a href="http://econsultancy.com/us/blog/6639-word-of-mouth-still-largely-an-offline-phenomenon-study">http://econsultancy.com/us/blog/6639-word-of-mouth-still-largely-an-offline-phenomenon-study</a>
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/13881667.html</link>
	<guid>http://blog.roodo.com/ad264/archives/13881667.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 27 Sep 2010 11:35:05 +0800</pubDate>
</item>
<item>
	<title>Twitter 八月時的方向改變</title>
	<description><![CDATA[
			&lt;2010. Sep. 15&gt;Twitter定位改成 The best way to discover what&rsquo;s new in your world. 配合著頁面的改版，如同以下影片所示範，可以像email哪樣子母畫面切開瀏覽訊息挺方便的，但是我剛上去看一下twitter，尚未看到。source: http://theinspirationroom.com/daily/2010/twitter-discover-whats-new-in-your-world/&lt;2009&gt;souece: http://mashable.com/2009/07/28/twitter-version-2/Twitter 首頁的&quot;What are you doing&quot; 在2009年七月底改成&quot;What's happening?&quot;長一點的解釋版本：過去定位：personal status update&ldquo;Twitter is a service for friends, family, and co-workers to communicate and stay connected through the exchange of quick, frequent answers to one simple question: What are you doing?現在定位：&ldquo;Share and discover what&rsquo;s happening right now, anywhere in the world&rdquo; 也就是說不著重在個人的社交世界(personal network)，想要跟Facebook作區隔開，twitter更進一步想要讓大家談論世界上發生的事情，並排行出What the trend?以及解釋原因，請見http://www.whatthetrend.com/為什麼在新的定位中，twitter要拿掉you?而改成&quot;entire world&quot;? 因為non users不使用的原因是：&ldquo;I just don&rsquo;t have anything to say.&rdquo; &ldquo;I don&rsquo;t need to update people on my life.&rdquo; &ldquo;It&rsquo;s for people with followings and something to promote, not for me.&rdquo; 感想：這種微blog有2種形式：「一個問句」：facebook也有用問句&quot;What's on your mind?&quot;「一堆動詞」：plurk則是一堆動詞。為什麼這些方框都會有一個問句呢？我想是要引導使用者吧。twitter現在有點像新聞的定位，追逐世界上關心的議題，未來可能會跟一些新聞媒體結合吧？plurk則是我最不愛用的，因為畫面很麻煩，要一個一個點來看，多半是gossip的內容，不太吸引我。
		
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	</description>
	<content:encoded><![CDATA[
			&lt;2010. Sep. 15&gt;<br />Twitter定位改成 The best way to discover what&rsquo;s new in your world. 配合著頁面的改版，如同以下影片所示範，可以像email哪樣子母畫面切開瀏覽訊息挺方便的，但是我剛上去看一下twitter，尚未看到。<br /><br /><div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="640" height="385"><param name="width" value="640" /><param name="height" value="385" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rIpD7hfffQo?fs=1&amp;hl=zh_TW" /><embed type="application/x-shockwave-flash" width="640" height="385" allowfullscreen="true" allowscriptaccess="always" src="http://www.youtube.com/v/rIpD7hfffQo?fs=1&amp;hl=zh_TW"></embed></object></div><br /><br />source: <a href="http://theinspirationroom.com/daily/2010/twitter-discover-whats-new-in-your-world/">http://theinspirationroom.com/daily/2010/twitter-discover-whats-new-in-your-world/</a><br /><br />&lt;2009&gt;<br />souece: <a href="http://mashable.com/2009/07/28/twitter-version-2/">http://mashable.com/2009/07/28/twitter-version-2/</a><br /><br />Twitter 首頁的&quot;What are you doing&quot; 在2009年七月底改成&quot;What's happening?&quot;<br /><br /><img src="http://blog.roodo.com/ad264/14f4f25b.jpg" border="1" alt="" width="391" height="97" /><br /><br />長一點的解釋版本：<br />過去定位：personal status update<br />&ldquo;Twitter is a service for friends, family, and co-workers to communicate and stay connected through the exchange of quick, frequent answers to one simple question: What are you doing?<br />現在定位：<br />&ldquo;Share and discover what&rsquo;s happening right now, anywhere in the world&rdquo; <br /><br />也就是說不著重在個人的社交世界(personal network)，想要跟Facebook作區隔開，twitter更進一步想要讓大家談論世界上發生的事情，並排行出What the trend?以及解釋原因，請見<a href="http://www.whatthetrend.com/">http://www.whatthetrend.com/</a><br /><br />為什麼在新的定位中，twitter要拿掉you?而改成&quot;entire world&quot;? 因為non users不使用的原因是：<br /><blockquote>&ldquo;I just don&rsquo;t have anything to say.&rdquo;<br /> &ldquo;I don&rsquo;t need to update people on my life.&rdquo;<br /> &ldquo;It&rsquo;s for people with followings and something to promote, not for me.&rdquo; <br /></blockquote>感想：這種微blog有2種形式：<br /><ul><li>「一個問句」：facebook也有用問句&quot;What's on your mind?&quot;</li><li>「一堆動詞」：plurk則是一堆動詞。</li></ul>為什麼這些方框都會有一個問句呢？我想是要引導使用者吧。twitter現在有點像新聞的定位，追逐世界上關心的議題，未來可能會跟一些新聞媒體結合吧？plurk則是我最不愛用的，因為畫面很麻煩，要一個一個點來看，多半是gossip的內容，不太吸引我。
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/10818715.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10818715.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 26 Sep 2010 04:13:57 +0800</pubDate>
</item>
<item>
	<title>怎樣評估social media效益呢</title>
	<description><![CDATA[
			Source: http://www.beyondsocialmediamarketing.com/2010/03/5-steps-to-evaluating-social-media-roi/ http://www.mcorpconsulting.com/approach/lifecycle.asp   隨著facebook的興盛，愈來愈多人關注怎樣評估這個廣告效益呢？閱讀到有人提出以consumer relationship cycle作為評估的模型，覺得蠻不錯的，分享給大家。 Pre-purchase: awareness &rarr; knowledge &rarr; consideration Purchase: selection Post-purchase: satisfaction &rarr; loyalty &rarr; advocacy 以往廣告主會將消費者在網路上的聲音，當作聽情報(listening post)的心情看待，現在要改成與消費者對話(conversation points)。  下圖是不同階段中，可以注意的指標:文章也提出個問題： What data can be gleaned from the listening posts/touchpoints? What web analytics are critical at each point? What numbers of touchpoints have been expanded to conversion points? Which points are resulting in lasting relationships? What marketing inputs are required to effect different actions? What is the cost of these inputs? 最後在評估階段時，根據action階段，評估這些活動的相對價值，是不是可以建立品牌忠誠度？增進領導地位？降低營運成本？優化行銷預算？或增加利潤？ 最後附上A list of social interaction metrics / KPIs source: http://econsultancy.com/blog/4887-35-social-media-kpis-to-help-measure-engagement  1.	Alerts (register and response rates / by channel / CTR / post click activity) 2.	Bookmarks (onsite, offsite) 3.	Comments 4.	Downloads 5.	Email subscriptions 6.	Fans (become a fan of something / someone) 7.	Favourites (add an item to favourites) 8.	Feedback (via the site)  9.	Followers (follow something / someone) 10.	Forward to a friend 11.	Groups (create / join / total number of groups / group activity) 12.	Install widget (on a blog page, Facebook, etc) 13.	Invite / Refer (a friend) 14.	Key page activity (post-activity) 15.	Love / Like this (a simpler form of rating something) 16.	Messaging (onsite) 17.	Personalisation (pages, display, theme) 18.	Posts 19.	Profile (e.g. update avatar, bio, links, email, customisation, etc) 20.	Print page 21.	Ratings 22.	Registered users (new / total / active / dormant / churn) 23.	Report spam / abuse 24.	Reviews 25.	Settings 26.	Social media sharing / participation (activity on key social media sites, e.g. Facebook, Twitter, Digg, etc) 27.	Tagging (user-generated metadata) 28.	Testimonials 29.	Time spent on key pages 30.	Time spent on site (by source / by entry page) 31.	Total contributors (and % active contributors) 32.	Uploads (add an item, e.g. articles, links, images, videos) 33.	Views (videos, ads, rich images) 34.	Widgets (number of new widgets users / embedded widgets) 35.	Wishlists (save an item to wishlist)  
		
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	</description>
	<content:encoded><![CDATA[
			Source: <br /><a href="http://www.beyondsocialmediamarketing.com/2010/03/5-steps-to-evaluating-social-media-roi/">http://www.beyondsocialmediamarketing.com/2010/03/5-steps-to-evaluating-social-media-roi/</a> <br /><a href="http://www.mcorpconsulting.com/approach/lifecycle.asp">http://www.mcorpconsulting.com/approach/lifecycle.asp</a>   <br /><br />隨著facebook的興盛，愈來愈多人關注怎樣評估這個廣告效益呢？閱讀到有人提出以consumer relationship cycle作為評估的模型，覺得蠻不錯的，分享給大家。 <br /><ul><li>Pre-purchase: awareness &rarr; knowledge &rarr; consideration </li><li>Purchase: selection </li><li>Post-purchase: satisfaction &rarr; loyalty &rarr; advocacy </li></ul>以往廣告主會將消費者在網路上的聲音，當作聽情報(listening post)的心情看待，現在要改成與消費者對話(conversation points)。  下圖是不同階段中，可以注意的指標:<br /><img src="http://blog.roodo.com/ad264/8d545efa.jpg" alt="" /><br /><br />文章也提出個問題： <br /><ol><li>What data can be gleaned from the listening posts/touchpoints? What web analytics are critical at each point? </li><li>What numbers of touchpoints have been expanded to conversion points? </li><li>Which points are resulting in lasting relationships? </li><li>What marketing inputs are required to effect different actions? </li><li>What is the cost of these inputs? </li></ol>最後在評估階段時，根據action階段，評估這些活動的相對價值，是不是可以建立品牌忠誠度？增進領導地位？降低營運成本？優化行銷預算？或增加利潤？ <br /><br />最後附上A list of social interaction metrics / KPIs <br /><br />source: <a href="http://econsultancy.com/blog/4887-35-social-media-kpis-to-help-measure-engagement">http://econsultancy.com/blog/4887-35-social-media-kpis-to-help-measure-engagement  </a><br /><br />1.	Alerts (register and response rates / by channel / CTR / post click activity) <br />2.	Bookmarks (onsite, offsite) <br />3.	Comments <br />4.	Downloads <br />5.	Email subscriptions <br />6.	Fans (become a fan of something / someone) <br />7.	Favourites (add an item to favourites) <br />8.	Feedback (via the site)  <br />9.	Followers (follow something / someone) <br />10.	Forward to a friend <br />11.	Groups (create / join / total number of groups / group activity) <br />12.	Install widget (on a blog page, Facebook, etc) <br />13.	Invite / Refer (a friend) <br />14.	Key page activity (post-activity) <br />15.	Love / Like this (a simpler form of rating something) <br />16.	Messaging (onsite) <br />17.	Personalisation (pages, display, theme) <br />18.	Posts <br />19.	Profile (e.g. update avatar, bio, links, email, customisation, etc) 20.	Print page <br />21.	Ratings <br />22.	Registered users (new / total / active / dormant / churn) <br />23.	Report spam / abuse <br />24.	Reviews <br />25.	Settings <br />26.	Social media sharing / participation (activity on key social media sites, e.g. Facebook, Twitter, Digg, etc) <br />27.	Tagging (user-generated metadata) <br />28.	Testimonials <br />29.	Time spent on key pages <br />30.	Time spent on site (by source / by entry page) <br />31.	Total contributors (and % active contributors) <br />32.	Uploads (add an item, e.g. articles, links, images, videos) <br />33.	Views (videos, ads, rich images) <br />34.	Widgets (number of new widgets users / embedded widgets) <br />35.	Wishlists (save an item to wishlist)  
		
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	<link>http://blog.roodo.com/ad264/archives/12617705.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12617705.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 06 Jun 2010 19:13:32 +0800</pubDate>
</item>
<item>
	<title>什麼是behavioral targeting?</title>
	<description><![CDATA[
			  這個詞組behavioral targeting在2002年出現至今，指透過技術(常用cookie)追蹤消費者的瀏覽行為以及購物行為，再投送消費者感興趣的廣告，以Amazon為好典範。What is behavioral targeting?Behavioral targeting uses information collected on an individual&rsquo;s web-browsing behavior, such as the pages they have visited or the searches they have made, to select which advertisements to display to that individual. (source: wiki)通常要思考某產品的訴求是偏向大眾化或是利基？因為如果大眾訴求的訊息，求能產生高曝光的媒體，黃金版面就是首選。相對應，如果是利基訴求的產品，為了求精準訴求某群消費者，用behavioral targeting就很適宜。  
		
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	{page:Section1;} --> 這個詞組behavioral targeting在2002年出現至今，指透過技術(常用cookie)追蹤消費者的瀏覽行為以及購物行為，再投送消費者感興趣的廣告，以Amazon為好典範。<br /><br />What is behavioral targeting?<br /><br />Behavioral targeting uses information collected on an individual&rsquo;s web-browsing behavior, such as the pages they have visited or the searches they have made, to select which advertisements to display to that individual. (source: wiki)<br /><br />通常要思考某產品的訴求是偏向大眾化或是利基？因為如果大眾訴求的訊息，求能產生高曝光的媒體，黃金版面就是首選。相對應，如果是利基訴求的產品，為了求精準訴求某群消費者，用behavioral targeting就很適宜。<br />  
		
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	<link>http://blog.roodo.com/ad264/archives/12462231.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12462231.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 22 May 2010 14:21:00 +0800</pubDate>
</item>
<item>
	<title>網路是奢侈品在中國行銷的重要媒體</title>
	<description><![CDATA[
			奢侈品在網路行銷，不太讓我有甚麼印象，但是在中國市場，隨著奢侈品的業績上升，有愈來愈多品牌投入於網路行銷，why？一般的認知：在2000年，奢侈品品牌對於官網非常小心，因為這讓大眾容易輕近，會代表失去「經過選擇的」「只有頂端的小部分人才可以享受的」，換句話說，降低品牌的價值。During the 90&rsquo;s and early 2000&rsquo;s, luxury companies were wary about developing a website and exposing themselves to everyone. They were afraid that this would decrease their brand value because it would make themselves easier attainable. (source)中國市場卻是很不同，根據2009年的幾個報導--麥肯錫 &amp; 2009 China Luxury Forecast80%中國的富有人是在18~45歲，相較於美國只有30%。 中國有將近五成的受訪者回答他們不會受全球經濟下滑的影響而減少買奢侈品。 有89.3%的受訪者回答他們會對所喜歡的品牌很忠誠。 LV跟Cartier是最受喜歡的品牌。 近九成受訪者是透過網路才了解這些奢侈品品牌跟產品。 source: http://blogs.hbr.org/cs/2009/09/the_chinese_consumer_the_next_1.html
		
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	</description>
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			奢侈品在網路行銷，不太讓我有甚麼印象，但是在中國市場，隨著奢侈品的業績上升，有愈來愈多品牌投入於網路行銷，why？<br /><br />一般的認知：在2000年，奢侈品品牌對於官網非常小心，因為這讓大眾容易輕近，會代表失去「經過選擇的」「只有頂端的小部分人才可以享受的」，換句話說，降低品牌的價值。<br />During the 90&rsquo;s and early 2000&rsquo;s, luxury companies were wary about developing a website and exposing themselves to everyone. They were afraid that this would decrease their brand value because it would make themselves easier attainable. (<a href="http://www.lionsofmedia.com/2010/03/22/marketing-luxury-in-the-age-of-media/">source</a>)<br /><br />中國市場卻是很不同，根據2009年的幾個報導--麥肯錫 &amp; 2009 China Luxury Forecast<br /><ul><li>80%中國的富有人是在18~45歲，相較於美國只有30%。 </li><li>中國有將近五成的受訪者回答他們不會受全球經濟下滑的影響而減少買奢侈品。 </li><li>有89.3%的受訪者回答他們會對所喜歡的品牌很忠誠。 </li><li>LV跟Cartier是最受喜歡的品牌。 </li><li>近九成受訪者是透過網路才了解這些奢侈品品牌跟產品。 </li></ul>source: <a href="http://blogs.hbr.org/cs/2009/09/the_chinese_consumer_the_next_1.html">http://blogs.hbr.org/cs/2009/09/the_chinese_consumer_the_next_1.html</a>
		
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	<link>http://blog.roodo.com/ad264/archives/12111837.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12111837.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 03 Apr 2010 14:38:55 +0800</pubDate>
</item>
<item>
	<title>四個方式讓數位獲利增加</title>
	<description><![CDATA[
			source: https://www.mckinseyquarterly.com/Four_ways_to_get_more_value_from_digital_marketing_2556麥肯錫根據對數十家公司的研究，找出在網路行銷上，要專注管理哪四塊，可以增加營收First, they coordinate their activities to engage the consumer throughout an increasingly digital purchase journey. 在一個逐漸數位化的購買旅程中，這些數位行銷公司(digital marketers)統整所有的活動，跟消費者保持交流，讓消費者參與。Second, they harness interest in their brands by syndicating content that empowers the consumer to build his or her own marketing identity and, in the process, to serve as a brand ambassador. 這些數位行銷公司(digital marketers)藉由聯播內容（讓消費者可以當品牌大使，建立他們本身的行銷識別），來激發運用消費者對某品牌的熱愛。Third, they recognize the need to think like a large-scale multimedia publisher as they manage a staggering increase in the content they create to support products, segments, channels, and promotions. 數位行銷公司辨認出需要將自己想成一個大規模的多媒體出版商，來管理這些數目驚人並還在成長的數位內容，這些內容可能是支援產品、市場區隔、通路以及促銷。Finally, these marketers strategically plot how to gather and use the plethora of digital data now available.最後，這些數位行銷人有策略地收集以及使用目前可能的龐大數位資料。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/12075871.html">(繼續閱讀...)</a>
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	</description>
	<content:encoded><![CDATA[
			source: <a href="https://www.mckinseyquarterly.com/Four_ways_to_get_more_value_from_digital_marketing_2556">https://www.mckinseyquarterly.com/Four_ways_to_get_more_value_from_digital_marketing_2556</a><br /><br /><p>麥肯錫根據對數十家公司的研究，找出在網路行銷上，要專注管理哪四塊，可以增加營收</p><ul><li>First, they coordinate their activities to engage the consumer throughout an increasingly digital purchase journey. <br />在一個逐漸數位化的購買旅程中，這些數位行銷公司(digital marketers)統整所有的活動，跟消費者保持交流，讓消費者參與。</li><li>Second, they harness interest in their brands by syndicating content that empowers the consumer to build his or her own marketing identity and, in the process, to serve as a brand ambassador. <br />這些數位行銷公司(digital marketers)藉由聯播內容（讓消費者可以當品牌大使，建立他們本身的行銷識別），來激發運用消費者對某品牌的熱愛。</li><li>Third, they recognize the need to think like a large-scale multimedia publisher as they manage a staggering increase in the content they create to support products, segments, channels, and promotions. <br />數位行銷公司辨認出需要將自己想成一個大規模的多媒體出版商，來管理這些數目驚人並還在成長的數位內容，這些內容可能是支援產品、市場區隔、通路以及促銷。</li><li>Finally, these marketers strategically plot how to gather and use the plethora of digital data now available.<br />最後，這些數位行銷人有策略地收集以及使用目前可能的龐大數位資料。</li></ul>
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/12075871.html">(繼續閱讀...)</a>
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	<link>http://blog.roodo.com/ad264/archives/12075871.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12075871.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 30 Mar 2010 12:32:51 +0800</pubDate>
</item>
<item>
	<title>瞭解網民的「社交」行為</title>
	<description><![CDATA[
			這個架構Social Technographics將人們參與網路的活動，依據涉入程度的高低分類：
		
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			這個架構Social Technographics將人們參與網路的活動，依據涉入程度的高低分類：<br /><br /><img src="http://blogcdn.rimg.tw/ad264/80efab2a.jpg" alt="" width="735" height="814" /><br /><br />
		
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	<link>http://blog.roodo.com/ad264/archives/12069343.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12069343.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 29 Mar 2010 18:55:10 +0800</pubDate>
</item>
<item>
	<title>communication v.s. engagement 的差別</title>
	<description><![CDATA[
			source: http://wearesocial.net/blog/2010/02/communication-engagement/這兩個字communication v.s. engagement 常聽到，但是區別是什麼？這一篇文講的真清楚。In essence, an effective communication strategy is likely to be almost  the exact opposite of an effective engagement strategy. The former  chooses and controls channels, while the latter joins somebody else&rsquo;s  channels. The former determines rules of engagement, the latter follows  somebody else&rsquo;s rules. The former assumes that people reach out to your  organisation, the latter is based on your organisation reaching out to  communities and groups.本質上，一個有效的溝通策略可能是一個有效的engagement策略的相反。前者選擇並且控制溝通的管道，而後者加入別人的溝通管道。前者決定參與的遊戲規則，後者跟隨別人的遊戲規則。前者假定人們會走向你的組織，後者則是組織走向社區/社群或是團體。
		
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	<content:encoded><![CDATA[
			source: <a href="http://wearesocial.net/blog/2010/02/communication-engagement/">http://wearesocial.net/blog/2010/02/communication-engagement/</a><br /><br />這兩個字communication v.s. engagement 常聽到，但是區別是什麼？這一篇文講的真清楚。<br /><br />In essence, an effective communication strategy is likely to be almost  the exact opposite of an effective engagement strategy. The former  chooses and controls channels, while the latter joins somebody else&rsquo;s  channels. The former determines rules of engagement, the latter follows  somebody else&rsquo;s rules. The former assumes that people reach out to your  organisation, the latter is based on your organisation reaching out to  communities and groups.<br />本質上，一個有效的溝通策略可能是一個有效的engagement策略的相反。<br /><ul><li>前者選擇並且控制溝通的管道，而後者加入別人的溝通管道。</li><li>前者決定參與的遊戲規則，後者跟隨別人的遊戲規則。</li><li>前者假定人們會走向你的組織，後者則是組織走向社區/社群或是團體。</li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/12069255.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12069255.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 29 Mar 2010 18:45:53 +0800</pubDate>
</item>
<item>
	<title>數位媒體的區隔</title>
	<description><![CDATA[
			個人覺得Nokia數位部門的頭，將數位媒體的類別講的不錯。Conversational MarketingView more presentations from Arto Joensuu.除了主要重點是講行銷不是talking，而是conversation外，還有：81％的消費者進入網站的方式是透過搜尋引擎，過去是透過google，今日則是透過不同管道：網路媒體簡單分三種：SEO = search engine optimization (own media)SEM = search engine marketing (bought media)SMO = social media optimization (earned media)消費者的engagement在上述三個媒體的％為：SEO 40％SEM 28％SMO 32％也就是說消費者的engagement，只有30％是可以買錢買的媒體。
		
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	</description>
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			個人覺得Nokia數位部門的頭，將數位媒體的類別講的不錯。<br /><div id="__ss_3314248" style="width: 425px"><strong style="display: block; margin: 12px 0pt 4px"><a href="http://www.slideshare.net/arjoensu/conversational-marketing-3314248" title="Conversational Marketing">Conversational Marketing</a></strong><div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="425" height="355"><param name="width" value="425" /><param name="height" value="355" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=publicversion1-100302053035-phpapp01&amp;stripped_title=conversational-marketing-3314248" /><embed type="application/x-shockwave-flash" width="425" height="355" allowfullscreen="true" allowscriptaccess="always" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=publicversion1-100302053035-phpapp01&amp;stripped_title=conversational-marketing-3314248"></embed></object></div><div style="padding: 5px 0pt 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/arjoensu">Arto Joensuu</a>.<br /><br />除了主要重點是講行銷不是talking，而是conversation外，還有：<br /><ul><li>81％的消費者進入網站的方式是透過搜尋引擎，過去是透過google，今日則是透過不同管道：<br /><img src="http://blogcdn.rimg.tw/ad264/9234983d.jpg" alt="" width="672" height="464" /></li><li>網路媒體簡單分三種：<ol><li>SEO = search engine optimization (own media)</li><li>SEM = search engine marketing (bought media)</li><li>SMO = social media optimization (earned media)</li></ol></li><li>消費者的engagement在上述三個媒體的％為：<ul><li>SEO 40％</li><li>SEM 28％</li><li>SMO 32％</li></ul></li><li>也就是說消費者的engagement，只有30％是可以買錢買的媒體。<br /><img src="http://blogcdn.rimg.tw/ad264/58a3e4e9.jpg" alt="" width="546" height="373" /></li></ul></div></div>
		
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	<link>http://blog.roodo.com/ad264/archives/12068885.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12068885.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 29 Mar 2010 17:40:30 +0800</pubDate>
</item>
<item>
	<title>數位下的消費者購買模式</title>
	<description><![CDATA[
			source: http://wearesocial.net/blog/2009/06/purchase-funnel/Forrester在2007年的一份對engagement 的報告，主要是講傳統的消費者決策模式是線性思考的、品牌的選擇會從一些清單中，慢慢縮小成一個來購買。那拜網路之賜，大家非常容易搜尋以及交換分享意見，現在是怎樣的購買模式呢？Forrester發表了一個像迷宮一般的圖，可以點上面的source連結觀看。不過這個圖不太容易瞭解。後來在2009年，McKinsey 對三大洲五個產業的二萬個消費者，去研究消費者決策旅程(The consumer decision journey)，畫了一個圖，如下：這個影片說明此圖，連結為：http://www.mckinseyquarterly.com/spContent/charts/code09/CDJ-Base.swf消費者在大量廣告的曝光，藉由五感的刺激，產生了trigger，開始了這一個購買的旅程。在第一個階段是「初期考慮」階段，人們通常心中只有幾個有限的品牌清單，推估原因可能是因為忙碌的生活型態和廣告的大量轟炸，所以消費者一開始能夠想起來的品牌名稱有限。但是當消費者決定要買某一個產品時，會進入第二個階段叫「積極的評估」，這時候他們所考慮的品牌數目增加了，會非常積極的研究，很有意識的注意電視廣告或上網。在第三個階段叫「closure成交結束」，指的就是購買的時候。很多人進去商店時，其實還沒有決定好要購買哪一個品牌，而是在店裡做出決定的。因此，品牌忠誠度有了新解，一種是「積極的忠誠度」，就是我們傳統所知的死忠消費者，如果再度購買，還是會買該品牌。另一種是「消極的忠誠度」，如果要再度購買，他們可能會買，但是其他品牌也一樣有平等機會，會被消費者納入考慮。有幾個重點：Interactive: The consumer decision  journey&mdash;an interactive                                                                                           消費者的選擇旅程是互動的。Exhibit 1: In  the traditional funnel metaphor, consumers start with a set of  potential brands and methodically reduce that number to make a purchase.                                                                                           證據1：傳統的直線模式，消費者是從一些潛在的品牌清單慢慢篩選減少，然後剩下要購買的品牌。Exhibit 2: The  decision-making process is now a circular journey with four phases.                                                                                           證據2：購買決策過程現在是一個圓形的四個階段。Exhibit 3: The  number of brands added for consideration in different stages differs by  industry.                                                                                           證據3：在考慮的四個過程中，品牌的數目會隨著產業的不同而增加(也可能減少)。Exhibit 4: Two-thirds  of the touch points during the active-evaluation phase involve  consumer-driven activities such as Internet reviews and word-of-mouth  recommendations from friends and family.                                                                  證據4：而廣告是在一開始的初期考慮階段能使上力。但是在積極評估期，三分之二的接觸點是消費者自身發起的活動，像是瀏覽網頁以及詢問家人或朋友的意見，也就是客觀第三者的意見。 
		
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	</description>
	<content:encoded><![CDATA[
			source: <a href="http://wearesocial.net/blog/2009/06/purchase-funnel/">http://wearesocial.net/blog/2009/06/purchase-funnel/</a><br /><br />Forrester在2007年的一份對engagement 的報告，主要是講傳統的消費者決策模式是線性思考的、品牌的選擇會從一些清單中，慢慢縮小成一個來購買。<br /><img src="http://blogcdn.rimg.tw/ad264/4a00edc3.jpg" alt="" width="559" height="303" /><br />那拜網路之賜，大家非常容易搜尋以及交換分享意見，現在是怎樣的購買模式呢？Forrester發表了一個像迷宮一般的圖，可以點上面的source連結觀看。不過這個圖不太容易瞭解。<br /><br />後來在2009年，McKinsey 對三大洲五個產業的二萬個消費者，去研究消費者決策旅程(<a href="http://www.mckinseyquarterly.com/Marketing/Strategy/The_consumer_decision_journey_2373">The consumer decision journey</a>)，畫了一個圖，如下：<br /><br /><img src="http://blogcdn.rimg.tw/ad264/74d5edcd.gif" alt="" width="500" height="270" /><br />這個影片說明此圖，連結為：<a href="http://www.mckinseyquarterly.com/spContent/charts/code09/CDJ-Base.swf">http://www.mckinseyquarterly.com/spContent/charts/code09/CDJ-Base.swf</a><br /><ul><li>消費者在大量廣告的曝光，藉由五感的刺激，產生了trigger，開始了這一個購買的旅程。</li><li>在第一個階段是「初期考慮」階段，人們通常心中只有幾個有限的品牌清單，推估原因可能是因為忙碌的生活型態和廣告的大量轟炸，所以消費者一開始能夠想起來的品牌名稱有限。</li><li>但是當消費者決定要買某一個產品時，會進入第二個階段叫「積極的評估」，這時候他們所考慮的品牌數目增加了，會非常積極的研究，很有意識的注意電視廣告或上網。</li><li>在第三個階段叫「closure成交結束」，指的就是購買的時候。很多人進去商店時，其實還沒有決定好要購買哪一個品牌，而是在店裡做出決定的。因此，品牌忠誠度有了新解，一種是「積極的忠誠度」，就是我們傳統所知的死忠消費者，如果再度購買，還是會買該品牌。另一種是「消極的忠誠度」，如果要再度購買，他們可能會買，但是其他品牌也一樣有平等機會，會被消費者納入考慮。</li></ul>有幾個重點：<br /><ul class="exhibitLinks noListStyle clearfix"><li>Interactive: The consumer decision  journey&mdash;an interactive                                                                                           <br />消費者的選擇旅程是互動的。</li><li>Exhibit 1: In  the traditional funnel metaphor, consumers start with a set of  potential brands and methodically reduce that number to make a purchase.                                                                                           <br />證據1：傳統的直線模式，消費者是從一些潛在的品牌清單慢慢篩選減少，然後剩下要購買的品牌。</li><li>Exhibit 2: The  decision-making process is now a circular journey with four phases.                                                                                           <br />證據2：購買決策過程現在是一個圓形的四個階段。</li><li>Exhibit 3: The  number of brands added for consideration in different stages differs by  industry.                                                                                           <br />證據3：在考慮的四個過程中，品牌的數目會隨著產業的不同而增加(也可能減少)。</li><li>Exhibit 4: Two-thirds  of the touch points during the active-evaluation phase involve  consumer-driven activities such as Internet reviews and word-of-mouth  recommendations from friends and family.                                                                  <br />證據4：而廣告是在一開始的初期考慮階段能使上力。但是在積極評估期，三分之二的接觸點是消費者自身發起的活動，像是瀏覽網頁以及詢問家人或朋友的意見，也就是客觀第三者的意見。</li></ul><div class="pict"><br /></div> 
		
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	<link>http://blog.roodo.com/ad264/archives/12068267.html</link>
	<guid>http://blog.roodo.com/ad264/archives/12068267.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 29 Mar 2010 16:14:35 +0800</pubDate>
</item>
<item>
	<title>數位媒體策略</title>
	<description><![CDATA[
			http://www.imediaconnection.com/content/25132.asp http://www.toprankblog.com/2010/03/content-markting-strategy-dao/ 這一篇文章寫的不錯，引起我的注意，因為一般媒體的成果衡量，一種是求reach，一種是求frequency。數位媒體比較不一樣是得要加入「關鍵議題或關鍵字」，因為數位可以做到全文/圖片檢索，加上個人媒體興盛UGC(user-generated content)，頓時媒體的數量變得很多。簡單說：The unique value proposition (UVP) of digital publishing was established -- media by the masses for the masses. 數位媒體是大眾撰寫給大眾觀看，屬性也相當平民化。  作者認為一個team要有a media planner, a search expert, a social expert, and a PR strategist。不要將一筆預算分散在不同的專業公司，得不到綜效，也重視要以「媒體業者publishers」角度看，不要以行銷人角度看數位媒體。 

檢視所有數位媒體，找出目標對象常去的垂直型網站或social medai，裡面有豐富的資訊可以分析出此目標對象常討論的「關鍵字群」，找出他們的個性、購買週期，以及最關心的議題。
然後看是要自己做a event site or online sponsorship program(在編輯內容時，就包入這些關鍵字)。
以及將這些關鍵字放入search engine的策略中。 
作者也認為所有的數位媒體可以用同一個指標去衡量，隨時求最佳化，也就是隨時可將預算做轉移，在關鍵字廣告、social media、一般banner ads中移轉。

		
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	</description>
	<content:encoded><![CDATA[
			<a href="http://www.imediaconnection.com/content/25132.asp">http://www.imediaconnection.com/content/25132.asp </a><br /><a href="http://www.toprankblog.com/2010/03/content-markting-strategy-dao/">http://www.toprankblog.com/2010/03/content-markting-strategy-dao/ </a><br /><br />這一篇文章寫的不錯，引起我的注意，因為一般媒體的成果衡量，一種是求reach，一種是求frequency。數位媒體比較不一樣是得要加入「關鍵議題或關鍵字」，因為數位可以做到全文/圖片檢索，加上個人媒體興盛UGC(user-generated content)，頓時媒體的數量變得很多。簡單說：The unique value proposition (UVP) of digital publishing was established -- media by the masses for the masses. 數位媒體是大眾撰寫給大眾觀看，屬性也相當平民化。  <br /><br />作者認為一個team要有a media planner, a search expert, a social expert, and a PR strategist。不要將一筆預算分散在不同的專業公司，得不到綜效，也重視要以「媒體業者publishers」角度看，不要以行銷人角度看數位媒體。<br /> <br />
<ul><br />
<li>檢視所有數位媒體，找出目標對象常去的垂直型網站或social medai，裡面有豐富的資訊可以分析出此目標對象常討論的「關鍵字群」，找出他們的個性、購買週期，以及最關心的議題。</li><br />
<li>然後看是要自己做a event site or online sponsorship program(在編輯內容時，就包入這些關鍵字)。</li><br />
<li>以及將這些關鍵字放入search engine的策略中。 </li><br />
<li>作者也認為所有的數位媒體可以用同一個指標去衡量，隨時求最佳化，也就是隨時可將預算做轉移，在關鍵字廣告、social media、一般banner ads中移轉。</li><br />
</ul>
		
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	<link>http://blog.roodo.com/ad264/archives/11990729.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11990729.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 20 Mar 2010 20:04:03 +0800</pubDate>
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	<title>會被谷歌告的谷姐</title>
	<description><![CDATA[
			谷姐是谷歌的山寨版&nbsp; 
		
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			谷姐是谷歌的山寨版<br />&nbsp; <div class="pict"><img class="pict" src="http://blog.roodo.com/ad264/6ca3be1b.jpg" border="0" alt="Noname.jpg" hspace="5" width="676" height="298" align="left" /></div>
		
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	<link>http://blog.roodo.com/ad264/archives/11961401.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11961401.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 16 Mar 2010 12:33:21 +0800</pubDate>
</item>
<item>
	<title>幾個驚訝的網路影音廣告狀況</title>
	<description><![CDATA[
			source: http://www.techcrunch.com/2010/01/16/12-things-holding-back-online-video-advertising/影音廣告的來源主要來自banner，而非在影片中的廣告。The first thing you realize about video advertising is that most of the money being generated from video content isn&rsquo;t derived from in-stream advertising (such as pre-,mid-, or post-roll) but rather by in-banner ads (be they standard display ads or rich media).當發佈一個video時，25%的觀賞者在頭四天就會看到，但是文章卻是相反，因為search engine比較容易搜尋到老文章。According to TubeMogul, 25% of views come in the first four days after a video is published and, over time, the average YouTube video is seen 500 times. Articles are the opposite: search engines tend to drive people to older articles. 
		
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			source: <a href="http://www.techcrunch.com/2010/01/16/12-things-holding-back-online-video-advertising/">http://www.techcrunch.com/2010/01/16/12-things-holding-back-online-video-advertising/</a><br /><ul><li>影音廣告的來源主要來自banner，而非在影片中的廣告。<br />The first thing you realize about video advertising is that most of the money being generated from video content isn&rsquo;t derived from in-stream advertising (such as pre-,mid-, or post-roll) but rather by in-banner ads (be they standard display ads or rich media).</li><li>當發佈一個video時，25%的觀賞者在頭四天就會看到，但是文章卻是相反，因為search engine比較容易搜尋到老文章。<br />According to <a href="http://www.tubemogul.com/">TubeMogul<img id="snap_com_shot_link_icon" style="border: 0pt none ; margin: 0pt ! important; padding: 1px 0pt 0pt; max-height: 2000px; max-width: 2000px; min-width: 0px; min-height: 0px; font-style: normal; font-weight: normal; font-family: 'trebuchet ms',arial,helvetica,sans-serif; float: none; position: static; left: auto; top: auto; line-height: normal; background-image: url('http://i.ixnp.com/images/v6.19.0.1/theme/silver/palette.gif'); background-color: transparent; visibility: visible; width: 14px; height: 12px; background-position: -1128px 0pt; background-repeat: no-repeat; text-decoration: none; vertical-align: top; display: inline" class="snap_preview_icon" src="http://i.ixnp.com/images/v6.19.0.1/t.gif" alt="" /></a>, 25% of views come in the first four days after a video is published and, over time, the average YouTube video is seen 500 times. Articles are the opposite: search engines tend to drive people to older articles. </li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/11426847.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11426847.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 17 Jan 2010 19:41:56 +0800</pubDate>
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	<title>手機上網報告 for 2010</title>
	<description><![CDATA[
			在以下的報告可以看到全球social media以及手機相關統計資料。Morgan Stanley - The Mobile Internet Report - Summary 2010View more documents from Andrei Marinescu.
		
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			在以下的報告可以看到全球social media以及手機相關統計資料。<br /><div id="__ss_2919144" style="width: 425px; text-align: left"><a style="margin: 12px 0pt 3px; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; display: block; text-decoration: underline" href="http://www.slideshare.net/malaparte/morgan-stanley-the-mobile-internet-report-summary-2010" title="Morgan Stanley - The Mobile Internet Report - Summary 2010">Morgan Stanley - The Mobile Internet Report - Summary 2010</a><div style="margin: 0px"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="425" height="355"><param name="height" value="355" /><param name="width" value="425" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=morganstanleymobileinternetreportsetup12142009-100114203454-phpapp02&amp;stripped_title=morgan-stanley-the-mobile-internet-report-summary-2010" /><embed type="application/x-shockwave-flash" height="355" width="425" allowfullscreen="true" allowscriptaccess="always" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=morganstanleymobileinternetreportsetup12142009-100114203454-phpapp02&amp;stripped_title=morgan-stanley-the-mobile-internet-report-summary-2010"></embed></object></div><div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px">View more <a style="text-decoration: underline" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration: underline" href="http://www.slideshare.net/malaparte">Andrei Marinescu</a>.</div></div>
		
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	<link>http://blog.roodo.com/ad264/archives/11425273.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11425273.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 17 Jan 2010 14:09:55 +0800</pubDate>
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	<title>購物網站決定交易的關鍵條件</title>
	<description><![CDATA[
			source: http://www.taiwanchambers.net/IS/Dotnet/ShowArticle.aspx?ID=54412&amp;AspxAutoDetectCookieSupport=1source: V怪客 http://talkec.blogspot.com/2009/09/v100.html決定交易的關鍵條件根據資策會MIC 2008年線上購物趨勢報告指出，網友認為購物網站需要改進的地方，前十名之中，與介面設計相關的就占了四項，有平均高達四三％的網友認為有待加強。其中包括：介面容易找到需要的商品、網站容易瀏覽、改善視覺效果、增加影音展示說明。此四個弱項又可再進一步區分成兩大類，前兩項屬於網路賣場動線，後兩項則攸關視覺魅力。至於人氣賣家，數位時代有評「人氣賣家100強」，評審之一有一個觀察：專業美食網店幾乎集中在樂天市場。其次是PChome商店街這兩大網路商城。Yahoo!奇摩拍賣是平價流行女裝的天后宮。PayEasy是平價美妝及流行配件網路自創品牌的夢工廠。出品的網店水準都相當高，商品開發、攝影、文宣、促銷包裝都是台灣業界最高分。可惜和Yahoo!奇摩拍賣中的平價女裝賣家一樣，都因同商圈族群競爭激烈、店家同質性太高，反而在類似的比賽當中無法跳出來，蠻可惜的。 
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			source: <br /><font size="1">http://www.taiwanchambers.net/IS/Dotnet/ShowArticle.aspx?ID=54412&amp;AspxAutoDetectCookieSupport=1source: <br />V怪客 <a href="http://talkec.blogspot.com/2009/09/v100.html">http://talkec.blogspot.com/2009/09/v100.html</a></font><br /><br /><strong>決定交易的關鍵條件</strong><br />根據資策會MIC 2008年線上購物趨勢報告指出，網友認為購物網站需要改進的地方，前十名之中，與介面設計相關的就占了四項，有平均高達四三％的網友認為有待加強。其中包括：介面容易找到需要的商品、網站容易瀏覽、改善視覺效果、增加影音展示說明。此四個弱項又可再進一步區分成兩大類，前兩項屬於<font color="#0000ff">網路賣場動線</font>，後兩項則攸關<font color="#0000ff">視覺魅力</font>。<br /><br />至於人氣賣家，數位時代有評「人氣賣家100強」，評審之一有一個觀察：<br /><ul><li>專業美食網店幾乎集中在<a href="http://www.blogger.com/www.rakuten.com.tw/">樂天市場</a>。其次是<a href="http://store.pchome.com.tw/">PChome商店街</a>這兩大網路商城。</li><li><a href="http://tw.bid.yahoo.com/tw/">Yahoo!奇摩拍賣</a>是平價流行女裝的天后宮。</li><li><a href="http://www.payeasy.com.tw/">PayEasy</a>是平價美妝及流行配件網路自創品牌的夢工廠。出品的網店水準都相當高，商品開發、攝影、文宣、促銷包裝都是台灣業界最高分。可惜和Yahoo!奇摩拍賣中的平價女裝賣家一樣，都因同商圈族群競爭激烈、店家同質性太高，反而在類似的比賽當中無法跳出來，蠻可惜的。 </li></ul>
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	<guid>http://blog.roodo.com/ad264/archives/11358769.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 12 Jan 2010 15:33:53 +0800</pubDate>
</item>
<item>
	<title>物聯網 (internet of things)</title>
	<description><![CDATA[
			Top 5 Web Trends of 2009: Internet of Thingssource: http://www.readwriteweb.com/archives/top_5_web_trends_of_2009_internet_of_things.phphttp://blog.csdn.net/netchecking/archive/2009/11/19/4837214.aspx這個名詞物聯網原來早在1999年就有了，英文的解釋是：The Internet of Things is a network of Internet-enabled objects, together with web services that interact with these objects. Underlying the Internet of Things are technologies such as RFID (radio frequency identification), sensors, and smartphones.這有兩層意思：第一，物聯網的核心和基礎仍然是互聯網，是在互聯網基礎上的延伸和擴展的網絡；第二，其用戶端延伸和擴展到了任何物品與物品之間，進行信息交換和通訊。嚴格而言，物聯網的定義是：通過射頻識別（RFID）、紅外感應器、全球定位系統、激光掃描器等信息傳感設備，按約定的協議，把任何物品與互聯網連接起來，進行信息交換和通訊，以實現智能化識別、定位、跟蹤、監控和管理的一種網絡。
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	</description>
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			Top 5 Web Trends of 2009: Internet of Things<br /><br />source: <a href="http://www.readwriteweb.com/archives/top_5_web_trends_of_2009_internet_of_things.php">http://www.readwriteweb.com/archives/top_5_web_trends_of_2009_internet_of_things.php</a><br /><a href="http://blog.csdn.net/netchecking/archive/2009/11/19/4837214.aspx">http://blog.csdn.net/netchecking/archive/2009/11/19/4837214.aspx</a><br /><br />這個名詞物聯網原來早在1999年就有了，英文的解釋是：<br />The Internet of Things is a network of Internet-enabled objects, together with web services that interact with these objects. Underlying the Internet of Things are technologies such as <a href="http://www.readwriteweb.com/archives/rfid_state_of_the_market.php">RFID</a> (radio frequency identification), <a href="http://www.readwriteweb.com/archives/when_sensors_and_social_networks_mix.php">sensors</a>, and <a href="http://www.readwriteweb.com/archives/sense_networks_citysense.php">smartphones</a>.<br /><br />這有兩層意思：<br />第一，物聯網的核心和基礎仍然是互聯網，是在互聯網基礎上的延伸和擴展的網絡；<br />第二，其用戶端延伸和擴展到了任何物品與物品之間，進行信息交換和通訊。嚴格而言，物聯網的定義是：通過射頻識別（RFID）、紅外感應器、全球定位系統、激光掃描器等信息傳感設備，按約定的協議，把任何物品與互聯網連接起來，進行信息交換和通訊，以實現智能化識別、定位、跟蹤、監控和管理的一種網絡。
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	<link>http://blog.roodo.com/ad264/archives/11357815.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11357815.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 12 Jan 2010 13:55:41 +0800</pubDate>
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	<title>MIT &quot;sixsense&quot; 終極的AR運用</title>
	<description><![CDATA[
			MIT 有一個單位the Fluid Interfaces research group，研究很多創新的科技運用。官網上可以看到其專案清單。http://fluid.media.mit.edu/vision.html在research下的argumented reality (AR) 可以看到三個專案，其中一個叫sixthsense的目前成果發表最讓我驚訝！在以下的網頁中可以看到TED的影片。http://www.pranavmistry.com/projects/sixthsense/各位同學！這位 	印度學生Pranav Mistry將會在歷史留名，他發明這樣的機制。影片中，他講述早期他希望將實體放進數位世界，譬如可以在便利貼書寫，可以同步更新在網路上，傳遞給相對應的人。後來，他反過來想不如把數位的東西放到實體上，而且是用一種直覺、簡單方式。怎樣的運用方式呢？他舉例：你可以將日常物體像是任意牆面或是紙張當作螢幕，用手指就可以操作，畫畫或放大縮小圖片。想照相，不用相機，只要手指一擺想照的位置就可以。更棒的是隨便利用一面牆，你就可以整理剛剛拍的照片，直接email給朋友。想要打電話，利用手掌心，就可以顯示數字鍵盤，打電話出去。當購物時，想要知道產品的更多訊息，只要「手握」產品，就可以出現產品介紹訊息，可以點選觀看。你不需要像現在得要拿起手機上網，輸入關鍵字查詢。假設你買書，會出現書評，甚至出現介紹的有聲的訊息，你可以聆聽。甚至報紙頭版可以影音重現。想要知道天氣，報紙就可以動態告訴你。諸多運用，像是可以在搭地鐵時，跟朋友打地下乒乓球，或是畫一手腕位置，就會出現手錶告訴你幾點。在工作上可以怎樣運用呢？利用一個長尾夾，內建麥克風以及攝影機。只要任意夾在一張紙上，就可以立即將紙變成放映影片的介面、玩遊戲的介面、以及文書工作的介面。在文書上，你可以在紙上畫一個圖，然後手抓這個圖，一丟就可以進去電腦螢幕。或是抓紙上的圖案，進去長尾夾所夾住的紙，立刻數位化。
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	</description>
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			MIT 有一個單位the Fluid Interfaces research group，研究很多創新的科技運用。官網上可以看到其專案清單。<br /><a href="http://fluid.media.mit.edu/vision.html">http://fluid.media.mit.edu/vision.html</a><br /><br />在research下的argumented reality (AR) 可以看到三個專案，其中一個叫sixthsense的目前成果發表最讓我驚訝！在以下的網頁中可以看到TED的影片。<br /><a href="http://www.pranavmistry.com/projects/sixthsense/">http://www.pranavmistry.com/projects/sixthsense/</a><br /><br />各位同學！這位 	<!-- 		@page { margin: 2cm } 		P { margin-bottom: 0.21cm } 	--><font face="Arial, sans-serif">印度學生Pranav Mistry將會在歷史留名，他發明這樣的機制。影片中，他講述早期他希望將實體放進數位世界，譬如可以在便利貼書寫，可以同步更新在網路上，傳遞給相對應的人。後來，他反過來想不如把數位的東西放到實體上，而且是用一種直覺、簡單方式。<br /><br />怎樣的運用方式呢？他舉例：你可以將日常物體像是任意牆面或是紙張當作螢幕，用手指就可以操作，畫畫或放大縮小圖片。<br /><br />想照相，不用相機，只要手指一擺想照的位置就可以。更棒的是隨便利用一面牆，你就可以整理剛剛拍的照片，直接email給朋友。<br /></font><img src="http://blog.roodo.com/ad264/bedf08c7.jpg" alt="" width="432" height="240" /><br /><img src="http://blog.roodo.com/ad264/d1c904f5.jpg" alt="" width="432" height="240" /><br /><br />想要打電話，利用手掌心，就可以顯示數字鍵盤，打電話出去。<br /><img src="http://blog.roodo.com/ad264/1ac923af.jpg" alt="" width="432" height="240" /><br /><br />當購物時，想要知道產品的更多訊息，只要「手握」產品，就可以出現產品介紹訊息，可以點選觀看。你不需要像現在得要拿起手機上網，輸入關鍵字查詢。假設你買書，會出現書評，甚至出現介紹的有聲的訊息，你可以聆聽。<br /><br />甚至報紙頭版可以影音重現。<br /><img src="http://blog.roodo.com/ad264/ef278752.jpg" alt="" width="432" height="240" /><br /><br />想要知道天氣，報紙就可以動態告訴你。<br /><img src="http://blog.roodo.com/ad264/731f7d48.jpg" alt="" width="432" height="240" /><br /><br />諸多運用，像是可以在搭地鐵時，跟朋友打地下乒乓球，或是畫一手腕位置，就會出現手錶告訴你幾點。<br /><br />在工作上可以怎樣運用呢？利用一個長尾夾，內建麥克風以及攝影機。只要任意夾在一張紙上，就可以立即將紙變成放映影片的介面、玩遊戲的介面、以及文書工作的介面。在文書上，你可以在紙上畫一個圖，然後手抓這個圖，一丟就可以進去電腦螢幕。或是抓紙上的圖案，進去長尾夾所夾住的紙，立刻數位化。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/11161117.html">(繼續閱讀...)</a>
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/11161117.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11161117.html</guid>
	<category>數位類脈動</category>
	<pubDate>Thu, 24 Dec 2009 13:50:08 +0800</pubDate>
</item>
<item>
	<title>Augmented reality 可以怎樣用？</title>
	<description><![CDATA[
			source: http://www.brandrepublic.com/Discipline/Digital/News/913358/Augmented這一篇是2009年六月中的文章，討論AR (augmented reality)。我覺得有幾個運用點很有趣，有三個擴展：增加遊戲性，設計一個單獨可玩的遊戲，或是像兩張皮卡丘卡片拼在一起可以互打(原文例3: Pokemon - Trading Cards)。使用地點增加：除了電腦的webcam，擴展到手機運用上，代表使用地點的增加；甚至地點延伸到賣場銷售點，像是樂高遊戲盒讓小孩看到搭好的樣子！(見下圖)行銷目的也擴展：從品牌形象、栩栩如生的體驗，到成為銷售手冊的一部份環節，到鞏固消費者行為(loyalty program)。範例：iQ Toyota將產品栩栩如生呈現，還讓消費者簡單上手玩車，覺得很可愛。範例：Doritos Sweet Chilli campaign利用包裝的一角，消費者可以上網去兌換一個3D怪物，建立自己的農場，我想結合了社交遊戲。官網：http://www.doritos.com.br/
		
		]]>
	</description>
	<content:encoded><![CDATA[
			source: <a href="http://www.brandrepublic.com/Discipline/Digital/News/913358/Augmented">http://www.brandrepublic.com/Discipline/Digital/News/913358/Augmented</a><br /><br />這一篇是2009年六月中的文章，討論AR (augmented reality)。我覺得有幾個運用點很有趣，有三個擴展：<br /><ul><li>增加遊戲性，設計一個單獨可玩的遊戲，或是像兩張皮卡丘卡片拼在一起可以互打(原文例3: Pokemon - Trading Cards)。</li><li>使用地點增加：除了電腦的webcam，擴展到手機運用上，代表使用地點的增加；甚至地點延伸到賣場銷售點，像是樂高遊戲盒讓小孩看到搭好的樣子！(見下圖)<br /><img src="http://blog.roodo.com/ad264/69c2920b.jpg" alt="" width="480" height="360" /></li><li>行銷目的也擴展：從品牌形象、栩栩如生的體驗，到成為銷售手冊的一部份環節，到鞏固消費者行為(loyalty program)。<br /><br />範例：iQ Toyota<br />將產品栩栩如生呈現，還讓消費者簡單上手玩車，覺得很可愛。<br /><div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="560" height="340"><param name="height" value="340" /><param name="width" value="560" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1_7NW_u3VFo&amp;hl=zh_TW&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" height="340" width="560" allowfullscreen="true" allowscriptaccess="always" src="http://www.youtube.com/v/1_7NW_u3VFo&amp;hl=zh_TW&amp;fs=1&amp;"></embed></object></div><br />範例：Doritos Sweet Chilli campaign<br />利用包裝的一角，消費者可以上網去兌換一個3D怪物，建立自己的農場，我想結合了社交遊戲。<br />官網：http://www.<em>doritos</em>.com.br/<br /><img src="http://blog.roodo.com/ad264/d9f962e4.jpg" alt="" width="480" height="270" /><img src="http://blog.roodo.com/ad264/7f0bc921.jpg" alt="" width="480" height="270" /></li></ul>
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/11154687.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11154687.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 23 Dec 2009 16:43:11 +0800</pubDate>
</item>
<item>
	<title>全世界的寬頻數據</title>
	<description><![CDATA[
			source: http://www.crunchgear.com/2009/10/28/interesting-chart-of-broadband-speed-penetration-and-price/這篇PO文的資料數據日期不清楚，是2009年10月的文。為什麼對這個議題感興趣，是因為我心中一直有一個假設，寬頻越發達的國家，其網路創意更有空間，更好發揮。最近看了些英國的internet campaigns，還記得一個英國朋友抱怨過連線不穩、很慢等問題。或許是因為英國是廣告企畫的發源地，所以人腦勝電腦，英國的internet campaigns還不錯。想看全世界寬頻平均花費或是平均連線速度，可點繼續觀看或是上述資料來源連結。答案是日本是全世界最便宜以及速度最快的寬頻國家，因為我看不懂日文，有點可惜，日本本身的廣告也是很精緻。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/11068969.html">(繼續閱讀...)</a>
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	</description>
	<content:encoded><![CDATA[
			source: <a href="http://www.crunchgear.com/2009/10/28/interesting-chart-of-broadband-speed-penetration-and-price/">http://www.crunchgear.com/2009/10/28/interesting-chart-of-broadband-speed-penetration-and-price/</a><br /><br />這篇PO文的資料數據日期不清楚，是2009年10月的文。為什麼對這個議題感興趣，是因為我心中一直有一個假設，寬頻越發達的國家，其網路創意更有空間，更好發揮。最近看了些英國的internet campaigns，還記得一個英國朋友抱怨過連線不穩、很慢等問題。或許是因為英國是廣告企畫的發源地，所以人腦勝電腦，英國的internet campaigns還不錯。<br /><br />想看全世界寬頻平均花費或是平均連線速度，可點繼續觀看或是上述資料來源連結。答案是日本是全世界最便宜以及速度最快的寬頻國家，因為我看不懂日文，有點可惜，日本本身的廣告也是很精緻。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/11068969.html">(繼續閱讀...)</a>
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/11068969.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11068969.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 16 Dec 2009 12:59:42 +0800</pubDate>
</item>
<item>
	<title>UK ComputerTan 有意思的惡槁</title>
	<description><![CDATA[
			source: http://technology.timesonline.co.uk/tol/news/tech_and_web/article5667995.ece官網 http://computertan.com/這個產品服務如果一開頭說破就不好玩了，一進去首頁，告訴你現在科技突破，可以透過電腦就可以將皮膚曬成古銅色，非常專業的醫學美容中心感覺，然後問你要不要線上試用此服務？如果選YES，那會問你有沒有webcam，不管有沒有webcam，我想都會出現專門曬黑皮膚用的燈，然後呢?....A new technology that harnesses the rays of a computer screen to give office  workers a tan while they type was today revealed as a charity hoax, after  30,000 people visited the ComputerTan  website in 24 hours to register their interest.  
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/11067455.html">(繼續閱讀...)</a>
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	</description>
	<content:encoded><![CDATA[
			source: <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article5667995.ece">http://technology.timesonline.co.uk/tol/news/tech_and_web/article5667995.ece</a><br /><br />官網 <a href="http://computertan.com/">http://computertan.com/</a><br /><br />這個產品服務如果一開頭說破就不好玩了，一進去首頁，告訴你現在科技突破，可以<strong>透過電腦就可以將皮膚曬成古銅色</strong>，非常專業的醫學美容中心感覺，然後問你要不要線上試用此服務？如果選YES，那會問你有沒有webcam，不管有沒有webcam，我想都會出現專門曬黑皮膚用的燈，然後呢?....<br />A new technology that harnesses the rays of a computer screen to give office  workers a tan while they type was today revealed as a charity hoax, after  30,000 people visited the ComputerTan  website in 24 hours to register their interest.  
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/11067455.html">(繼續閱讀...)</a>
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/11067455.html</link>
	<guid>http://blog.roodo.com/ad264/archives/11067455.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 16 Dec 2009 11:22:42 +0800</pubDate>
</item>
<item>
	<title>線上名牌特賣</title>
	<description><![CDATA[
			source: http://www.nytimes.com/2009/12/07/technology/internet/07private.html?em經濟不景氣，很多名牌奢侈品有庫存問題，而現在又到了耶誕銷售旺季。除了實體百貨公司的名牌特賣，現在網路上也殺紅眼，諸如美國網站Gilt,  Rue La La,   One Kings Lane,  Ideeli 和 HauteLook. 這類型的網站強調private sale，也就是不公開銷售，所以消費者要先成為該站的會員，其實是對外公開的，只是因為名牌喜歡低調，不想讓人一目了然或用google可以知道打了多少折(search engines will not locate and list the discounted products)，因為降價對高貴的名牌是一個殺傷力。茲以Gilt為例，線上申請了會員，還來一段文字告訴你：You are now on our member waiting list.  Thank you for your request.  We have openings for a few new members each day and will contact you shortly.這些網站的經營模式很簡單，就是買庫存過多的商品，然後打很低的折扣。譬如消費者在Gilt下單，就會開始十分鐘倒數計時，過了時間，該物就會無法購買。The business model is simple: the sites buy mostly overstocked clothing and accessories from brand-name designers, then discount them deeply. The sites try to recreate the rush of a warehouse sample sale. After shoppers add an item to their cart at Gilt, for example, they get a 10-minute countdown before they lose the item.運用每天只有限制的時段進行特賣，刺激購買。 
		
		]]>
	</description>
	<content:encoded><![CDATA[
			source: <a href="http://www.nytimes.com/2009/12/07/technology/internet/07private.html?em">http://www.nytimes.com/2009/12/07/technology/internet/07private.html?em</a><br /><br />經濟不景氣，很多名牌奢侈品有庫存問題，而現在又到了耶誕銷售旺季。除了實體百貨公司的名牌特賣，現在網路上也殺紅眼，諸如美國網站<a href="http://www.gilt.com/" title="The company&rsquo;s site.">Gilt</a>,  <a href="http://www.ruelala.com/" title="The company&rsquo;s site.">Rue La La</a>,   <a href="https://www.onekingslane.com/" title="The company&rsquo;s site.">One Kings Lane</a>,  <a href="http://www.ideeli.com/" title="The company&rsquo;s site.">Ideeli</a> 和 <a href="http://www.hautelook.com/" title="The company&rsquo;s site.">HauteLook</a>. <br /><br />這類型的網站強調private sale，也就是不公開銷售，所以消費者要先成為該站的會員，其實是對外公開的，只是因為名牌喜歡低調，不想讓人一目了然或用google可以知道打了多少折(search engines will not locate and list the discounted products)，因為降價對高貴的名牌是一個殺傷力。<br /><br />茲以Gilt為例，線上申請了會員，還來一段文字告訴你：<br /><blockquote><font color="#808080">You are now on our member waiting list.</font></blockquote><blockquote>  <p><font color="#808080">Thank you for your request.  We have openings for a few new members each day and will contact you shortly.</font></p></blockquote><p>這些網站的經營模式很簡單，就是買庫存過多的商品，然後打很低的折扣。譬如消費者在Gilt下單，就會開始十分鐘倒數計時，過了時間，該物就會無法購買。</p><p>The business model is simple: the sites buy mostly overstocked clothing and accessories from brand-name designers, then discount them deeply. The sites try to recreate the rush of a warehouse sample sale. After shoppers add an item to their cart at Gilt, for example, they get a 10-minute countdown before they lose the item.</p><p>運用每天只有限制的時段進行特賣，刺激購買。<br /> </p><br /><br />
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/10960679.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10960679.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 09 Dec 2009 00:27:03 +0800</pubDate>
</item>
<item>
	<title>50大最有閱讀價值的商業blogs</title>
	<description><![CDATA[
			(source: http://www.strategistnews.com/best-business-blogs.php)感謝這個單位Strategist News細心研究，找出網路上的business blogs。1&nbsp;&nbsp;Seth Godin's Blog  2&nbsp;&nbsp;Malcolm Gladwell  3&nbsp;&nbsp;The Conscience of a Liberal, by Paul Krugman  4&nbsp;&nbsp;Freakonomics  5&nbsp;&nbsp;Greg Mankiw's Blog   6&nbsp;&nbsp;Naked Capitalism  7&nbsp;&nbsp;Calculated Risk  8&nbsp;&nbsp;PSFK  9&nbsp;&nbsp;TechCrunch  10&nbsp;&nbsp;Seeking Alpha 
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/10903867.html">(繼續閱讀...)</a>
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	</description>
	<content:encoded><![CDATA[
			(source: <a href="http://www.strategistnews.com/best-business-blogs.php">http://www.strategistnews.com/best-business-blogs.php</a>)<br />感謝這個單位Strategist News細心研究，找出網路上的business blogs。<br /><p><span style="color: #a0a0a0">1&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://sethgodin.typepad.com/">Seth Godin's Blog</a></span></p>  <p><span style="color: #a0a0a0">2&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://gladwell.typepad.com/gladwellcom/">Malcolm Gladwell</a></span></p>  <p><span style="color: #a0a0a0">3&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://krugman.blogs.nytimes.com/">The Conscience of a Liberal, by Paul Krugman</a></span></p>  <p><span style="color: #a0a0a0">4&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://freakonomics.blogs.nytimes.com/">Freakonomics</a></span></p>  <p><span style="color: #a0a0a0">5&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://gregmankiw.blogspot.com/">Greg Mankiw's Blog </a></span></p>  <p><span style="color: #a0a0a0">6&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://www.nakedcapitalism.com/">Naked Capitalism</a></span></p>  <p><span style="color: #a0a0a0">7&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://www.calculatedriskblog.com/">Calculated Risk</a></span></p>  <p><span style="color: #a0a0a0">8&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://www.psfk.com/">PSFK</a></span></p>  <p><span style="color: #a0a0a0">9&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://www.techcrunch.com/">TechCrunch</a></span></p>  <p><span style="color: #a0a0a0">10&nbsp;&nbsp;</span><span class="bestbusinessblogs"><a href="http://seekingalpha.com/">Seeking Alpha</a></span></p> <br />
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/10903867.html">(繼續閱讀...)</a>
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	<link>http://blog.roodo.com/ad264/archives/10903867.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10903867.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 02 Dec 2009 21:48:12 +0800</pubDate>
</item>
<item>
	<title>網路設計的演化</title>
	<description><![CDATA[
			source: http://sixrevisions.com/web_design/the-evolution-of-web-design/?http://www.w3.org/standards/webdesign/要了解跟search engine相關的行銷，就要先瞭解網站設計，因為搜尋引擎是透過程式機器人(a Web crawler)去抓的，機器人會到哪裡抓？抓到什麼樣的資料是重點，所以網站所使用的設計語法很關鍵。這一篇的原文早先有閱讀過，來重新閱讀一次。原文主要是講在1990年代初期開始有網頁以來，web design使用語法的歷程，我沒有列得很仔細，我主要是以search engine官網本身會用的語法，yahoo是最好的代表，可以感覺出不同之處。Text-based&nbsp;純文字Table-based designs表格化的設計&lt;TABLE&gt;代表表格&lt;/TABLE&gt; &lt;TR&gt;代表表格中的一行&lt;/TR&gt; &lt;TD&gt;代表表格中的一列&lt;/TD&gt;'TR'与'TD'交成一個單元格&lt;TABLE&gt;...&lt;/TABLE&gt; 之間有多少個&lt;TR&gt;，就有多少行&lt;TR&gt;...&lt;/TR&gt;之間有多少個&lt;TD&gt;，就有多少列 Flash-based web designs3DML(少見)CSS-based designs(將影像跟文字區隔開來)。   CSS的優點？以HTML原始碼而言，css數量可以少很多。因此，減少在網路上傳送的資料量，網路負荷的減輕就等於是成本的節省。而且對使用者而言 還有等待時間縮短。(source)輕易更新：只要對一處CSS 規則進行更新，就可以同時更新眾多或單一網頁版面外觀及配置。CSS的設計有助於SEO讓搜尋機器人更加輕易辨識網頁內容。
		
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	</description>
	<content:encoded><![CDATA[
			source: <br /><a href="http://sixrevisions.com/web_design/the-evolution-of-web-design/?">http://sixrevisions.com/web_design/the-evolution-of-web-design/?</a><br /><a href="http://www.w3.org/standards/webdesign/">http://www.w3.org/standards/webdesign/</a><br /><br />要了解跟search engine相關的行銷，就要先瞭解網站設計，因為搜尋引擎是透過程式機器人(a Web crawler)去抓的，機器人會到哪裡抓？抓到什麼樣的資料是重點，所以網站所使用的設計語法很關鍵。<br /><br />這一篇的原文早先有閱讀過，來重新閱讀一次。原文主要是講在1990年代初期開始有網頁以來，web design使用語法的歷程，我沒有列得很仔細，我主要是以search engine官網本身會用的語法，yahoo是最好的代表，可以感覺出不同之處。<br /><ul><li>Text-based&nbsp;純文字</li><a href="http://img163.imageshack.us/i/1996t.jpg/" target="_blank" title="ImageShack - Image And Video Hosting"><img src="http://img163.imageshack.us/img163/6324/1996t.jpg" border="0" alt="" /></a><li>Table-based designs表格化的設計<br />&lt;TABLE&gt;代表表格&lt;/TABLE&gt; <br />&lt;TR&gt;代表表格中的一行&lt;/TR&gt; <br />&lt;TD&gt;代表表格中的一列&lt;/TD&gt;<br /><br />'TR'与'TD'交成一個單元格<br />&lt;TABLE&gt;...&lt;/TABLE&gt; 之間有多少個&lt;TR&gt;，就有多少行<br />&lt;TR&gt;...&lt;/TR&gt;之間有多少個&lt;TD&gt;，就有多少列 </li><a href="http://img186.imageshack.us/i/2002pf.jpg/" target="_blank" title="ImageShack - Image And Video Hosting"><img src="http://img186.imageshack.us/img186/1355/2002pf.jpg" border="0" alt="" /></a><li>Flash-based web designs</li><li>3DML(少見)</li><li>CSS-based designs(將影像跟文字區隔開來)。 </li><a href="http://img718.imageshack.us/i/2009t.jpg/" target="_blank" title="ImageShack - Image And Video Hosting"><img src="http://img718.imageshack.us/img718/5973/2009t.jpg" border="0" alt="" /></a></ul>  CSS的優點？<br /><ul><li>以HTML原始碼而言，css數量可以少很多。因此，減少在網路上傳送的資料量，網路負荷的減輕就等於是成本的節省。而且對使用者而言 還有等待時間縮短。(<a href="http://sony1708.pixnet.net/blog/post/23945230">source</a>)</li><li>輕易更新：只要對一處CSS 規則進行更新，就可以同時更新眾多或單一網頁版面外觀及配置。</li><li><span class="white_b">CSS的設計有助於SEO讓搜尋機器人更加輕易辨識網頁內容。</span></li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/10889221.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10889221.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 01 Dec 2009 17:09:19 +0800</pubDate>
</item>
<item>
	<title>Facebook 粉絲專頁研究數據</title>
	<description><![CDATA[
			source: http://www.techcrunch.com/2009/11/28/facebook-fan-pages-77-percent/http://www.sysomos.com/insidefacebook/根據Sysomos公司調查粉絲專頁&ldquo;Facebook Pages&rdquo;(此連結可以看到facebook 粉絲專頁的全球排名，英文也可用fan pages表達)，目前約有600,000個專頁。The highlights include: 摘要些值得注意的地方 Michael Jackson is the most popular page on Facebook, with 10 million fans; he is followed by actor Vin Diesel (7 million) and U.S. president Barack Obama (6.9 million).最受歡迎的粉絲專頁是Michael Jackson，有1000萬的粉絲，On average, a Facebook Page has 4,596 fans.平均來說，一個專頁有4,596粉絲。The vast bulk of fan pages have between 10 and 1,000 fans. Four percent of pages have more than 10,000 fans, 0.76% of pages have more than 100,000 fans, and 0.05% of pages (or 297 in total) have more than a million fans.大部分的粉絲專頁有10到一千個粉絲，4%的專頁有超過1萬個粉絲，0.76% 的專頁有超過10萬個粉絲。95% of pages have more than 10 fans65% of pages have more than 100 fans23% of pages have more than 1,000 fans4% of pages have more than 10,000 fans0.76% of pages have more than 100,000 fans0.047% of pages have more than one million fans (297 in total)Overall, the most popular &ldquo;category&rdquo; for Facebook pages is &ldquo;non-profits&rdquo;, while &ldquo;celebrities&rdquo;, &ldquo;music&rdquo;, and &ldquo;products&rdquo; are the most popular categories among pages with more than one million fans. 一般來說，最受歡迎的類別是「非營利組織」，而在超過一百萬粉絲的專頁中，「名人」「音樂」跟「產品」最最受歡迎的類別。On an average Facebook Page, the administrators create one wall post every 15.7 days. Among pages with more than one million fans, one wall post is created for every 16.1 days. This suggests that wall post frequency does not correlate with a page&rsquo;s popularity.一個典型的粉絲專頁，版主約每15.7天貼文一次，超過一百萬人的粉絲專頁約每16.1天貼文一次。這個表示了貼文的頻率跟專頁的受歡迎程度沒有直接關係。facebook 跟 Twitter 的比較：And unlike on Twitter, where popularity is correlated with how many times you Tweet, Facebook fan pages tend to be updated only once every 16 days.&nbsp; And that&rsquo;s really the big difference between Facebook fans and Twitter followers. On Twitter, you follow someone because you want to hear what they have to say. On Facebook, you fan them just to show your support of affinity.&nbsp; Too often, it&rsquo;s a throwaway gesture.&nbsp; But then, fame is fleeting.不像twitter，twitter受歡迎的程度是跟PO文的次數相關。可以說在twitter上follow某個人，是因為你想要聽他們說什麼？在facebook上，你加入粉絲專頁只是要表達你的支持而已。People with 100 followers send out an average of 2.4 Tweets per day, while those with 1,800 followers Tweet an average of 10.2 a day. 有100個粉絲的人大約每天發出2,4個Tweets訊息，然而有1,800個粉絲的人則發出10.2個訊息。Sysomos looked at 11.5 million Twitter accounts and concluded that the top 10 percent of Twitter users produce 86 percent of the Tweets.在1,500萬的twitter帳號中，排名前10%的帳號所發出的訊息約佔twitter總訊息的86%。
		
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	</description>
	<content:encoded><![CDATA[
			source: <br /><a href="http://www.techcrunch.com/2009/11/28/facebook-fan-pages-77-percent/">http://www.techcrunch.com/2009/11/28/facebook-fan-pages-77-percent/</a><br /><a href="http://www.sysomos.com/insidefacebook/">http://www.sysomos.com/insidefacebook/</a><br /><br />根據Sysomos公司調查粉絲專頁&ldquo;<a rel="nofollow" href="http://www.facebook.com/pages/">Facebook Pages</a>&rdquo;(此連結可以看到facebook 粉絲專頁的全球排名，英文也可用fan pages表達)，目前約有600,000個專頁。<br /><p>The highlights include: 摘要些值得注意的地方</p> <ul class="launch_ul"><li><a rel="nofollow" href="http://www.facebook.com/michaeljackson">Michael Jackson</a> is the most popular page on Facebook, with 10 million fans; he is followed by actor Vin Diesel (7 million) and U.S. president Barack Obama (6.9 million).<br />最受歡迎的粉絲專頁是Michael Jackson，有1000萬的粉絲，</li><li>On average, a Facebook Page has 4,596 fans.<br />平均來說，一個專頁有4,596粉絲。</li><li>The vast bulk of fan pages have between 10 and 1,000 fans. </li><li>Four percent of pages have more than 10,000 fans, 0.76% of pages have more than 100,000 fans, and 0.05% of pages (or 297 in total) have more than a million fans.<br />大部分的粉絲專頁有10到一千個粉絲，4%的專頁有超過1萬個粉絲，0.76% 的專頁有超過10萬個粉絲。<ul><li>95% of pages have more than 10 fans</li><li>65% of pages have more than 100 fans</li><li>23% of pages have more than 1,000 fans</li><li>4% of pages have more than 10,000 fans</li><li>0.76% of pages have more than 100,000 fans</li><li>0.047% of pages have more than one million fans (297 in total)</li></ul></li><li>Overall, the most popular &ldquo;category&rdquo; for Facebook pages is &ldquo;non-profits&rdquo;, while &ldquo;celebrities&rdquo;, &ldquo;music&rdquo;, and &ldquo;products&rdquo; are the most popular categories among pages with more than one million fans.<br /> 一般來說，最受歡迎的類別是「非營利組織」，而在超過一百萬粉絲的專頁中，「名人」「音樂」跟「產品」最最受歡迎的類別。</li><li>On an average Facebook Page, the administrators create one wall post every 15.7 days. Among pages with more than one million fans, one wall post is created for every 16.1 days. This suggests that wall post frequency does not correlate with a page&rsquo;s popularity.<br />一個典型的粉絲專頁，版主約每15.7天貼文一次，超過一百萬人的粉絲專頁約每16.1天貼文一次。這個表示了貼文的頻率跟專頁的受歡迎程度沒有直接關係。</li></ul>facebook 跟 Twitter 的比較：<br /><ul><li>And unlike on Twitter, where <a href="http://www.techcrunch.com/2009/06/10/the-more-followers-you-have-the-more-you-tweet-or-is-it-the-other-way-around/">popularity is correlated with how many times you Tweet</a>, Facebook fan pages tend to be updated only once every 16 days.&nbsp; And that&rsquo;s really the big difference between Facebook fans and Twitter followers. On Twitter, you follow someone because you want to hear what they have to say. On Facebook, you fan them just to show your support of affinity.&nbsp; Too often, it&rsquo;s a throwaway gesture.&nbsp; But then, fame is fleeting.<br />不像twitter，twitter受歡迎的程度是跟PO文的次數相關。可以說在twitter上follow某個人，是因為你想要聽他們說什麼？在facebook上，你加入粉絲專頁只是要表達你的支持而已。</li><li>People with 100 followers send out an average of 2.4 Tweets per day, while those with 1,800 followers Tweet an average of 10.2 a day. 有100個粉絲的人大約每天發出2,4個Tweets訊息，然而有1,800個粉絲的人則發出10.2個訊息。</li><li>Sysomos looked at 11.5 million Twitter accounts and concluded that the top 10 percent of Twitter users produce 86 percent of the Tweets.<br />在1,500萬的twitter帳號中，排名前10%的帳號所發出的訊息約佔twitter總訊息的86%。</li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/10882047.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10882047.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 30 Nov 2009 20:31:01 +0800</pubDate>
</item>
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	<title>A cost-per-engagement model</title>
	<description><![CDATA[
			source: http://www.marketingweek.co.uk/pg-gets-the-measure-of-online-advertising/3006895.article網路廣告通常被視為沒價值除非有click，網路IAB指出網路品牌廣告(brand advertising)只佔全部廣告的5%。In the current way of thinking, internet advertising is worth nothing unless there&rsquo;s a click. At last week&rsquo;s Engage conference, Internet Advertising Bureau (IAB) chairman Richard Eyre pointed out that brand advertising online only accounts for about 5% of the total. The rest is various forms of direct response.通常網路會跟直效行銷(direct response advertising)歸在一起。但是品牌跟直銷行銷是不可分開，所有的品牌經營最終目的都是要幫助銷售。The point of all brand advertising is ultimately to drive a response in the form of greater sales.如果將產品區分為兩類，有一種產品是需要多一點的解釋，很適合用網路，但是另一種產品類別沒有太多資訊可以講，所以只能講跟產品相關的東西。The problem is that online as a medium is brilliant at handling information. This is why financial services companies, for example, have embraced interactive media so enthusiastically. Propositions that are complex and hard to explain in print or in broadcast media can be simplified online with charts, calculators and examples. But if your product isn&rsquo;t heavy with information, you can run out of things to say pretty quickly. Hence the rash of online campaigns for FMCG brands that don&rsquo;t talk about the product, but about something associated with the product. This can work brilliantly, as Johnson &amp; Johnson&rsquo;s BabyCentre or Persil&rsquo;s school holiday information service for mums did. But when it doesn&rsquo;t, not only is it cringingly embarrassing, its failure is obvious.因此，有些品牌開始重視engagement。以前是以消費者在某網站的停留時間長短作為指標，停留久有可能表示消費者很吸引人，或是動線複雜需要花很多時間找到想要的資訊。As a result, we&rsquo;ve seen more brands starting to emphasise engagement as a key metric for their online advertising. The idea of monitoring how involved consumers are with a brand is not new, but what&rsquo;s changed is the way it&rsquo;s being done. In the past, one of the key measures of online engagement was dwell time on a brand&rsquo;s site. But does a long dwell time indicate that potential customers find your site engrossing, or that the navigation is so bad that it takes them ages to find what they want?  所以現在衡量engagement有新的方式，廣告主不單純只思考CPM或是點閱率。在今年九月P&amp;G用一種新的付費方式brief給媒體業者，不再依據單純看廣告、而是依據訂閱電子報、玩遊戲、看影片等等方式來付費。So now new approaches to engagement are appearing. Brands are moving away from simple CPM deals and click-through rates. Indeed, back in September it emerged that Procter &amp; Gamble was briefing media owners about a new payment model that would see publishers paid more for users that go beyond simply seeing the ads and sign up for newsletters, play games or watch videos, for example. 
		
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	<content:encoded><![CDATA[
			source: <a href="http://www.marketingweek.co.uk/pg-gets-the-measure-of-online-advertising/3006895.article">http://www.marketingweek.co.uk/pg-gets-the-measure-of-online-advertising/3006895.article</a><br /><br />網路廣告通常被視為沒價值除非有click，網路IAB指出網路品牌廣告(brand advertising)只佔全部廣告的5%。<br />In the current way of thinking, internet advertising is worth nothing unless there&rsquo;s a click. At last week&rsquo;s Engage conference, Internet Advertising Bureau (IAB) chairman Richard Eyre pointed out that brand advertising online only accounts for about 5% of the total. The rest is various forms of direct response.<br /><br />通常網路會跟直效行銷(direct response advertising)歸在一起。但是品牌跟直銷行銷是不可分開，所有的品牌經營最終目的都是要幫助銷售。The point of all brand advertising is ultimately to drive a response in the form of greater sales.<br /><br />如果將產品區分為兩類，有一種產品是需要多一點的解釋，很適合用網路，但是另一種產品類別沒有太多資訊可以講，所以只能講跟產品相關的東西。<br />The problem is that online as a medium is brilliant at handling information. This is why financial services companies, for example, have embraced interactive media so enthusiastically. Propositions that are complex and hard to explain in print or in broadcast media can be simplified online with charts, calculators and examples. But if your product isn&rsquo;t heavy with information, you can run out of things to say pretty quickly. Hence the rash of online campaigns for FMCG brands that don&rsquo;t talk about the product, but about something associated with the product. This can work brilliantly, as Johnson &amp; Johnson&rsquo;s <a href="http://www.babycentre.co.uk/">BabyCentre</a> or Persil&rsquo;s school holiday information service for mums did. But when it doesn&rsquo;t, not only is it cringingly embarrassing, its failure is obvious.<br /><br />因此，有些品牌開始重視engagement。以前是以消費者在某網站的停留時間長短作為指標，停留久有可能表示消費者很吸引人，或是動線複雜需要花很多時間找到想要的資訊。<br />As a result, we&rsquo;ve seen more brands starting to emphasise engagement as a key metric for their online advertising. The idea of monitoring how involved consumers are with a brand is not new, but what&rsquo;s changed is the way it&rsquo;s being done. In the past, one of the key measures of online engagement was <u>dwell time</u> on a brand&rsquo;s site. But does a long dwell time indicate that potential customers find your site engrossing, or that the navigation is so bad that it takes them ages to find what they want?<br /> <br /> 所以現在衡量engagement有新的方式，廣告主不單純只思考CPM或是點閱率。在今年九月P&amp;G用一種新的付費方式brief給媒體業者，不再依據單純看廣告、而是依據訂閱電子報、玩遊戲、看影片等等方式來付費。<br />So now new approaches to engagement are appearing. Brands are moving away from simple CPM deals and click-through rates. Indeed, back in September it emerged that Procter &amp; Gamble was briefing media owners about a new payment model that would see publishers paid more for users that go beyond simply seeing the ads and sign up for newsletters, play games or watch videos, for example. 
		
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	<link>http://blog.roodo.com/ad264/archives/10777597.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10777597.html</guid>
	<category>數位類脈動</category>
	<pubDate>Fri, 20 Nov 2009 12:02:05 +0800</pubDate>
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<item>
	<title>對媽媽來說，offline的朋友仍具左右品牌選擇的影響力</title>
	<description><![CDATA[
			對於廣告主來說，官網跟social media到底要怎樣區分經營呢？我覺得這一篇For Moms, Offline Friends Still Wield Heavy Brand Influence 很具有啟發性？怎樣說呢？因為對於行銷目的來說，消費者怎樣得知產品訊息是最重要的，那消費者會在社交網站上得知呢？還是產品官網呢？又或是跟自己offline的朋友詢問呢？或者是其他管道？在這麼多訊息來源中，哪一個又是最有力？原文是研究媽媽這個族群，美國媽媽最常用facebook，高達81%，但是只有24%使用它來獲取產品訊息。A whopping 81% of moms use Facebook, but again only 24% use it for product information.雖然媽媽是很熱衷網路使用者，但是當他們要作購買決定時，仍喜歡先問家人或朋友，不管透過電話、email或是親自面對面詢問。也就是offline消息來源影響力大於online。while moms are avid web and social-media users, they still turn to family and friends first, whether by phone, e-mail or in-person, when making decisions about product purchases.如果要用網路找某品牌的訊息時，高達80%的媽媽會去官網查詢，以及65%的媽媽會訂閱電子報服務。也就是說social media的用途是for fun跟社交，不是用來找品牌資訊的。媽媽們會說："I'm not in the mood to have a conversation about a product. But when I am in the mood, I'll go directly to that marketer."另外一個九月的調查發現只有1%的媽媽認為部落格是溝通品牌的有效工具，比較有效的作法是給予產品samples(47%)或是折價券(40%)。A September online Prospectiv study found that only 1% of moms surveyed thought blogs were the most effective way to promote a brand, while almost half (47%) cited product samples offered online, and another 40% said coupons were better ways to plug a product. 或許媽媽們會先自己在網路上搜尋資訊，然後再去詢問自己信任的家人或朋友吧！文章末尾說：媽媽們可能在offline的對話中，是聊到online的消息呢！ 
		
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			對於廣告主來說，官網跟social media到底要怎樣區分經營呢？我覺得這一篇<a href="http://adage.com/digital/article?article_id=140357">For Moms, Offline Friends Still Wield Heavy Brand Influence</a> 很具有啟發性？怎樣說呢？因為對於行銷目的來說，消費者怎樣得知產品訊息是最重要的，那消費者會在社交網站上得知呢？還是產品官網呢？又或是跟自己offline的朋友詢問呢？或者是其他管道？在這麼多訊息來源中，哪一個又是最有力？<br /><br />原文是研究媽媽這個族群，美國媽媽最常用facebook，高達81%，但是只有24%使用它來獲取產品訊息。<br />A whopping 81% of moms use Facebook, but again only 24% use it for product information.<br /><br />雖然媽媽是很熱衷網路使用者，但是當他們要作購買決定時，仍喜歡先問家人或朋友，不管透過電話、email或是親自面對面詢問。也就是offline消息來源影響力大於online。<br />while moms are avid web and social-media users, they still turn to family and friends first, whether by phone, e-mail or in-person, when making decisions about product purchases.<br /><br />如果要用網路找某品牌的訊息時，高達80%的媽媽會去官網查詢，以及65%的媽媽會訂閱電子報服務。也就是說social media的用途是for fun跟社交，不是用來找品牌資訊的。媽媽們會說："I'm not in the mood to have a conversation about a product. But when I am in the mood, I'll go directly to that marketer."<br /><br />另外一個九月的調查發現只有1%的媽媽認為部落格是溝通品牌的有效工具，比較有效的作法是給予產品samples(47%)或是折價券(40%)。<br />A September online Prospectiv study found that only 1% of moms surveyed thought blogs were the most effective way to promote a brand, while almost half (47%) cited product samples offered online, and another 40% said coupons were better ways to plug a product. <br /><br />或許媽媽們會先自己在網路上搜尋資訊，然後再去詢問自己信任的家人或朋友吧！文章末尾說：媽媽們可能在offline的對話中，是聊到online的消息呢！<br /><br /><div class="pict"><img class="pict" src="http://blog.roodo.com/ad264/1f1ca65d.jpg" border="0" alt="moms.jpg" hspace="5" width="586" height="515" align="left" /></div> 
		
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	<link>http://blog.roodo.com/ad264/archives/10606339.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10606339.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 07 Nov 2009 19:40:42 +0800</pubDate>
</item>
<item>
	<title>數位跟傳統廣告公司之爭</title>
	<description><![CDATA[
			source:http://adage.com/digitalnext/post.php?article_id=140166http://www.revolutionmagazine.com/news/964347/Agency-bosses-old-change-resistant-claims-Sorrell這篇Why Digital Agencies Aren't Ready to Lead引起很大爭議性，簡單說傳統公司具有「老」「舊的但熟練的marketing知識」，而數位公司是「年輕的」「比較偏向執行面的思考」。而一個客戶需要具有對品牌的深度經營，但是也需要翻新溝通手法。所以，廣告公司需要在傳統知識跟新知識之間求得平衡。文中也提到一件事情，傳統公司因為瞭解客戶比較久，IMC行銷整體操作面也比較熟練，意味業務就已經要花很多時間處理了，沒有多餘的時間來學習數位。另外，數位公司所執行跟規劃的也是很細的工，也要耗費很多的時間。兩種公司的型態都各自被手上的事務卡死。&lt;數位公司在美國的現況&gt; 在美國，除了R/GA這家公司外，沒有其他數位公司可以坐在客戶的董事會會議室。With the exception of R/GA, there is no other digital shop or agency that has or can consistently take a seat, and a leadership role, in the client's boardroom.因為網路變化太快，所以數位公司需要跟上，所以要建立一個固定的工作或思考模式比較難，大部分是鬆散的扁型蟲組織(所以每個人都可以跟CEO共事)。Digital Media agencies are young (for the most part). Most importantly, I think, is that digital media agencies HAVE TO keep up with changes. There can be no complacency because the digital world is changing so quickly. Establishing practices and procedures is hard to do when there is a new social networking site every few months. It's a lot to stay on top of.WPP集團總裁Sorrell批評儘管網路成長快速，但是品牌只有花約13%的行銷預算於網路上。他說：以後WPP不是廣告公司，而是將科technology技放在發展的中心。Delivering the opening keynote session at ad:tech New York, Sorrell criticised brands for investing an average of just 13 per cent of their marketing budget online despite the rapid increase in digital media consumption.... Sorrell claimed that WPP is &quot;certainly not an advertising agency any more&quot; and insisted that &quot;technology is at the centre&quot; of its development. &quot;The companies that win are those that innovate successfully,&quot; he said. &lt;04 November 2009&gt;
		
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	</description>
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			<font size="2">source:<br /><a href="http://adage.com/digitalnext/post.php?article_id=140166">http://adage.com/digitalnext/post.php?article_id=140166</a><br /><a href="http://www.revolutionmagazine.com/news/964347/Agency-bosses-old-change-resistant-claims-Sorrell">http://www.revolutionmagazine.com/news/964347/Agency-bosses-old-change-resistant-claims-Sorrell</a></font><br /><br />這篇Why Digital Agencies Aren't Ready to Lead引起很大爭議性，簡單說傳統公司具有「老」「舊的但熟練的marketing知識」，而數位公司是「年輕的」「比較偏向執行面的思考」。而一個客戶需要具有對品牌的深度經營，但是也需要翻新溝通手法。所以，廣告公司需要在傳統知識跟新知識之間求得平衡。<br /><br />文中也提到一件事情，傳統公司因為瞭解客戶比較久，IMC行銷整體操作面也比較熟練，意味業務就已經要花很多時間處理了，沒有多餘的時間來學習數位。另外，數位公司所執行跟規劃的也是很細的工，也要耗費很多的時間。兩種公司的型態都各自被手上的事務卡死。<br /><br />&lt;數位公司在美國的現況&gt; <br /><ul><li>在美國，除了R/GA這家公司外，沒有其他數位公司可以坐在客戶的董事會會議室。<br />With the exception of R/GA, there is no other digital shop or agency that has or can consistently take a seat, and a leadership role, in the client's boardroom.</li><li>因為網路變化太快，所以數位公司需要跟上，所以要建立一個固定的工作或思考模式比較難，大部分是鬆散的扁型蟲組織(所以每個人都可以跟CEO共事)。<br />Digital Media agencies are young (for the most part). Most importantly, I think, is that digital media agencies HAVE TO keep up with changes. There can be no complacency because the digital world is changing so quickly. Establishing practices and procedures is hard to do when there is a new social networking site every few months. It's a lot to stay on top of.</li><li>WPP集團總裁Sorrell批評儘管網路成長快速，但是品牌只有花約13%的行銷預算於網路上。他說：以後WPP不是廣告公司，而是將科technology技放在發展的中心。<br />Delivering the opening keynote session at ad:tech New York, Sorrell criticised brands for investing an average of just 13 per cent of their marketing budget online despite the rapid increase in digital media consumption.... Sorrell claimed that WPP is &quot;certainly not an advertising agency any more&quot; and insisted that &quot;technology is at the centre&quot; of its development. &quot;The companies that win are those that innovate successfully,&quot; he said. &lt;04 November 2009&gt;</li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/10574563.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10574563.html</guid>
	<category>數位類脈動</category>
	<pubDate>Thu, 05 Nov 2009 12:54:34 +0800</pubDate>
</item>
<item>
	<title>什麼是雲端運算 Cloud computing?</title>
	<description><![CDATA[
			(source: http://www.physorg.com/news159011833.html)這一篇解釋雲端運算很清楚明白，雲端運算可以讓公司行號「在需要時」買「想要的服務」，譬如銷售有淡旺季，可以在旺季時買所需要的服務，如以下服務：business processing (advertising, e-commerce and payments processing) software-as-a-service  systems infrastructure (storage and backup services  好處是剛開始的公司不需要在硬體設備花大錢，而是隨使用量花錢就好；也可以說這樣的彈性方式讓跨入經營的門檻降低。而現代科技的監控技術也可以讓企業放心，如果跟Amazon買服務，如果它的主機當了，技術會自動找另一台主機代替。Cloud computing refers to a distribution-and-pricing model in which companies can purchase services such as software, bandwidth, server space and web applications over the Internet on an on-demand basis. For example, a retailer needing a little extra computing power during holiday shopping season can rent out additional server space from &ldquo;clouds&rdquo; like Amazon Web Services for that period. One of the important benefits [of cloud computing] is that the resources scale up and down in a flexible manner. If a company has major peaks and valleys in their usage, they are able to accommodate the peaks without paying for full, peak capacity all the time. They only pay for what they use, and they get the benefit of never being out of capacity. * capacity the maximum amount
		
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			(source: <a href="http://www.physorg.com/news159011833.html">http://www.physorg.com/news159011833.html</a>)<br /><br />這一篇解釋雲端運算很清楚明白，雲端運算可以讓公司行號「在需要時」買「想要的服務」，譬如銷售有淡旺季，可以在旺季時買所需要的服務，如以下服務：<br /><ul><li><span style="font-size: 12pt; font-family: Arial">business processing (advertising, e-commerce and payments processing) </span><span style="font-size: 12pt; font-family: Arial">software-as-a-service</span></li></ul><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><ul><li><span style="font-size: 12pt; font-family: Arial">systems infrastructure (storage and backup services </span></li></ul><span style="font-size: 12pt; font-family: Arial"> </span>好處是剛開始的公司不需要在硬體設備花大錢，而是隨使用量花錢就好；也可以說這樣的彈性方式讓跨入經營的門檻降低。<br /><br />而現代科技的監控技術也可以讓企業放心，如果跟Amazon買服務，如果它的主機當了，技術會自動找另一台主機代替。<br /><br />Cloud computing refers to a distribution-and-pricing model in which companies can purchase services such as software, bandwidth, server space and web applications over the Internet on an on-demand basis. For example, a retailer needing a little extra computing power during holiday shopping season can rent out additional server space from &ldquo;clouds&rdquo; like Amazon Web Services for that period. <br /><br />One of the important benefits [of cloud computing] is that the resources scale up and down in a flexible manner. If a company has major <u>peaks and valleys</u> in their usage, they are able to accommodate the peaks without paying for full, peak capacity all the time. They only pay for what they use, and they get the benefit of never being <u>out of capacity</u>. <br />* capacity the maximum amount
		
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	<link>http://blog.roodo.com/ad264/archives/10509503.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10509503.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 01 Nov 2009 15:51:39 +0800</pubDate>
</item>
<item>
	<title>Facebook起源的真話？假話？</title>
	<description><![CDATA[
			&lt;成名後的訪談Mark Zuckerberg&gt;source: Startup School: An Interview With Mark ZuckerbergQ: I want to go way back, before Facebook. What did you learn from those experiences? A: I mostly built stuff that I liked. When I got to college I started messing around with other programs. There&rsquo;s this story &mdash;  I was making Facebook the week before finals, and there was a class where you had to learn all these pieces of arts. I was supposed to be studying, but instead I was learning Facebook. A few days before the exam I was screwed. I took all the images, make a website, where you could add notes to each image, and it was a &rsquo;study tool&rsquo; where everyone else filled in all the notes that I needed to pass the class. After that the professor said it had the best grades of any final he&rsquo;d ever given. This was my first social hack. With Facebook, I wanted to make something that would make Harvard (and more open that) more open.  &lt;謠言？&gt;source: Facebook背後的那一面(The Accidental Billionaires)http://socialnetworking.lovetoknow.com/How_Did_Facebook_OriginateFacebook是由Saverin和Zuckerberg共同創辦的，他們在2003年10月哈佛大學大學部就學時，結為莫逆之交。朋友建議之下Saverin開始運作Facemash.com，使用者可以比較兩張女大學生的照片，票選誰比較辣，然後用數學計算方式演算出校內最正的女生是誰。Facemash.com短暫存在一個下午就掀起極大的波瀾， 除了照片授權的合法性，更因為占去了全校的頻寬被大加撻伐，甚至引起校內女性團體強烈的抨擊。Mark Zuckerberg, a sophmore at the time, created the site Facemash in October of 2003. He created a version of the popular site Hot or Not exclusively for Harvard students. Like Hot or Not, Facemash would show the user two pictures of people (normally young women) and ask the user to rate who was more attractive. In the case of Facemash, the young women displayed were members of Harvard&rsquo;s nine houses. In order to get the site to work, Zuckerberg had to hack into Harvard&rsquo;s private network and grab photos from each house&rsquo;s dormitory ID pictures. Within a few days, the site was shut down by the Harvard administration. Understandably, Zuckerberg was charged with a breach of security, and was set to be expelled. The charges were eventually dropped, and he was allowed to stay at Harvard. 
		
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			&lt;成名後的訪談Mark Zuckerberg&gt;<br />source: <a href="http://www.techcrunch.com/2009/10/24/startup-school-an-interview-with-mark-zuckerberg/">Startup School: An Interview With Mark Zuckerberg<br /></a><br />Q: I want to go way back, before Facebook. What did you learn from those experiences? <br />A: I mostly built stuff that I liked. When I got to college I started messing around with other programs. There&rsquo;s this story &mdash;  I was making Facebook the week before finals, and there was a class where you had to learn all these pieces of arts. I was supposed to be studying, but instead I was learning Facebook. A few days before the exam I was screwed. I took all the images, make a website, where you could add notes to each image, and it was a &rsquo;study tool&rsquo; where everyone else filled in all the notes that I needed to pass the class. After that the professor said it had the best grades of any final he&rsquo;d ever given. This was my first social hack. With Facebook, <strong><font color="#ff0000">I wanted to make something that would make Harvard (and more open that) more open.  </font></strong><br /><br />&lt;謠言？&gt;<br />source: <br /><a href="http://www.cyberone.tw/ItemDetailPage/MainContent/05MediaContent.aspx?MMMediaType=MasterMG&amp;MMContentNoID=60240">Facebook背後的那一面(The Accidental Billionaires)</a><br /><a href="http://socialnetworking.lovetoknow.com/How_Did_Facebook_Originate">http://socialnetworking.lovetoknow.com/How_Did_Facebook_Originate</a><br /><br />Facebook是由Saverin和Zuckerberg共同創辦的，他們在2003年10月哈佛大學大學部就學時，結為莫逆之交。朋友建議之下Saverin開始運作Facemash.com，使用者可以比較兩張女大學生的照片，票選誰比較辣，然後用數學計算方式演算出校內最正的女生是誰。Facemash.com短暫存在一個下午就掀起極大的波瀾， 除了照片授權的合法性，更因為占去了全校的頻寬被大加撻伐，甚至引起校內女性團體強烈的抨擊。<br /><p>Mark Zuckerberg, a sophmore at the time, created the site Facemash in October of 2003. He created a version of the popular site Hot or Not exclusively for Harvard students. </p><p>Like Hot or Not, Facemash would show the user two pictures of people (normally young women) and ask the user to rate who was more attractive. In the case of Facemash, the young women displayed were members of Harvard&rsquo;s nine houses. </p><p>In order to get the site to work, Zuckerberg had to hack into Harvard&rsquo;s private network and grab photos from each house&rsquo;s dormitory ID pictures. Within a few days, the site was shut down by the Harvard administration. Understandably, Zuckerberg was charged with a breach of security, and was set to be expelled. The charges were eventually dropped, and he was allowed to stay at Harvard. </p>
		
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	<link>http://blog.roodo.com/ad264/archives/10434385.html</link>
	<guid>http://blog.roodo.com/ad264/archives/10434385.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sun, 25 Oct 2009 18:43:12 +0800</pubDate>
</item>
<item>
	<title>網路廣告版面News</title>
	<description><![CDATA[
			&lt;9/30/2009&gt;The number of people online who click display ads has dropped 50% in less than two years, and only 8% of internet users account for 85% of all clicks, according to the most recent &quot;Natural Born Clickers&quot; study from ComScore and media agency Starcom.source:http://adage.com/digital/article?article_id=139367&lt;8/22/2009&gt;Ad effectiveness depends less on size than it does on shape and placement, according to Dynamic Logic.  最近美國有幾家網路媒體嘗試大版面廣告，也就是一整頁web page都是廣告。但是根據Dynamic Logic的研究，廣告的形狀跟位置比尺寸重要。The ad-effectiveness measurement firm crunched results from 4,800 campaigns and found the best-performing ad unit, in terms of metrics such as brand awareness, recall and purchase intent, was the humble 180-pixel-by-150-pixel rectangle ad.這家作廣告效果評估的公司從四千八百個campaign中發現表現最佳的廣告單位，以品牌知名度、回憶度以及購買意圖而言，180-pixel-by-150-pixel 的長方形廣告勝出。Ads that surround content -- well-worn skyscraper and leaderboard units -- are the least effective, as people have developed &quot;banner blindness,&quot; he said.而最差效果的廣告，是skyscraper 跟728x90  Leaderboard ad，也就是包圍在內容附近的廣告，人們已經自然而然會不看這種類型廣告。因為人們會專注在內容上，會自動過濾掉周圍的廣告。對於會阻礙內容的廣告，如果尺寸愈大，反而會讓人覺得干擾，不一定是好事。&quot;get noticed&quot;跟&quot;being intrusive&quot;的界線很微妙！此文引起的迴響中，我覺得此君觀察很好？(source: http://thedarkly.tumblr.com/post/168402496/the-real-reason-why-large-online-ads-dont-work)The real reason why smaller ads beat out the gigantic ads at the top of the page? Because consumers, especially those from younger generations, don&rsquo;t want to be blatantly marketed to. While the web&rsquo;s demographic increasingly gets older, the facts say that the majority of users fall within Gen X and Gen Y. Two generations that generally love creative advertisements, but don&rsquo;t like when products are pushed upon them. These generations love strategic, subtle marketing and prefer to feel like they discovered brands on their own. Now, huge, flashing online ads don&rsquo;t really cater to their wants and needs, do they?小一點廣告會打敗巨大廣告的真正理由是因為網友通常是年輕一點的族群，他們不喜歡明目張膽的廣告，他們喜歡富有創意的廣告l，喜歡低調一點、有策略想法的行銷方式，喜歡自己發現品牌，不喜歡太hard sell。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/9193201.html">(繼續閱讀...)</a>
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			&lt;9/30/2009&gt;<br />The number of people online who click display ads has dropped 50% in less than two years, and only 8% of internet users account for 85% of all clicks, according to the most recent &quot;Natural Born Clickers&quot; study from ComScore and media agency Starcom.<br /><br />source:<a href="http://adage.com/digital/article?article_id=139367">http://adage.com/digital/article?article_id=139367</a><br /><br />&lt;8/22/2009&gt;<br /><br />Ad effectiveness depends less on size than it does on shape and placement, according to Dynamic Logic.  <br />最近美國有幾家網路媒體嘗試大版面廣告，也就是一整頁web page都是廣告。但是根據Dynamic Logic的研究，廣告的形狀跟位置比尺寸重要。<br /><br />The ad-effectiveness measurement firm crunched results from 4,800 campaigns and found the best-performing ad unit, in terms of metrics such as brand awareness, recall and purchase intent, was the humble 180-pixel-by-150-pixel rectangle ad.<br />這家作廣告效果評估的公司從四千八百個campaign中發現表現最佳的廣告單位，以品牌知名度、回憶度以及購買意圖而言，180-pixel-by-150-pixel <span>的長方形廣告勝出。</span><br /><br />Ads that surround content -- well-worn skyscraper and leaderboard units -- are the least effective, as people have developed &quot;banner blindness,&quot; he said.<br />而最差效果的廣告，是skyscraper 跟728x90  Leaderboard ad，也就是包圍在內容附近的廣告，人們已經自然而然會不看這種類型廣告。因為人們會專注在內容上，會自動過濾掉周圍的廣告。對於會阻礙內容的廣告，如果尺寸愈大，反而會讓人覺得干擾，不一定是好事。&quot;get noticed&quot;跟&quot;being intrusive&quot;的界線很微妙！<br /><br />此文引起的迴響中，我覺得此君觀察很好？<br />(source: <a href="http://thedarkly.tumblr.com/post/168402496/the-real-reason-why-large-online-ads-dont-work">http://thedarkly.tumblr.com/post/168402496/the-real-reason-why-large-online-ads-dont-work</a>)<br /><br />The real reason why smaller ads beat out the gigantic ads at the top of the page? Because consumers, especially those from younger generations, don&rsquo;t want to be blatantly marketed to. While the web&rsquo;s demographic increasingly gets older, the facts say that the majority of users fall within Gen X and Gen Y. Two generations that generally love creative advertisements, but don&rsquo;t like when products are pushed upon them. These generations love strategic, subtle marketing and prefer to feel like they discovered brands on their own. Now, huge, flashing online ads don&rsquo;t really cater to their wants and needs, do they?<br />小一點廣告會打敗巨大廣告的真正理由是因為網友通常是年輕一點的族群，他們不喜歡明目張膽的廣告，他們喜歡富有創意的廣告l，喜歡低調一點、有策略想法的行銷方式，喜歡自己發現品牌，不喜歡太hard sell。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/9193201.html">(繼續閱讀...)</a>
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	<link>http://blog.roodo.com/ad264/archives/9193201.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9193201.html</guid>
	<category>數位類脈動</category>
	<pubDate>Fri, 02 Oct 2009 16:36:32 +0800</pubDate>
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	<title>百事可樂靠網路在大陸排名第一</title>
	<description><![CDATA[
			(source: http://www.businessweek.com/magazine/content/09_39/b4148051511340.htm?chan=magazine+channel_in+depth )Pepsi's Web-Smart Thrust into ChinaIts promotions have made it the No. 1 cola in the mainland百事可樂的網路策略讓它在中國市場稱霸By Bruce Einhorn and Frederik BalfourShanghai - On a stage built in a disused Shanghai factory, a young bassist paces nervously, a stainless steel bicycle chain dangling from his belt. As his group prepares to perform for a standing-room-only crowd, a bandmate tilts his hat over one eye, doing his best to look like Justin Timberlake.Welcome to Pepsi's Battle of the Bands. The American Idol-style television show is a big component of the company's brand-building efforts in China. Some 6,000 bands tried out for 10 spots on the show, which was broadcast nationwide and streamed to Pepsi's Web site. The winner, a five-piece combo from Tianjin called Focus Point, got $30,000, a trip to a Los Angeles recording studio, a car, and a role in a Pepsi TV ad.百事群音 (http://pepsi.sina.com.cn/index.php)2006~2009年百事slogan: 百事我創活動大使五月天百事群音主題曲《放肆》冠軍隊伍可得：20萬培訓基金、價值22萬人民幣的白金級樂器、好萊塢培訓之旅、926廣州演唱會、POLO&nbsp;sporty在內的百萬巨獎，更將獲得價值百萬的新浪媒體宣傳。長達兩個多月的比賽(暑假期間)Worldwide, of course, Pepsi (No. 23 on BusinessWeek 's Best Global Brands survey) remains far behind Coca-Cola (KO) (No. 1). But by at least one important measure, Pepsi is beating its archrival in China. It's the No. 1 cola, with 23% of the soda market, vs. Coke's 22%, according to researcher Euromonitor International. The country &quot;represents our single biggest opportunity today outside the U.S.,&quot; says CEO Indra K. Nooyi, who spent 12 days in China this summer.Pepsi thinks the Internet is key to unlocking that opportunity. In August the company launched the &quot;Pepsi Creative Challenge,&quot; soliciting online birthday wishes marking the 60th anniversary of the founding of the People's Republic. Last year a promotion called &quot;Go China,&quot; before the Beijing Olympics, encouraged people to send in patriotic slogans and pictures of themselves. Pepsi got 28 million submissions and more than 122 million votes to decide the winners, whose photos and slogans were printed on soda cans. And in 2006, some 28,000 Internet users submitted scripts for a Pepsi TV ad. &quot;Pepsi [in China] is one of the best digital marketers anywhere,&quot; says Tom Doctoroff, North Asia director for ad agency JWT.    百事我創，共鳴中國    在QQ輸入創意， 就能讓你祝福新中國60周年生日的聲音被聽到！    百事我創我要上罐  &ldquo;百事我創我要上罐&rdquo;網路活動，  超過1.4億人投票後產生的21名上罐英雄和中國之隊的體育選手成為罐身主角。  上傳照表現&quot;支持中國體育隊參加盛大國際體育運動比賽為主&quot;、為中國隊加油的照片到pepsi.tom.com參加「百事我創 我要上罐」活動，就有機會成為21名登上百事中隊紀念罐的其中一員，出現在全國超過一億個百事可樂罐上並有機會獲得內含5,000元人民幣消費金的招商銀行百事紀念卡。  為了讓更多的人&ldquo;為中國隊加油&rdquo;的激情得到釋放，共同支持中國，百事突破&ldquo;藍色&rdquo;神話，推出以中國紅為底色的&ldquo;中國隊百事紀念罐&rdquo;。The promotions are the brainchild of Harry Hui, Pepsi's chief marketing officer for China. The former head of Greater China for Universal Music, Hui is serving as producer of Battle of the Bands and is one of its three judges. &quot;Consumers in China are bombarded with messages, so merely telling them what they should drink or eat might not resonate,&quot; Hui says. &quot;Giving them a platform where they can talk back fosters a deeper relationship with the brand.&quot;TEMPORARY FIZZ?Web campaigns are growing in importance for most foreign companies in the mainland. With more Chinese than Americans online, social media and blogs are &quot;a must-have component of marketing in China,&quot; says Sam Flemming, chief of CIC, a research firm in Shanghai that works with Pepsi.Coke, meanwhile, is no stranger to the Net, and it's turning up the heat in China, too. Pepsi may be the No. 1 cola, but it's behind Coke's Sprite, the top soda in the country. Coke's Minute Maid leads the juice segment, with 10.3% of the market, vs. just 1.4% for Pepsi's Tropicana. Coke also sponsors an American Idol-style competition of its own, and its iCoke Web site is a popular portal for gamers in China. &quot;Everyone knows about iCoke,&quot; says Tony Ip, China managing director for G2, Grey Group's digital-marketing arm. Though Pepsi's big campaigns create a lot of buzz, it's short-lived, he says. &quot;I don't see them building equity,&quot; says Ip.Pepsi executives counter that the efforts will pay off as they move into juices and other noncarbonated drinks. But they acknowledge that marketing can get you only so far in China and that plans to boost distribution are equally important. To really succeed, says Ken Newell, Pepsi's beverage chief for the country, &quot;we must build plants further into China.&quot;
		
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			(source: <a href="http://www.businessweek.com/magazine/content/09_39/b4148051511340.htm?chan=magazine+channel_in+depth">http://www.businessweek.com/magazine/content/09_39/b4148051511340.htm?chan=magazine+channel_in+depth</a> )<br /><br />Pepsi's Web-Smart Thrust into China<br />Its promotions have made it the No. 1 cola in the mainland<br />百事可樂的網路策略讓它在中國市場稱霸<br /><br />By Bruce Einhorn and Frederik Balfour<br /><br />Shanghai - On a stage built in a disused Shanghai factory, a young bassist paces nervously, a stainless steel bicycle chain dangling from his belt. As his group prepares to perform for a standing-room-only crowd, a bandmate tilts his hat over one eye, doing his best to look like Justin Timberlake.<br /><br />Welcome to Pepsi's Battle of the Bands. The American Idol-style television show is a big component of the company's brand-building efforts in China. Some 6,000 bands tried out for 10 spots on the show, which was broadcast nationwide and streamed to Pepsi's Web site. The winner, a five-piece combo from Tianjin called Focus Point, got $30,000, a trip to a Los Angeles recording studio, a car, and a role in a Pepsi TV ad.<br /><br />百事群音 (<a href="http://pepsi.sina.com.cn/index.php">http://pepsi.sina.com.cn/index.php</a>)<br /><ul><li>2006~2009年百事slogan: 百事我創</li><li>活動大使五月天</li><li>百事群音主題曲《放肆》</li><li>冠軍隊伍可得：20萬培訓基金、價值22萬人民幣的白金級樂器、好萊塢培訓之旅、926廣州演唱會、POLO&nbsp;sporty在內的百萬巨獎，更將獲得價值百萬的新浪媒體宣傳。</li><li>長達兩個多月的比賽(暑假期間)</li></ul>Worldwide, of course, Pepsi (No. 23 on BusinessWeek 's Best Global Brands survey) remains far behind Coca-Cola (KO) (No. 1). But by at least one important measure, Pepsi is beating its archrival in China. It's the No. 1 cola, with 23% of the soda market, vs. Coke's 22%, according to researcher Euromonitor International. The country &quot;represents our single biggest opportunity today outside the U.S.,&quot; says CEO Indra K. Nooyi, who spent 12 days in China this summer.<br /><br />Pepsi thinks the Internet is key to unlocking that opportunity. In August the company launched the &quot;Pepsi Creative Challenge,&quot; soliciting online birthday wishes marking the 60th anniversary of the founding of the People's Republic. Last year a promotion called &quot;Go China,&quot; before the Beijing Olympics, encouraged people to send in patriotic slogans and pictures of themselves. Pepsi got 28 million submissions and more than 122 million votes to decide the winners, whose photos and slogans were printed on soda cans. And in 2006, some 28,000 Internet users submitted scripts for a Pepsi TV ad. &quot;Pepsi [in China] is one of the best digital marketers anywhere,&quot; says Tom Doctoroff, North Asia director for ad agency JWT.<br /><span style="font-size: 12pt; font-family: 新細明體"><br /></span><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:42.55pt; 	mso-footer-margin:49.6pt; 	mso-paper-source:0; 	layout-grid:18.0pt;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]-->  <p class="MsoNormal"><span style="font-family: 新細明體">百事我創</span><span style="font-family: 新細明體">，共鳴中國</span></p><ul><li><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:595.3pt 841.9pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:42.55pt; 	mso-footer-margin:49.6pt; 	mso-paper-source:0; 	layout-grid:18.0pt;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]-->  <p class="MsoNormal"><span style="font-family: 新細明體">在</span><span>QQ</span><span style="font-family: 新細明體">輸入創意，</span> <span style="font-family: 新細明體">就能讓你祝福新中國</span><span>60</span><span style="font-family: 新細明體">周年生日的聲音被聽到！</span></p>  </li></ul>  <span style="font-size: 12pt; font-family: 新細明體">百事我創我要上罐</span><br /><ul><li><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 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	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: 'Times New Roman'">&ldquo;</span><span style="font-size: 12pt; font-family: 新細明體">百事我創我要上罐</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&rdquo;</span><span style="font-size: 12pt; font-family: 新細明體">網路活動，</span><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: 新細明體">超過</span><span style="font-size: 12pt; font-family: 'Times New Roman'">1.4</span><span style="font-size: 12pt; font-family: 新細明體">億人投票後產生的</span><span style="font-size: 12pt; font-family: 'Times New Roman'">21</span><span style="font-size: 12pt; font-family: 新細明體">名上罐英雄和中國之隊的體育選手成為罐身主角。</span></li><li><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: 新細明體">上傳照表現</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&quot;</span><span style="font-size: 12pt; font-family: 新細明體">支持中國體育隊參加盛大國際體育運動比賽為主</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&quot;</span><span style="font-size: 12pt; font-family: 新細明體">、為中國隊加油的照片到</span><span style="font-size: 12pt; font-family: 'Times New Roman'">pepsi.tom.com</span><span style="font-size: 12pt; font-family: 新細明體">參加「百事我創</span><span style="font-size: 12pt; font-family: 'Times New Roman'"> </span><span style="font-size: 12pt; font-family: 新細明體">我要上罐」活動，就有機會成為</span><span style="font-size: 12pt; font-family: 'Times New Roman'">21</span><span style="font-size: 12pt; font-family: 新細明體">名登上百事中隊紀念罐的其中一員，出現在全國超過一億個百事可樂罐上並有機會獲得內含</span><span style="font-size: 12pt; font-family: 'Times New Roman'">5,000</span><span style="font-size: 12pt; font-family: 新細明體">元人民幣消費金的招商銀行百事紀念卡。</span></li><li><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: 新細明體">為了讓</span><span style="font-size: 12pt; font-family: 新細明體">更多的人</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&ldquo;</span><span style="font-size: 12pt; font-family: 新細明體">為中國隊加油</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&rdquo;</span><span style="font-size: 12pt; font-family: 新細明體">的激情得到釋放，共同支持中國，百事突破</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&ldquo;</span><span style="font-size: 12pt; font-family: 新細明體">藍色</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&rdquo;</span><span style="font-size: 12pt; font-family: 新細明體">神話，推出以中國紅為底色的</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&ldquo;</span><span style="font-size: 12pt; font-family: 新細明體">中國隊百事紀念罐</span><span style="font-size: 12pt; font-family: 'Times New Roman'">&rdquo;。</span></li></ul>The promotions are the brainchild of Harry Hui, Pepsi's chief marketing officer for China. The former head of Greater China for Universal Music, Hui is serving as producer of Battle of the Bands and is one of its three judges. &quot;Consumers in China are bombarded with messages, so merely telling them what they should drink or eat might not resonate,&quot; Hui says. &quot;Giving them a platform where they can talk back fosters a deeper relationship with the brand.&quot;<br />TEMPORARY FIZZ?<br /><br />Web campaigns are growing in importance for most foreign companies in the mainland. With more Chinese than Americans online, social media and blogs are &quot;a must-have component of marketing in China,&quot; says Sam Flemming, chief of CIC, a research firm in Shanghai that works with Pepsi.<br /><br />Coke, meanwhile, is no stranger to the Net, and it's turning up the heat in China, too. Pepsi may be the No. 1 cola, but it's behind Coke's Sprite, the top soda in the country. Coke's Minute Maid leads the juice segment, with 10.3% of the market, vs. just 1.4% for Pepsi's Tropicana. Coke also sponsors an American Idol-style competition of its own, and its <a href="http://www.icoke.cn/">iCoke</a> Web site is a popular portal for gamers in China. &quot;Everyone knows about iCoke,&quot; says Tony Ip, China managing director for G2, Grey Group's digital-marketing arm. Though Pepsi's big campaigns create a lot of buzz, it's short-lived, he says. &quot;I don't see them building equity,&quot; says Ip.<br /><br />Pepsi executives counter that the efforts will pay off as they move into juices and other noncarbonated drinks. But they acknowledge that marketing can get you only so far in China and that plans to boost distribution are equally important. To really succeed, says Ken Newell, Pepsi's beverage chief for the country, &quot;we must build plants further into China.&quot;
		
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	<category>數位類脈動</category>
	<pubDate>Fri, 18 Sep 2009 10:53:34 +0800</pubDate>
</item>
<item>
	<title>傳統媒體在台灣依然是主流</title>
	<description><![CDATA[
			(source:http://www.epochtimes.com/b5/8/10/18/n2300634p.htm)根據OMD浩騰媒體最新的研究，在進行調查的亞洲地區，有79%的受訪者表示，他們的購買興趣是被電視、報紙、雜誌和廣告等傳統大眾媒體的廣告所激發，只有19%是受新興媒體廣告所影響。
		
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	</description>
	<content:encoded><![CDATA[
			(source:<a href="http://www.epochtimes.com/b5/8/10/18/n2300634p.htm">http://www.epochtimes.com/b5/8/10/18/n2300634p.htm</a>)<br /><br />根據OMD浩騰媒體最新的研究，在進行調查的亞洲地區，有79%的受訪者表示，他們的購買興趣是被電視、報紙、雜誌和廣告等傳統大眾媒體的廣告所激發，只有19%是受新興媒體廣告所影響。
		
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	<link>http://blog.roodo.com/ad264/archives/9690737.html</link>
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	<category>數位類脈動</category>
	<pubDate>Thu, 06 Aug 2009 17:00:47 +0800</pubDate>
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<item>
	<title>BusinessWeek 線上經營模式</title>
	<description><![CDATA[
			BusinessWeek Tries Pay Model Online(source: http://www.mediaweek.com/mw/content_display/news/digital-downloads/broadband/e3i45a4bf33efc179170479cfd1665e3529)商業雜誌最擅長採訪商業界成功人士或模式，所以看他們本身的經營策略很有趣。這是6/14 MediaWeek的新聞：In the latest online paid content experiment by a publisher, BusinessWeek will create a special presentation of its print magazine content that will only be available to subscribers. Roger Neal, general manager of BusinessWeek.com, said that while the magazine&rsquo;s content will be available on the site for all to see, subscribers will get a different experience of the print content online.BusinessWeek 會針對其紙本訂戶，線上提供一個特別的專屬內容。雖然目前BusinessWeek線上所有的內容是免費，但是紙本訂戶會有一個不一樣的體驗。Neal said the subscriber-only view would be print-like in presentation. He said the goal is to serve both paying and nonpaying readers by &ldquo;making all our content available to Internet users but still providing a special privilege for print subscribers.&rdquo; Users will get other benefits, like instant access to the print content online.所有的內容雖然所有網路使用者都可以看到，但是針對訂戶會有像「印刷那樣」的內容呈現方式。訂戶還有其他利益，譬如立即可以獲得線上印刷內容。(不知道意思就是說：文字內容一樣，只是排版方式有差異？)The new paid/free strategy is part of a site relaunch in July which will consolidate its many channels into three focused on breaking news, analysis and community. The last one will include Business Exchange, the site&rsquo;s recently created business social net. New and more ad units also will be offered. Underlying the changes is a new tech platform designed to enable real-time site updates, Neal said.在今年七月會上線付費/免費服務，其新站策略會專注於：即時新聞、分析，以及社群這三個方面。最後一個服務包括Business Exchange這個平台，這是最新的商業social net。這一次的改版著重於即時網路更新。More broadly, the site redesign is part of the McGraw-Hill Cos. weekly&rsquo;s answer to the question of how to differentiate online from print. While the site emphasizes breaking news and community, the magazine is focusing on stories that are forward looking and actionable, as the title will try to do with its summer double issue, which makes the case for &ldquo;rational optimism&rdquo; about the economy.至於紙本跟網路的BusinessWeek有什麼不同之處？網站是強調即時新聞跟社群，而實體雜誌本身專注於具有前瞻、可以行動的新聞。 
		
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			BusinessWeek Tries Pay Model Online<br />(source: <a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/broadband/e3i45a4bf33efc179170479cfd1665e3529">http://www.mediaweek.com/mw/content_display/news/digital-downloads/broadband/e3i45a4bf33efc179170479cfd1665e3529</a>)<br /><br />商業雜誌最擅長採訪商業界成功人士或模式，所以看他們本身的經營策略很有趣。這是6/14 MediaWeek的新聞：<br /><br />In the latest online paid content experiment by a publisher, BusinessWeek will create a special presentation of its print magazine content that will only be available to subscribers. Roger Neal, general manager of BusinessWeek.com, said that while the magazine&rsquo;s content will be available on the site for all to see, subscribers will get a different experience of the print content online.<br />BusinessWeek 會針對其紙本訂戶，線上提供一個特別的專屬內容。雖然目前BusinessWeek線上所有的內容是免費，但是紙本訂戶會有一個不一樣的體驗。<br /><br />Neal said the subscriber-only view would be print-like in presentation. He said the goal is to serve both paying and nonpaying readers by &ldquo;making all our content available to Internet users but still providing a special privilege for print subscribers.&rdquo; Users will get other benefits, like instant access to the print content online.<br />所有的內容雖然所有網路使用者都可以看到，但是針對訂戶會有像「印刷那樣」的內容呈現方式。訂戶還有其他利益，譬如立即可以獲得線上印刷內容。(不知道意思就是說：文字內容一樣，只是排版方式有差異？)<br /><br />The new paid/free strategy is part of a site relaunch in July which will consolidate its many channels into three focused on breaking news, analysis and community. The last one will include Business Exchange, the site&rsquo;s recently created business social net. New and more ad units also will be offered. Underlying the changes is a new tech platform designed to enable real-time site updates, Neal said.<br />在今年七月會上線付費/免費服務，其新站策略會專注於：即時新聞、分析，以及社群這三個方面。最後一個服務包括Business Exchange這個平台，這是最新的商業social net。這一次的改版著重於即時網路更新。<br /><br />More broadly, the site redesign is part of the McGraw-Hill Cos. weekly&rsquo;s answer to the question of how to differentiate online from print. While the site emphasizes breaking news and community, the magazine is focusing on stories that are forward looking and actionable, as the title will try to do with its summer double issue, which makes the case for &ldquo;rational optimism&rdquo; about the economy.<br />至於紙本跟網路的BusinessWeek有什麼不同之處？網站是強調即時新聞跟社群，而實體雜誌本身專注於具有前瞻、可以行動的新聞。 
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9237551.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9237551.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 16 Jun 2009 12:51:09 +0800</pubDate>
</item>
<item>
	<title>twitter 跟 google 搜尋時間的差異？</title>
	<description><![CDATA[
			我知道Twitter可以及時搜尋，但是不知道實際上google到底時間落後Twitter多久？今天看到答案，所以記錄一下Twitter&rsquo;s search engine can show users things that were published just a minute or two ago.&nbsp; Google Blog Search and Google News operate more in increments of quarter- or half-hours. Twitter在使用者發表後一兩分鐘之內就可以搜尋到，但是Google需要15或30分鐘的時間，才能搜到。(source)
		
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	</description>
	<content:encoded><![CDATA[
			我知道Twitter可以及時搜尋，但是不知道實際上google到底時間落後Twitter多久？今天看到答案，所以記錄一下<br /><br />Twitter&rsquo;s search engine can show users things that were published just a minute or two ago.&nbsp; Google Blog Search and Google News operate more in increments of quarter- or half-hours. <br />Twitter在使用者發表後一兩分鐘之內就可以搜尋到，但是Google需要15或30分鐘的時間，才能搜到。<br />(<a href="http://www.jatinmahindra.com/2009/06/15/google-readying-bing-twitter-countermeasures/">source</a>)
		
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	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9237499.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9237499.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 16 Jun 2009 12:42:38 +0800</pubDate>
</item>
<item>
	<title>線上最好的報業出版策略：免費還是付費？</title>
	<description><![CDATA[
			Online Newspapers Best Content Publishing Strategy: Free Or Paid?(source:http://www.jatinmahindra.com/2009/06/03/online-newspapers-best-content-publishing-strategy-free-or-paid/)In this video interview, Alan Murray, Executive Editor at the Wall Street Journal, reveals quite a different story and vision from the one we have been hearing over the news. Murray reveals a more balanced strategy in which both free and paid content can play a strategically important role in which the two approaches complement each other rather than being opponents of two opposing extremes.在這個訪談中，華爾街日報執行編輯Alan Murray講了一個不一樣的觀點。他認為「免費」跟「付費」在策略上，是可以互補的，不是一定對立的。(要看影片內容可以點上述連結，下方有訪談內容全文)訪談重點如下：The best content publishing model is a mix of paid and free content.最好的內容策略是兼具「付費」跟「免費」。The content you don&rsquo;t give out for free will be published elsewhere and you will lose traffic.如果針對大家很關心的大消息收費，那消費者會找其他免費的管道閱讀，你的讀者就會流失，等於你將顧客送給競爭者。Do not charge your audience for the most popular content you have on your site.所以針對此塊大家最感興趣的內容，可以吸引traffic，不應該收費。而是可以靠廣告營收。Target your paid content to highly-focused niches.但是華爾街日報對於商業以及財務報導，具有一定品質，這是我們的核心，也是跟一般general news有區隔的地方。收費的部分可以針對很利基需求，消費者非常希望想要知道，不惜付費觀賞。舉例來說：當地的體育賽事新聞就有人很關心，因為他的小孩有參加比賽。又譬如德州有報導石油業鑽機數量(oil rig counts)的付費服務。We&rsquo;re working on a premium initiative to launch a series of more, as you say, niche or narrower information services that we can sell at a premium to smaller groups of subscribers on subjects that they care most about.對於各式各樣很利基的閱讀需求，正在開發這種類型的付費服務。
		
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	</description>
	<content:encoded><![CDATA[
			Online Newspapers Best Content Publishing Strategy: Free Or Paid?<br />(source:<a href="http://www.jatinmahindra.com/2009/06/03/online-newspapers-best-content-publishing-strategy-free-or-paid/">http://www.jatinmahindra.com/2009/06/03/online-newspapers-best-content-publishing-strategy-free-or-paid/</a>)<br /><br />In this video interview, Alan Murray, Executive Editor at the Wall Street Journal, reveals quite a different story and vision from the one we have been hearing over the news. Murray reveals a more balanced strategy in which both free and paid content can play a strategically important role in which the two approaches complement each other rather than being opponents of two opposing extremes.<br />在這個訪談中，<span class="l">華爾街日報</span>執行編輯Alan Murray講了一個不一樣的觀點。他認為「免費」跟「付費」在策略上，是可以互補的，不是一定對立的。<br /><br />(要看影片內容可以點上述連結，下方有訪談內容全文)<br /><br />訪談重點如下：<br /><ul><li><strong>The best content publishing model is a mix</strong> of paid and free content.<br />最好的內容策略是兼具「付費」跟「免費」。</li><li><strong>The content you don&rsquo;t give out for free</strong> will be published elsewhere and you will lose traffic.<br />如果針對大家很關心的大消息收費，那消費者會找其他免費的管道閱讀，你的讀者就會流失，等於你將顧客送給競爭者。</li><li><strong>Do not charge your audience for the most popular</strong> content you have on your site.<br />所以針對此塊大家最感興趣的內容，可以吸引traffic，不應該收費。而是可以靠廣告營收。</li><li><strong>Target your paid content</strong> to highly-focused niches.<br />但是華爾街日報對於商業以及財務報導，具有一定品質，這是我們的核心，也是跟一般general news有區隔的地方。收費的部分可以針對很利基需求，消費者非常希望想要知道，不惜付費觀賞。舉例來說：當地的體育賽事新聞就有人很關心，因為他的小孩有參加比賽。又譬如德州有報導石油業鑽機數量(oil rig counts)的付費服務。<br />We&rsquo;re working on a premium initiative to launch a series of more, as you say, niche or narrower information services that we can sell at a premium to smaller groups of subscribers on subjects that they care most about.<br />對於各式各樣很利基的閱讀需求，正在開發這種類型的付費服務。</li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/9237467.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9237467.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 16 Jun 2009 12:04:29 +0800</pubDate>
</item>
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	<title>對Twitter 不利的數字</title>
	<description><![CDATA[
			(source:http://blog.nielsen.com/nielsenwire/online_mobile/twitter-quitters-post-roadblock-to-long-term-growth/)這是今年四月的市調，聽了在美國工作的大學同學才知道有高達60%的人用了twitter之後不再用了！Currently, more than 60 percent of U.S. Twitter users fail to return the following month, or in other words, Twitter&rsquo;s audience retention rate, or the percentage of a given month&rsquo;s users who come back the following month, is currently about 40 percent. For most of the past 12 months, pre-Oprah, Twitter has languished below 30 percent retention.因為Oprah有帶動twitter使用，在她宣傳之前的12個月，只有30％的保留率，她宣傳之後有40％的保留率。 To understand why this poses a problem for Twitter, check out the chart below. By plotting the minimum retention rates for different Internet audience sizes, it is clear that a retention rate of 40 percent will limit a site&rsquo;s growth to about a 10 percent reach figure. To be clear, a high retention rate doesn&rsquo;t guarantee a massive audience, but it is a prerequisite. There simply aren&rsquo;t enough new users to make up for defecting ones after a certain point.這個對於Twitter來說，為什麼是一個問題呢？低的保留率會限制網站的成長，reach只到10。雖然高的保留率不保證有很多群眾，但是這是一個不可或缺的前提條件。(上圖這個表是跑整體social media的資料，所做的迴歸分析。然後拿twitter的retention rate是比對推估internet reach。如果你跟我一樣，問了一個問題就是：如果有一個新的social media網站只有10人，但是retention rate有90%，比對此表豈不會會出現很奇怪的結論？感謝Sean解釋，喚起我對統計的記憶。所謂的regression model是就現有的data算出一個關係公式，然後用r square去評估那個variable有沒有存在意義。所以我剛剛的例子屬於極端案例，算是outlier。)Compare it to the two heavily-touted behemoths of social networking when they were just starting out. Doing so below, we found that even when Facebook and MySpace were emerging networks like Twitter is now, their retention rates were twice as high. When they went through their explosive growth phases, that retention only went up, and both sit at nearly 70 percent today.此數字跟Facebook和MySpace當初剛起步時作比較，這兩個前輩網站的保有率都比Twitter高兩倍。當這兩家經過高速成長時其實，保有率數字只有增加，現在這兩個站大約有70%的保有率。&nbsp;
		
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	<content:encoded><![CDATA[
			(source:<a href="http://blog.nielsen.com/nielsenwire/online_mobile/twitter-quitters-post-roadblock-to-long-term-growth/">http://blog.nielsen.com/nielsenwire/online_mobile/twitter-quitters-post-roadblock-to-long-term-growth/</a>)<br />這是今年四月的市調，聽了在美國工作的大學同學才知道有高達60%的人用了twitter之後不再用了！<br /><p>Currently, more than 60 percent of U.S. Twitter users fail to return the following month, or in other words, Twitter&rsquo;s audience retention rate, or the percentage of a given month&rsquo;s users who come back the following month, is currently about 40 percent. For most of the past 12 months, pre-Oprah, Twitter has languished below 30 percent retention.<br />因為Oprah有帶動twitter使用，在她宣傳之前的12個月，只有30％的保留率，她宣傳之後有40％的保留率。</p> <p>To understand why this poses a problem for Twitter, check out the chart below. By plotting the minimum retention rates for different Internet audience sizes, it is clear that a retention rate of 40 percent will limit a site&rsquo;s growth to about a 10 percent reach figure. To be clear, a high retention rate doesn&rsquo;t guarantee a massive audience, but it is a prerequisite. There simply aren&rsquo;t enough new users to make up for defecting ones after a certain point.<br />這個對於Twitter來說，為什麼是一個問題呢？低的保留率會限制網站的成長，reach只到10。雖然高的保留率不保證有很多群眾，但是這是一個不可或缺的前提條件。<br /><img src="http://blog.roodo.com/ad264/74ffa165.png" alt="" width="440" height="349" /></p><p>(上圖這個表是跑整體social media的資料，所做的迴歸分析。然後拿twitter的retention rate是比對推估internet reach。如果你跟我一樣，問了一個問題就是：如果有一個新的social media網站只有10人，但是retention rate有90%，比對此表豈不會會出現很奇怪的結論？感謝Sean解釋，喚起我對統計的記憶。所謂的regression model是就現有的data算出一個關係公式，然後用r square去評估那個variable有沒有存在意義。所以我剛剛的例子屬於極端案例，算是outlier。)</p><p>Compare it to the two heavily-touted behemoths of social networking when they were just starting out. Doing so below, we found that even when Facebook and MySpace were emerging networks like Twitter is now, their retention rates were twice as high. When they went through their explosive growth phases, that retention only went up, and both sit at nearly 70 percent today.<br />此數字跟Facebook和MySpace當初剛起步時作比較，這兩個前輩網站的保有率都比Twitter高兩倍。當這兩家經過高速成長時其實，保有率數字只有增加，現在這兩個站大約有70%的保有率。</p><p>&nbsp;</p>
		
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	<link>http://blog.roodo.com/ad264/archives/9219421.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9219421.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 13 Jun 2009 23:39:56 +0800</pubDate>
</item>
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	<title>China已經有但是台灣沒有的QikRoam</title>
	<description><![CDATA[
			美國微軟在今年四月整合旗下網站、電玩跟一家手機業者QiK Roam合作，比稿拿下Discovery Channel &quot;Deadliest Catch&quot; 。讓我很好奇這一個QiK Roam是什麼咚咚？       What is Qik Roam?就是全球漫遊SIM卡，使用方法就是把自己手機原有的SIM卡改換成這家公司的，但是前提是您的手機業者有跟這家公司合作。優點是可以省下大量在手機使用影音服務的費用，據說可以省下80%。全球213家都可獲得這樣的服務，但是清單上，我沒看到台灣的名字。     QiK Roam is a solution to set you free from expensive roaming charges when using your mobile device while traveling. Instead of coming home to a nasty shock in the form of a gigantic bill from your cellular service provider, you can take advantage of Qik Roam's hugely discounted voice and data rates in more than 213 countries. Qik Roam's pre-paid service insures that you never get an unexpected charge while using your mobile device abroad. Practically speaking, QiK Roam is a global roaming SIM card that you insert into any unlocked, tri-band cellular phone. While using the Qik Roam SIM in your phone to make and receive calls, send and receive SMS text messages, check email, browse the web and live stream video via Qik, you will enjoy discounts of up to 80% over standard global roaming charges.(source: http://www.qikroam.com/Info/Faq.aspx)回過頭講一下微軟替Discovery Channel &quot;Deadliest Catch&quot; 做到什麼效益？吸引該&quot;Deadliest Catch&quot;有史以來最高收視416萬viewers。Discovery Channel's &quot;Deadliest Catch&quot; on Tuesday attracted 4.16 million viewers for the premiere of the popular show's fifth season. The audience was the show's best ever.(source)花多少錢的廣告預算？Discovery在&quot;Deadliest Catch&quot;播出當日，包下一整天90%的微軟線上廣告，花了七位數字。On the day of the premiere, Discovery bought up more than 90 percent of Microsoft&rsquo;s online and mobile advertising inventory, as interactive Deadliest Catch creative appeared on MSN, Windows Live Hotmail, the MSN Mobile home page and Xbox Live. While Discovery did not disclose the cost of its 24-hour takeover, the company confirmed that the deal ate up the show&rsquo;s entire seven-figure online marketing budget. (source)
		
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	</description>
	<content:encoded><![CDATA[
			美國微軟在今年四月整合旗下網站、電玩跟一家手機業者QiK Roam合作，比稿拿下Discovery Channel &quot;Deadliest Catch&quot; 。讓我很好奇這一個QiK Roam是什麼咚咚？<br /><h4 id="question-1">       What is Qik Roam?</h4>就是全球漫遊SIM卡，使用方法就是把自己手機原有的SIM卡改換成這家公司的，但是前提是您的手機業者有跟這家公司合作。優點是可以省下大量在手機使用影音服務的費用，據說可以省下80%。全球213家都可獲得這樣的服務，但是清單上，我沒看到台灣的名字。<br />    <p> QiK Roam is a solution to set you free from expensive roaming charges when using your mobile device while traveling. Instead of coming home to a nasty shock in the form of a gigantic bill from your cellular service provider, you can take advantage of Qik Roam's hugely discounted voice and data rates in more than 213 countries. Qik Roam's pre-paid service insures that you never get an unexpected charge while using your mobile device abroad. </p><p>Practically speaking, QiK Roam is a global roaming SIM card that you insert into any unlocked, tri-band cellular phone. While using the Qik Roam SIM in your phone to make and receive calls, send and receive SMS text messages, check email, browse the web and live stream video via Qik, you will enjoy discounts of up to 80% over standard global roaming charges.</p>(source: http://www.qikroam.com/Info/Faq.aspx)<br /><br />回過頭講一下微軟替Discovery Channel &quot;Deadliest Catch&quot; 做到什麼效益？<br />吸引該&quot;Deadliest Catch&quot;有史以來最高收視416萬viewers。<br />Discovery Channel's &quot;Deadliest Catch&quot; on Tuesday attracted 4.16 million viewers for the premiere of the popular show's fifth season. The audience was the show's best ever.<br />(<a href="http://www.smartbrief.com/news/ctam/storyDetails.jsp?issueid=9D1FFCBF-B5AC-4C76-A2AA-64F66D82EDBB&amp;copyid=95130EB4-5C97-41B3-8B9E-A2C915367640">source</a>)<br /><p>花多少錢的廣告預算？Discovery在&quot;Deadliest Catch&quot;播出當日，包下一整天90%的微軟線上廣告，花了七位數字。<br />On the day of the premiere, Discovery bought up more than 90 percent of Microsoft&rsquo;s online and mobile advertising inventory, as interactive Deadliest Catch creative appeared on MSN, Windows Live Hotmail, the MSN Mobile home page and Xbox Live. While Discovery did not disclose the cost of its 24-hour takeover, the company confirmed that the deal ate up the show&rsquo;s entire seven-figure online marketing budget. <a href="http://www.mediaweek.com/mw/content_display/news/cable-tv/e3i8ff4031e6fcd4bbc6857f9fa028fb274">(source)</a></p>
		
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	<link>http://blog.roodo.com/ad264/archives/9153783.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9153783.html</guid>
	<category>數位類脈動</category>
	<pubDate>Thu, 04 Jun 2009 17:51:18 +0800</pubDate>
</item>
<item>
	<title>廣告主怎樣看網路行銷？</title>
	<description><![CDATA[
			有次無意間寫了一個問題給一個在美國從事數位行銷的Nick，跟他討論起來，讓我省思幾個問題：傳統方式是建一個活動網站，然後買banner導流量過去；當我看到addidas走入facebook，持續經營會員，並設定一個「your area」頁面，讓不同國家的fans方便觀看。我找了台灣addidas的官網，會員部分只有很單純留下email以便收到新消息。我看到企業放下身段，在各主要的social media跟消費者互動，不會強求消費者一定要上企業網站。Nick 回應說：in the digital age... old programs were based on a push strategy; however, company's are now shifting gears and adopting pull strategies to engage consumers on a deeper level.我另一個思考網路行銷的問題是：網路強調互動、比其他媒體更可以追蹤成效，既然如此美好，為什麼廣告主不見得很勇敢的投資呢？我觀察到的是比較講感性成分的品牌，比較願意在網路上跟消費者持續溝通；其他的很容易流入「打帶跑」的模式，也就是沒有延續性。後續，看到有篇文章討論，不過也有爭議，馬上就有廣告公司CD在文章下面嗆聲，摘要如下:(source:http://adage.com/smallagency/post?article_id=137057)。今天下午閱讀到一篇文章講傳統廣告公司。If you asked me where traditional agencies have the most digital credibility today, I would point to the areas of campaign-specific microsites and banner ads. That's not terribly surprising, because these things are the closest to what we've always called &quot;advertising&quot; and the least complex from a development perspective....While our agency does plenty of microsites and banners, the digital space offers many other incredible possibilities to build brands and businesses: product and company Web sites, e-commerce, CRM programs, SEO, gaming, paid search, social media, apps, widgets, etc.如果你問我傳統廣告公司在數位哪一個方面作得最好？我會說以某特定campaing為主的活動網站以及banner。這不令人驚訝，因為這些東西看起來跟我們老是叫「廣告」的東西很像，而且從製作觀點來看，比較不複雜。但是數位空間其實還有很多種無限可能，可以幫忙建立品牌，像是產品企業網站、電子商務、CRM顧客管理、SEO搜尋最優化、遊戲、付費搜尋、社交媒體、應用程式、網站小元件等等。While traditional agencies often bring formidable strategic and creative resources to the table, they're just as often lacking when it comes to essential disciplines like user-experience design, digital production and optimization.當傳統廣告代理商帶著神聖不可侵犯的策略以及創意資源到會議桌，他們其實是很缺乏瞭解一些重要原則，譬如使用者體驗設計、數位製作以及關鍵字搜尋最優化。這些很重要的東西，需要放進去策略中思考，不是最後執行的一個環節而已。心得：網路這個工具強大，但是方法要用得好、用得巧，才能發揮之。如果用傳統思維想網路行銷內容，投資獲益可能不容易。一旦客戶投資不如預期，就會害怕。
		
		]]>
	</description>
	<content:encoded><![CDATA[
			有次無意間寫了一個問題給一個在美國從事數位行銷的Nick，跟他討論起來，讓我省思幾個問題：<br /><ul><li>傳統方式是建一個活動網站，然後買banner導流量過去；當我看到addidas走入facebook，持續經營會員，並設定一個「your area」頁面，讓不同國家的fans方便觀看。我找了台灣addidas的官網，會員部分只有很單純留下email以便收到新消息。我看到企業放下身段，在各主要的social media跟消費者互動，不會強求消費者一定要上企業網站。Nick 回應說：in the digital age... old programs were based on a push strategy; however, company's are now shifting gears and adopting pull strategies to engage consumers on a deeper level.</li><li>我另一個思考網路行銷的問題是：網路強調互動、比其他媒體更可以追蹤成效，既然如此美好，為什麼廣告主不見得很勇敢的投資呢？我觀察到的是比較講感性成分的品牌，比較願意在網路上跟消費者持續溝通；其他的很容易流入「打帶跑」的模式，也就是沒有延續性。</li></ul>後續，看到有篇文章討論，不過也有爭議，馬上就有廣告公司CD在文章下面嗆聲，摘要如下:<br />(<a href="source:http://adage.com/smallagency/post?article_id=137057">source:http://adage.com/smallagency/post?article_id=137057</a>)。<br /><ul><li>今天下午閱讀到一篇文章講傳統廣告公司。If you asked me where traditional agencies have the most digital credibility today, I would point to the areas of campaign-specific microsites and banner ads. That's not terribly surprising, because these things are the closest to what we've always called &quot;advertising&quot; and the least complex from a development perspective<br />....While our agency does plenty of microsites and banners, the digital space offers many other incredible possibilities to build brands and businesses: product and company Web sites, e-commerce, CRM programs, SEO, gaming, paid search, social media, apps, widgets, etc.<br />如果你問我傳統廣告公司在數位哪一個方面作得最好？我會說以某特定campaing為主的活動網站以及banner。這不令人驚訝，因為這些東西看起來跟我們老是叫「廣告」的東西很像，而且從製作觀點來看，比較不複雜。但是數位空間其實還有很多種無限可能，可以幫忙建立品牌，像是產品企業網站、電子商務、CRM顧客管理、SEO搜尋最優化、遊戲、付費搜尋、社交媒體、應用程式、網站小元件等等。</li><li>While traditional agencies often bring formidable strategic and creative resources to the table, they're just as often lacking when it comes to essential disciplines like user-experience design, digital production and optimization.<br />當傳統廣告代理商帶著神聖不可侵犯的策略以及創意資源到會議桌，他們其實是很缺乏瞭解一些重要原則，譬如使用者體驗設計、數位製作以及關鍵字搜尋最優化。這些很重要的東西，需要放進去策略中思考，不是最後執行的一個環節而已。</li><li>心得：網路這個工具強大，但是方法要用得好、用得巧，才能發揮之。如果用傳統思維想網路行銷內容，投資獲益可能不容易。一旦客戶投資不如預期，就會害怕。</li></ul>
		
		]]>
	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9153427.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9153427.html</guid>
	<category>數位類脈動</category>
	<pubDate>Thu, 04 Jun 2009 16:24:29 +0800</pubDate>
</item>
<item>
	<title>比較美國與台灣2008年的網路廣告市場</title>
	<description><![CDATA[
			台灣網路廣告市場其實比例跟美國差不多。另外，經濟不景氣，衰退最快是平面媒體，美國報紙媒體在本年度Q1下跌更慘的低點，但是不代表網路廣告有成長，吃下報紙衰退的部分。事實上，2009年Q1美國的網路廣告也衰退5%。台灣市場：由以下數字可以推算出網路佔所有廣告媒體市場12.4%。根據台灣尼爾森公司媒體研究最新的媒體廣告量監播服務調查顯示，2008年電視、報紙、雜誌、廣播、戶外媒體之五大媒體廣告量為新台幣423.7億元，較2007年453.8億元大幅減少了30億元，降幅達6.6％，衰退幅度僅次於2005年的10.1％。(source: http://tw.nielsen.com/site/news20080128.htm)根據IAMA所提供的研究數據顯示，2008年台灣整體網路廣告市場規模達到59.76億新台幣左右的規模，較2007年成長20.72，其中網站廣告部分為38.94億新台幣，成長16.00，佔整體網路廣告市場總額的65.15，關鍵字廣告部分則成長30.64，達到新台幣20.82億元的規模，佔整體網路廣告總額的34.95。(source: http://blog.sina.com.tw/kikimai/article.php?pbgid=4453&amp;entryid=581515)美國市場：摘要Internet Advertising Revenue Report，想要知道美國網路市場數據資料，看此單位Interactive Advertising Bureau發佈的就對。2008年美國網路廣告 VS 其他媒體，可以推算出網路佔所有廣告媒體市場12.5%2008年美國網路廣告有成長10.6%2008年網路廣告類型format: Search佔最大(45%)
		
		]]>
	</description>
	<content:encoded><![CDATA[
			<div class="pict">台灣網路廣告市場其實比例跟美國差不多。另外，經濟不景氣，衰退最快是平面媒體，美國報紙媒體在本年度Q1下跌更慘的低點，但是不代表網路廣告有成長，吃下報紙衰退的部分。事實上，2009年Q1美國的網路廣告<a href="http://www.zdnetasia.com/news/internet/0,39044908,62054752,00.htm">也衰退5%</a>。<br /><br />台灣市場：<br /><ul><li>由以下數字可以推算出網路佔所有廣告媒體市場12.4%。</li><li>根據台灣尼爾森公司媒體研究最新的媒體廣告量監播服務調查顯示，2008年電視、報紙、雜誌、廣播、戶外媒體之五大媒體廣告量為新台幣<font color="#ff0000">423.7</font>億元，較2007年453.8億元大幅減少了30億元，降幅達6.6％，衰退幅度僅次於2005年的10.1％。(source: <a href="http://tw.nielsen.com/site/news20080128.htm">http://tw.nielsen.com/site/news20080128.htm</a>)</li><li>根據IAMA所提供的研究數據顯示，2008年台灣整體網路廣告市場規模達到<font color="#ff0000">59.76</font>億新台幣左右的規模，較2007年成長20.72，其中網站廣告部分為38.94億新台幣，成長16.00，佔整體網路廣告市場總額的65.15，關鍵字廣告部分則成長30.64，達到新台幣20.82億元的規模，佔整體網路廣告總額的34.95。(source: <a href="http://blog.sina.com.tw/kikimai/article.php?pbgid=4453&amp;entryid=581515">http://blog.sina.com.tw/kikimai/article.php?pbgid=4453&amp;entryid=581515</a>)</li></ul>美國市場：<br />摘要<a href="http://www.iab.net/AdRevenueReport" title="Link to the adverstising report.">Internet Advertising Revenue Report</a>，想要知道美國網路市場數據資料，看此單位Interactive Advertising Bureau發佈的就對。<br /><ul><li>2008年美國網路廣告 VS 其他媒體，可以推算出網路佔所有廣告媒體市場12.5%<br /><img src="http://blog.roodo.com/ad264/c094e956.jpg" alt="" width="939" height="509" /></li><li>2008年美國網路廣告有成長10.6%<br /><img src="http://blog.roodo.com/ad264/171bacfd.jpg" alt="" width="607" height="339" /></li><li>2008年網路廣告類型format: Search佔最大(45%)<br /><img src="http://blog.roodo.com/ad264/9c8c6de4.jpg" alt="" width="678" height="456" /></li></ul></div>
		
		]]>
	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9147537.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9147537.html</guid>
	<category>數位類脈動</category>
	<pubDate>Thu, 04 Jun 2009 00:02:02 +0800</pubDate>
</item>
<item>
	<title>Google Wave 特色</title>
	<description><![CDATA[
			Google I/O keynote 每年度都會宣告未來新應用科技，這個大會是給程式人員參加的。想要看2009 keynote總整理影片可點：http://tech.cipper.com/index.php/archives/590想要見識一下Google以Lego作有趣的開場白，第二天現場照片，請點：http://www.mobile01.com/topicdetail.php?f=423&amp;t=1077465那到底今年講了什麼最吸引人的東西呢？那就是google wave以下是原文超長的報導：http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/Developed by brothers Lars and Jens Rasmussen and Stephanie Hannon out of Google&rsquo;s Sydney, Australia offices, Wave was born out of the idea that email and instant messaging, as successful as they still are, were both created a very long time ago....&ldquo;Wave is what email would look like if it were invented today.&rdquo; 有人看過長達80分鐘的影片介紹之後說，這個機制看起來就像outlook。點子的起源是email與即時通訊，簡單說，google設計這樣開放的平台，整合個人常使用的社交工具(email, IM)以及網站(facebook, plurk, twitter)等等更多服務，將複雜東西納入，可以簡單化使用跟管理。其實，我覺得很好玩的是網路從集權化、然後多元化下放，然後又有人提供一個整合工具再合起來。舉幾個google wave特色：Real-Time mode: 當你打一個字，對方會馬上看到；有別於現在即時通你打完之後送出。如果你不想這麼即時，也可以改用draft模式。Playback：可以將書寫歷程播放出來。結合上述功能，當團體想要共同完成一個文件時，如果A君正在進行，其名字會被明顯標示，你就知道有人在進行。由於訊息可以做到一個字一個字的即時，所以你可以不用擔心會重複到別人已經進行的部分。甚至團體的編輯過程也可以playback，讓你知道剛剛發生了什麼事情？You can also edit things wiki-style with concurrent group collaboration. As anyone who has ever tried to group-edit a document on something like Google Docs knows, this can get tricky fast. But Wave offers a nice UI and real-time edit updates to ensure that even a few people editing something in a wave don&rsquo;t step all over each other. When someone is editing something, you see their name outlined by a brightly colored box next to the edits they are making in real-time. If you get confused, you can just use the Playback feature I described above to jump around and see the edits.上傳照片，只要拖曳到視窗就好。google wave很多功能，都可用拖曳。Say you want to share some recent photos on Wave, if you have a browser with Gears installed, all you have to do is drag and drop the pictures right into the Wave window.
		
		]]>
	</description>
	<content:encoded><![CDATA[
			Google I/O keynote 每年度都會宣告未來新應用科技，這個大會是給程式人員參加的。<br /><br />想要看2009 keynote總整理影片可點：<br /><a href="http://tech.cipper.com/index.php/archives/590">http://tech.cipper.com/index.php/archives/590</a><br /><br /><img src="http://www.mobile01.com/topicdetail.php?f=423&amp;t=1077465" alt="" />想要見識一下Google以Lego作有趣的開場白，第二天現場照片，請點：<br /><a href="http://www.mobile01.com/topicdetail.php?f=423&amp;t=1077465">http://www.mobile01.com/topicdetail.php?f=423&amp;t=1077465</a><br /><br />那到底今年講了什麼最吸引人的東西呢？那就是google wave<br /><img src="http://blog.roodo.com/ad264/58977a04.png" alt="" width="256" height="256" /><br /><br />以下是原文超長的報導：<br /><a href="http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/">http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/</a><br /><br />Developed by brothers Lars and Jens Rasmussen and Stephanie Hannon out of Google&rsquo;s Sydney, Australia offices, Wave was born out of the idea that email and instant messaging, as successful as they still are, were both created a very long time ago....&ldquo;Wave is what email would look like if it were invented today.&rdquo; <br />有人看過長達80分鐘的影片介紹之後說，這個機制看起來就像outlook。點子的起源是email與即時通訊，簡單說，google設計這樣開放的平台，整合個人常使用的社交工具(email, IM)以及網站(facebook, plurk, twitter)等等更多服務，將複雜東西納入，可以簡單化使用跟管理。<br /><br />其實，我覺得很好玩的是網路從集權化、然後多元化下放，然後又有人提供一個整合工具再合起來。<br /><br /><br />舉幾個google wave特色：<br /><ul><li>Real-Time mode: 當你打一個字，對方會馬上看到；有別於現在即時通你打完之後送出。如果你不想這麼即時，也可以改用draft模式。</li><li>Playback：可以將書寫歷程播放出來。</li><li>結合上述功能，當團體想要共同完成一個文件時，如果A君正在進行，其名字會被明顯標示，你就知道有人在進行。由於訊息可以做到一個字一個字的即時，所以你可以不用擔心會重複到別人已經進行的部分。甚至團體的編輯過程也可以playback，讓你知道剛剛發生了什麼事情？<br />You can also edit things wiki-style with concurrent group collaboration. As anyone who has ever tried to group-edit a document on something like Google Docs knows, this can get tricky fast. But Wave offers a nice UI and real-time edit updates to ensure that even a few people editing something in a wave don&rsquo;t step all over each other. When someone is editing something, you see their name outlined by a brightly colored box next to the edits they are making in real-time. If you get confused, you can just use the Playback feature I described above to jump around and see the edits.</li><li>上傳照片，只要拖曳到視窗就好。google wave很多功能，都可用拖曳。<br />Say you want to share some recent photos on Wave, if you have a browser with Gears installed, all you have to do is drag and drop the pictures right into the Wave window.</li></ul>
		
		]]>
	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9132297.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9132297.html</guid>
	<category>數位類脈動</category>
	<pubDate>Tue, 02 Jun 2009 13:59:28 +0800</pubDate>
</item>
<item>
	<title>用BANNER測試廣告概念</title>
	<description><![CDATA[
			以下新聞的概念不算新，但是執行手法特別。網路上有很正統的市調公司，講究篩選過的會員以及嚴謹的問卷流程；但是這家公司的著眼點在於將華爾街的數字分析概念帶入廣告業中，說穿了，其實就是找數字頭腦好的，像是媒體或是銀行從業人員作data mining。有一個很特別的執行點提出來給大家參考，這種測試一般廣告主會擔心商機洩漏，所以改挑免費email中的廣告版面，可以透過email users profile找對人，然後在他的email帳號裡刊登banner廣告。如此一來，冷門頁面的廣告版位有了利用價值，廣告主獲得隱私，真是不賴的想法。摘要如下：(http://www.nytimes.com/2009/05/31/business/media/31ad.html?pagewanted=2&amp;_r=1&amp;em)Mr. Herman had run 27 ads on the Web for his client Vespa, the scooter company. Some were rectangular, some square. And the text varied: One tagline said, &ldquo;Smart looks. Smarter purchase,&rdquo; and displayed a $0 down, 0 percent interest offer. Another read, &ldquo;Pure fun. And function,&rdquo; and promoted a free T-shirt.替偉士牌機車客戶測視27種廣告概念，譬如「聰明的外表，聰明的購買」，給予不用頭款、零利率優惠。另一個則是「純粹好玩。以及功能」，並且給予免費T-shirt的誘因。Vespa&rsquo;s goal was to find out whether a financial offer would attract customers, and Mr. Herman&rsquo;s data concluded that it did. The $0 down offer attracted 71 percent more responses from one group of Web surfers than the average of all the Vespa ads, while the T-shirt offer drew 29 percent fewer. And Mr. Herman didn&rsquo;t just compare the messages in the ads &mdash; he also looked at the sites where they ran, when they ran and what groups of people responded.偉士牌機車客戶是要測試哪個財務誘因比較有效？不過我想大家習慣網路免費，對於那種直接給免費現金誘因者的訊息，一定是容易勝出。測試所選擇的網站、時間點等，也有助於進一步分析TA。From the &ldquo;Mad Men&rdquo; era until now, advertising has been about a catchy tagline, an arresting image, the Big Idea. But Mr. Herman and his competitors are bringing some Wall Street-like analysis to Madison Avenue, exploiting the huge amounts of data produced by the Internet to adjust strategy almost instantly.....&ldquo;It forces marketers to stay on their toes and think of thousands of small great ideas instead of one great big one.&quot;在廣告時代(Mad Men是一個美國影集講60年代的廣告)，通常講Big Idea。但是這家公司將點子切很多方向，然後利用網路上龐大的資料庫進行測試，進行像華爾街般的分析技巧，以便修正廣告策略。這種作業概念需要倚賴技術，如果夠好，的確可以很精準的測試。
		
		]]>
	</description>
	<content:encoded><![CDATA[
			以下新聞的概念不算新，但是執行手法特別。網路上有很正統的市調公司，講究篩選過的會員以及嚴謹的問卷流程；但是這家公司的著眼點在於將華爾街的數字分析概念帶入廣告業中，說穿了，其實就是找數字頭腦好的，像是媒體或是銀行從業人員作data mining。<br /><br />有一個很特別的執行點提出來給大家參考，這種測試一般廣告主會擔心商機洩漏，所以改挑免費email中的廣告版面，可以透過email users profile找對人，然後在他的email帳號裡刊登banner廣告。如此一來，冷門頁面的廣告版位有了利用價值，廣告主獲得隱私，真是不賴的想法。<br /><br />摘要如下：<br />(<a href="http://www.nytimes.com/2009/05/31/business/media/31ad.html?pagewanted=2&amp;_r=1&amp;em">http://www.nytimes.com/2009/05/31/business/media/31ad.html?pagewanted=2&amp;_r=1&amp;em</a>)<br /><br />Mr. Herman had run 27 <a href="http://www.vespausa.com/downloads.php?section=ads" title="Sample of ads.">ads</a> on the Web for his client Vespa, the scooter company. Some were rectangular, some square. And the text varied: One tagline said, &ldquo;Smart looks. Smarter purchase,&rdquo; and displayed a $0 down, 0 percent interest offer. Another read, &ldquo;Pure fun. And function,&rdquo; and promoted a free T-shirt.<br />替偉士牌機車客戶測視27種廣告概念，譬如「聰明的外表，聰明的購買」，給予不用頭款、零利率優惠。另一個則是「純粹好玩。以及功能」，並且給予免費T-shirt的誘因。<br /><img src="http://blog.roodo.com/ad264/1a9f14a5.jpg" alt="" width="728" height="90" /><br /><br /><img src="http://blog.roodo.com/ad264/db763312.jpg" alt="" width="300" height="250" /><br /><br />Vespa&rsquo;s goal was to find out whether a financial offer would attract customers, and Mr. Herman&rsquo;s data concluded that it did. The $0 down offer attracted 71 percent more responses from one group of Web surfers than the average of all the Vespa ads, while the T-shirt offer drew 29 percent fewer. And Mr. Herman didn&rsquo;t just compare the messages in the ads &mdash; he also looked at the sites where they ran, when they ran and what groups of people responded.<br />偉士牌機車客戶是要測試哪個財務誘因比較有效？不過我想大家習慣網路免費，對於那種直接給免費現金誘因者的訊息，一定是容易勝出。測試所選擇的網站、時間點等，也有助於進一步分析TA。<br /><br />From the &ldquo;Mad Men&rdquo; era until now, advertising has been about a catchy tagline, an arresting image, the Big Idea. But <a href="http://www.darrenherman.com/2009/05/26/media-optimization/" title="Mr. Herman&rsquo;s blog post.">Mr. Herman</a> and his competitors are bringing some Wall Street-like analysis to Madison Avenue, exploiting the huge amounts of data produced by the Internet to adjust strategy almost instantly.<br /><br />....&ldquo;It forces marketers to stay on their toes and think of thousands of small great ideas instead of one great big one.&quot;<br />在廣告時代(Mad Men是一個美國影集講60年代的廣告)，通常講Big Idea。但是這家公司將點子切很多方向，然後利用網路上龐大的資料庫進行測試，進行像華爾街般的分析技巧，以便修正廣告策略。這種作業概念需要倚賴技術，如果夠好，的確可以很精準的測試。
		
		]]>
	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9127705.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9127705.html</guid>
	<category>數位類脈動</category>
	<pubDate>Mon, 01 Jun 2009 18:44:47 +0800</pubDate>
</item>
<item>
	<title>Facebook Top 應用程式</title>
	<description><![CDATA[
			這兩天像玩新玩具一樣玩facebook(簡稱fb)，改觀我對它的看法，我原本以為它就是blog的變體，但是其實不然。就消息流通這件事情而言，blog是要朋友自己連上來才會閱讀到你的近況，但是fb會自動將朋友在fb的活動通知你，包括其訊息、留言、參與過的遊戲等等。blog是一個一個散著，但是fb可以成立團體，有很多美國當紅的媒體、名人、廣告主、議題等，都成立團體，所以如果你從事行銷工作，可以考慮加入各大品牌的fans團體，方便接收最新訊息。另外，它是一個「系統平台」，可以容納很多應用程式applications。fb專門成立一個application diretory。 這些程式可以適用於fb內或外、電腦桌面、手機，類型上還是遊戲娛樂為大宗，相當具有發展潛力。我現在玩過一些看似很白癡的遊戲，譬如拉Bar, 刮刮樂、黃大仙求籤等等，這些遊戲的目的是藉由流量來賺廣告。另外，心理測驗也很有趣。非常可惜的是語言交換這一個程式設計很差。http://www.facebook.com/apps/directory.phpfb現在已經有付費機制了，我想會更促進一些新服務產生。另外fb頁面朝「google設計」化了，沒有花落落的背景，整個乾淨清爽；有別一般blog花俏的版面設計。Top 10 Facebook Apps現在摘要一下fb最top的應用程式(source:http://reviews.digitaltrends.com/guide/259-page-2/top-10-facebook-apps) 點選服務名稱就可以直接link到其fb的頁面Selective Twitter：與twitter以及plurk整合，由於這兩個都是大量的短訊息發送，全部貼在fb會有點可怕，有些朋友可能不一定喜歡這種轟炸，安裝此程式，只要想要tweet(貼訊息)時，加打上#fb即可同步發在你的twitter &amp; fb.Selective Twitter allows users to share specific information from their Twitter accounts. Just add the app, and punch in #fb to every tweet you want to share to make info automatically show up on both sites.MyCalendar:行事曆服務就不用多說了，包括生日、會議、考試、各種約會等等。Facebook Carpool：讓你找人一起汽車共乘，不過只有侷限在U.S., Canada, and England，好環保貼心的服務。Marketplace：市集，賣舊貨、車子、房子、或是找工作，都可。Flixster：其實有點像是電影社團，你可以對電影評分、給意見、或玩跟電影相關的測驗。比較好玩的是如果有人看片的興趣跟你相同，他會主動撮和你，讓你多認識一個志同道和好朋友，蠻不錯的。Chances are that at least a few of your friends probably already have Flixster on their apps list. It all starts out with a simple test, selecting and rating movies that you&rsquo;ve seen or have interest in -- or not. Next thing you know, you are matched up with fellow Flixster users on your friends list with similar tastes. Users can keep things fresh by viewing trailers and adding current box office flicks to their running lists. Also, it wouldn&rsquo;t be a Facebook app without a ton of quizzes to kill more of your free time.iLike音樂服務，可以讓你挑選喜歡歌手，幫你追蹤他們的演唱會日期、線上聽一些歌手免費但是不完整的mp3，也會出現在你個人fb頁面，告知大家你喜歡的歌手有誰。當然還是會拼不過美國Myspace的音樂服務。RSS-Connect如果你有使用RSS訂閱服務，fb這個功能把你所有喜歡的RSS feeds整合進來。We love applications that kill multiple birds with one stone. Instead of flip-flopping all over the Web to get your news, this app delivers your favorite RSS feeds right to your facebook profile page. Of course, if you&rsquo;re into shameless self-promotion, you can also add your own. Choose whether you want to view that feed on your wall or in tabs. Decide how often you want it updated, and let the news fly. Users can also select whether to spread that wealth of information or keep it all private. If friends see something interesting, they can opt to subscribe to similar feeds.最後兩個跟遊戲有關，我就綜合介紹。一個是跟美食有關的Restaurant Wars，將你吃過的餐廳評價，然後隨著時間，你會評很多餐廳，如果你的朋友也跟你這樣作，你們可能會重複評到同一家餐廳，可是會有不一樣分數，然後就可以開始趣味「大戰」遊戲。另一個是黑手黨遊戲Mafia Wars，得要呼朋引伴賺各種虛擬物品成為老大。今天在Times看到一些也是有趣的應用程式介紹，有興趣者可繼續點選觀看。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/9108589.html">(繼續閱讀...)</a>
		]]>
	</description>
	<content:encoded><![CDATA[
			這兩天像玩新玩具一樣玩facebook(簡稱fb)，改觀我對它的看法，我原本以為它就是blog的變體，但是其實不然。<br /><ul><li>就消息流通這件事情而言，blog是要朋友自己連上來才會閱讀到你的近況，但是fb會自動將朋友在fb的活動通知你，包括其訊息、留言、參與過的遊戲等等。</li><li>blog是一個一個散著，但是fb可以成立團體，有很多美國當紅的媒體、名人、廣告主、議題等，都成立團體，所以如果你從事行銷工作，可以考慮加入各大品牌的fans團體，方便接收最新訊息。</li><li>另外，它是一個「系統平台」，可以容納很多應用程式applications。fb專門成立一個application diretory。<br /> 這些程式可以適用於fb內或外、電腦桌面、手機，類型上還是遊戲娛樂為大宗，相當具有發展潛力。我現在玩過一些看似很白癡的遊戲，譬如拉Bar, 刮刮樂、黃大仙求籤等等，這些遊戲的目的是藉由流量來賺廣告。另外，心理測驗也很有趣。非常可惜的是語言交換這一個程式設計很差。<a href="http://www.facebook.com/apps/directory.php">http://www.facebook.com/apps/directory.php</a></li><li>fb現在已經有付費機制了，我想會更促進一些新服務產生。</li><li>另外fb頁面朝「google設計」化了，沒有花落落的背景，整個乾淨清爽；有別一般blog花俏的版面設計。</li></ul>Top 10 Facebook Apps<br />現在摘要一下fb最top的應用程式(source:<a href="http://reviews.digitaltrends.com/guide/259-page-2/top-10-facebook-apps">http://reviews.digitaltrends.com/guide/259-page-2/top-10-facebook-apps</a>) 點選服務名稱就可以直接link到其fb的頁面<br /><ul><li><strong><a href="http://www.facebook.com/apps/application.php?id=115463795461" target="_blank">Selective Twitter</a>：</strong><br />與twitter以及plurk整合，由於這兩個都是大量的短訊息發送，全部貼在fb會有點可怕，有些朋友可能不一定喜歡這種轟炸，安裝此程式，只要想要tweet(貼訊息)時，加打上#fb即可同步發在你的twitter &amp; fb.<br />Selective Twitter allows users to share specific information from their Twitter accounts. Just add the app, and punch in #fb to every tweet you want to share to make info automatically show up on both sites.</li><li><strong><a href="http://www.facebook.com/apps/application.php?id=33699672217" target="_blank">MyCalendar:</a></strong><br />行事曆服務就不用多說了，包括生日、會議、考試、各種約會等等。</li><li><strong><a href="http://www.facebook.com/apps/application.php?id=2549790782" target="_blank">Facebook Carpool</a>：</strong><br />讓你找人一起汽車共乘<strong>，</strong>不過只有侷限在U.S., Canada, and England，好環保貼心的服務。</li><li><strong><a href="http://www.facebook.com/marketplace" target="_blank">Marketplace</a></strong>：<br />市集，賣舊貨、車子、房子、或是找工作，都可。</li><li><strong><a href="http://www.facebook.com/apps/application.php?id=2558160538" target="_blank">Flixster</a>：</strong><br />其實有點像是電影社團，你可以對電影評分、給意見、或玩跟電影相關的測驗。比較好玩的是如果有人看片的興趣跟你相同，他會主動撮和你，讓你多認識一個志同道和好朋友，蠻不錯的。<br />Chances are that at least a few of your friends probably already have Flixster on their apps list. It all starts out with a simple test, selecting and rating movies that you&rsquo;ve seen or have interest in -- or not. Next thing you know, you are matched up with fellow Flixster users on your friends list with similar tastes. Users can keep things fresh by viewing trailers and adding current box office flicks to their running lists. Also, it wouldn&rsquo;t be a Facebook app without a ton of quizzes to kill more of your free time.</li><li><strong><a href="http://www.facebook.com/apps/application.php?id=2413267546&amp;b" target="_blank">iLike</a></strong><br />音樂服務，可以讓你挑選喜歡歌手，幫你追蹤他們的演唱會日期、線上聽一些歌手免費但是不完整的mp3，也會出現在你個人fb頁面，告知大家你喜歡的歌手有誰。當然還是會拼不過美國Myspace的音樂服務。</li><li><strong><a href="http://www.facebook.com/apps/application.php?id=23798139265" target="_blank">RSS-Connect</a></strong><br />如果你有使用RSS訂閱服務，fb這個功能把你所有喜歡的RSS feeds整合進來。<br />We love applications that kill multiple birds with one stone. Instead of flip-flopping all over the Web to get your news, this app delivers your favorite RSS feeds right to your facebook profile page. Of course, if you&rsquo;re into shameless self-promotion, you can also add your own. Choose whether you want to view that feed on your wall or in tabs. Decide how often you want it updated, and let the news fly. Users can also select whether to spread that wealth of information or keep it all private. If friends see something interesting, they can opt to subscribe to similar feeds.</li><li>最後兩個跟遊戲有關，我就綜合介紹。一個是跟美食有關<strong><a href="http://www.facebook.com/applications/Restaurant_Wars/6231229668" target="_blank">的Restaurant Wars</a></strong>，將你吃過的餐廳評價，然後隨著時間，你會評很多餐廳，如果你的朋友也跟你這樣作，你們可能會重複評到同一家餐廳，可是會有不一樣分數，然後就可以開始趣味「大戰」遊戲。另一個是黑手黨遊戲<strong><a href="http://www.facebook.com/apps/application.php?id=10005114794" target="_blank">Mafia Wars</a></strong>，得要呼朋引伴賺各種虛擬物品成為老大。</li></ul>今天在Times看到一些也是有趣的應用程式介紹，有興趣者可繼續點選觀看。
		<a class="acontinues" href="http://blog.roodo.com/ad264/archives/9108589.html">(繼續閱讀...)</a>
		]]>
	</content:encoded>
	<link>http://blog.roodo.com/ad264/archives/9108589.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9108589.html</guid>
	<category>數位類脈動</category>
	<pubDate>Sat, 30 May 2009 23:34:17 +0800</pubDate>
</item>
<item>
	<title>Open 的種類</title>
	<description><![CDATA[
			這一篇其實講Open很有意思：(source: http://sethgodin.typepad.com/seths_blog/2009/05/what-kind-of-open-are-you-looking-for.html)open source : a program whose source code is made available for use or modification as users or other developers see fit. If a car goes open source, then you're permitting others to copy your engine and body design, improve it, put their improvements back into the pool and share some more. 程式開放讓人可以任意修改open infrastructure: Amazon's cloud is an example of this. You build the pipes and allow people to rent them to build their own systems on.這裡的cloud指的是雲端運算 cloud computing，就是Amazon建立一個基礎架構，然後分租給其他人。open architecture: A system (hardware or software) where people can learn how it works and then build things to plug in to extend it. The IBM PC had an open architecture, which meant that people could build sound cards or other devices to plug in (without asking IBM's permission).軟體或硬體的開放式架構，讓其他配件可以插入。open standards: relying on rules that are widely used, consensus based, published and maintained by recognized industry standards organizations. It means that you're not in charge, the standards guys are. Bluetooth is an example of attempting this, so is USB.開放式標準是廣泛被運用，譬如藍芽、或是USB。open access: APIs that make it easy for people to get at the data on your platform (twitter is a great example, so is Google maps.)公開取閱：應用編程介面(API)open video: the combination of a p2p platform, open standards, free to share and open canvas.這種開放的video，舉youtube就很清楚啦open canvas: when your platform permits users to express themselves. Wordpress and Squidoo come to mind.Opencanvas是一套非常簡單，容易上手的繪圖工具，可連線多人創作，官網http://www.portalgraphics.net/oc/ja/open book: this is a form of management in which all your employees see all the books, thus bridging the gulf between management and labor. 開卷式管理，彌平管理層與作業層的分歧。open sesame: the best way to get into a cave.這個是芝麻開門，該不會是原作者要開玩笑吧！open mike: when anyone who shows up can be part of the show.&nbsp; I guess the difference between this and open canvas is that this is more linear. &quot;Who's next?&quot;有意思，open mike【美】開懷時間(指酒吧、夜總會中可隨意談笑、歌唱的一段時間).a time when anyone is allowed to tell jokes, sing etc in a bar or clubopen forum: users comment, rate and rank. Digg and Zagat's come to mind. We could probably divide into the approaches that are more social (Chowhound) and those that are less (Yelp).開放論壇，像我愛用的Digg就是，Zagat是餐廳評鑑。open door: simple method to allow individuals speak truth to power. Getsatisfaction is one example.門戶開放，讓個人可以跟當權者對話。Getsatisfaction是搭起消費者跟廣告主的橋樑。open engagement: when individuals in power are available to all comers for questions and answers and dialogue.其實engagement就是消費者參與啦！open bar: the alternative to a cash bar. You pay one fee and then get all you want. In a world where selling is more expensive than delivering (things like bandwidth) this makes more and more sense.  open bar就是免費供應酒水，這個詞常在美劇出現。open borders: your data is portable and you can walk out with it at any time. Amazon has closed borders (your history stays there) but OPML is open borders for RSS.開放邊界，有自由遷徙移民感覺，也就是資料可攜。如果不喜歡某個網站，以前可以將自己資料打包帶走，現在網站經營者不一定願意開放。部分RSS閱讀器支援讓使用者自行製作OPML檔案。（OPML 是一個開放的框架）使用的概念很像將Outlook Express的聯絡人資料匯出。有了這功能，朋友間就能互相快速分享自己私房的RSS Feed。PS：感謝小莎幫我瞭解。open elections: when anyone can vote, not just the elites, or registered users, or those that pay.公開選舉投票。open house: allowing prospective buyers to walk around inside your product before deciding to buy.美國房仲業者，會在賣屋前面插一個open house牌子，歡迎大家來參觀。open sauce: a company talks about its business methods publicly to build a brand. For example, Fred Wilson talking about how he invests or DUI blogger talking about how to beat a breathalyzer. (HT to Alex).這個sauce故意將source改寫，因為音很類似。open source本來指程式碼公開給人使用，這裡指一公司公開討論其企業決策以建立品牌。像是Twitter投資人Fred Wilson討論他的投資，或是酒後駕車blogger講述自己如何打敗閉掉呼吸測醉器。open to all: the opposite of a country club. A trade show or meeting or event that doesn't work to screen out attendees.對所有人開放，是採取會員制的鄉村俱樂部的相反。open identity: A protocol for carrying your identity from site to site, at your discretion.Open ID就是利用一組帳號密碼就可以登遍全球各大網站和部落格，不用再去記一堆繁瑣的帳號跟密碼。這是入口網站的趨勢，其會整合好相關的其他網站服務，讓你只要進入此Open ID頁面，就可以直接通往其他網站。open interaction: when previously private conversations (like customer support) are handled in public (via Twitter, for example).公開互動，以前是私人的談話，現在公開化了，對呀，我覺得Twitter就是公眾化的MSN。open and shut: the kind of answer you rarely get.這個又是開玩笑啦，你很少得到一目瞭然(open and shut)的答案。 
		
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			這一篇其實講Open很有意思：<br />(source: <a href="http://sethgodin.typepad.com/seths_blog/2009/05/what-kind-of-open-are-you-looking-for.html">http://sethgodin.typepad.com/seths_blog/2009/05/what-kind-of-open-are-you-looking-for.html</a>)<br /><ul><li><strong>open source : </strong>a program whose source code is made available for use or modification as users or other developers see fit. If a car goes open source, then you're permitting others to copy your engine and body design, improve it, put their improvements back into the pool and share some more. <br />程式開放讓人可以任意修改</li><li><strong>open infrastructure:</strong> Amazon's cloud is an example of this. You build the pipes and allow people to rent them to build their own systems on.<br />這裡的cloud指的是<!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   </style> <![endif]-->雲端運算 cloud computing，就是Amazon建立一個基礎架構，然後分租給其他人。</li><li><strong>open architecture:</strong> A system (hardware or software) where people can learn how it works and then build things to plug in to extend it. The IBM PC had an open architecture, which meant that people could build sound cards or other devices to plug in (without asking IBM's permission).<br />軟體或硬體的開放式架構，讓其他配件可以插入。</li><li><strong>open standards:</strong> relying on rules that are widely used, consensus based, published and maintained by recognized industry standards organizations. It means that you're not in charge, the standards guys are. Bluetooth is an example of attempting this, so is USB.<br />開放式標準是廣泛被運用，譬如藍芽、或是USB。</li><li><strong>open access</strong>: APIs that make it easy for people to get at the data on your platform (twitter is a great example, so is Google maps.)<br />公開取閱：應用編程介面(API)</li><li><strong>open video</strong>: the combination of a p2p platform, open standards, free to share and open canvas.<br />這種開放的video，舉youtube就很清楚啦</li><li><strong>open canvas</strong>: when your platform permits users to express themselves. Wordpress and Squidoo come to mind.<br />Opencanvas<font face="新細明體" size="3">是一套非常簡單，容易上手的繪圖工具，</font><font face="新細明體" size="3">可連線多人創作，官網<a href="http://www.portalgraphics.net/oc/ja/">http://www.portalgraphics.net/oc/ja/</a></font></li><li><strong>open book:</strong> this is a form of management in which all your employees see all the books, thus bridging the gulf between management and labor.<br /> 開卷式管理，彌平管理層與作業層的分歧。</li><li><strong>open sesame:</strong> the best way to get into a cave.<br />這個是芝麻開門，該不會是原作者要開玩笑吧！</li><li><strong>open mike: </strong>when anyone who shows up can be part of the show.&nbsp; I guess the difference between this and open canvas is that this is more linear. &quot;Who's next?&quot;<br />有意思，open mike【美】開懷時間(指酒吧、夜總會中可隨意談笑、歌唱的一段時間).<span class="DEF">a time when anyone is allowed to tell jokes, sing etc in a bar or club</span></li><li><strong>open forum:</strong> users comment, rate and rank. Digg and Zagat's come to mind. We could probably divide into the approaches that are more social (Chowhound) and those that are less (Yelp).<br />開放論壇，像我愛用的Digg就是，Zagat是餐廳評鑑。</li><li><strong>open door:</strong> simple method to allow individuals speak truth to power. Getsatisfaction is one example.<br />門戶開放，讓個人可以跟當權者對話。Getsatisfaction是搭起消費者跟廣告主的橋樑。</li><li><strong>open engagement:</strong> when individuals in power are available to all comers for questions and answers and dialogue.<br />其實engagement就是消費者參與啦！</li><li><strong>open bar</strong>: the alternative to a cash bar. You pay one fee and then get all you want. In a world where selling is more expensive than delivering (things like bandwidth) this makes more and more sense.<br /><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;} span.resultbodyblack 	{mso-style-name:resultbodyblack;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]-->open bar就是免費供應酒水，這個詞常在美劇出現。</li><li><strong>open borders</strong>: your data is portable and you can walk out with it at any time. Amazon has closed borders (your history stays there) but OPML is open borders for RSS.<br />開放邊界，有自由遷徙移民感覺，也就是資料可攜。如果不喜歡某個網站，以前可以將自己資料打包帶走，現在網站經營者不一定願意開放。部分RSS閱讀器支援讓使用者自行製作OPML檔案。（OPML 是一個開放的框架）使用的概念很像將Outlook Express的聯絡人資料匯出。有了這功能，朋友間就能互相快速分享自己私房的RSS Feed。<br />PS：感謝小莎幫我瞭解。</li><li><strong>open elections:</strong> when anyone can vote, not just the elites, or registered users, or those that pay.<br />公開選舉投票。</li><li><strong>open house</strong>: allowing prospective buyers to walk around inside your product before deciding to buy.<br />美國房仲業者，會在賣屋前面插一個open house牌子，歡迎大家來參觀。</li><li><strong>open sauce:</strong> a company talks about its business methods publicly to build a brand. For example, Fred Wilson talking about how he invests or DUI blogger talking about how to beat a breathalyzer. (HT to <a href="http://alexkrupp.typepad.com/">Alex</a>).<br />這個sauce故意將source改寫，因為音很類似。open source本來指程式碼公開給人使用，這裡指一公司公開討論其企業決策以建立品牌。像是Twitter投資人Fred Wilson討論他的投資，或是酒後駕車blogger講述自己如何打敗閉掉呼吸測醉器。</li><li><strong>open to all: </strong>the opposite of a country club. A trade show or meeting or event that doesn't work to screen out attendees.<br />對所有人開放，是採取會員制的鄉村俱樂部的相反。</li><li><strong>open identity</strong>: A protocol for carrying your identity from site to site, at your discretion.<br />Open ID就是利用一組帳號密碼就可以登遍全球各大網站和部落格，不用再去記一堆繁瑣的帳號跟密碼。這是入口網站的趨勢，其會整合好相關的其他網站服務，讓你只要進入此Open ID頁面，就可以直接通往其他網站。</li><li><strong>open interaction:</strong> when previously private conversations (like customer support) are handled in public (via Twitter, for example).<br />公開互動，以前是私人的談話，現在公開化了，對呀，我覺得Twitter就是公眾化的MSN。</li><li><strong>open and shut:</strong> the kind of answer you rarely get.<br />這個又是開玩笑啦，你很少得到一目瞭然(open and shut)的答案。 </li></ul>
		
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	<link>http://blog.roodo.com/ad264/archives/9082805.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9082805.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 27 May 2009 23:51:18 +0800</pubDate>
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	<title>1-9-90 rule</title>
	<description><![CDATA[
			1% of your population will create content, 9% will comment or engage with it, and 90% will just browse. ~ by Jacob Nielsen有人認為企業內的言論機制，不適用此原則，而是獎勵的規章裡面就寫明要主動發言，不然，你的獎金/獎勵可能會受到影響。(source: http://buzzmarketingfortech.blogspot.com/2009/09/1-9-90-rule-wont-work-for-internal.html)
		
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			1% of your population will create content, 9% will comment or engage with it, and 90% will just browse. <br />~ by Jacob Nielsen<br /><br />有人認為企業內的言論機制，不適用此原則，而是獎勵的規章裡面就寫明要主動發言，不然，你的獎金/獎勵可能會受到影響。<br />(source: <a href="http://buzzmarketingfortech.blogspot.com/2009/09/1-9-90-rule-wont-work-for-internal.html">http://buzzmarketingfortech.blogspot.com/2009/09/1-9-90-rule-wont-work-for-internal.html</a>)
		
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	<link>http://blog.roodo.com/ad264/archives/9077211.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9077211.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 27 May 2009 14:16:41 +0800</pubDate>
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	<title>怎用利用 twitter 作行銷? </title>
	<description><![CDATA[
			在台灣似乎Plurk比Twitter流行，但是美國呢，我感覺後者比較風行。(source:http://www.marketingprofs.com/7/what-web-marketers-should-know-about-twitter-owyang.asp 此網站需要註冊才可以觀看此文)先看Twitter定義：感覺就是公眾化的MSN，為什麼要限制字數140 characters呢。因為手機簡訊是S.M.S. allows 160 characters，所以Twitter有預留上user names的空間。此服務整合進IM以及手機，三個工具可以互通，譬如：手機直接發an SMS message to 40404，系統透過caller ID辨認您，就可以PO訊息；或是在即時通訊上，譬如使用AOL，打個TwitterIM就可以發送。Twitter, a next-generation instant messaging tool.&nbsp; A form of text-based &quot;MicroMedia&quot; (coined by Jeremiah Owyang), Twitter is really much like blogging, but on a miniature scale. The character limit is 140, which requires that users simplify their message. 前言：簡而言之，企業網站大家不愛看，整個資訊是非集中化，而是分散各地，大家比較相信「跟我一樣是消費者」的人的話，而不是行銷人員。If you've not already figured it out, the corporate Web site is becoming less relevant, and web marketing (and support) has&nbsp;spread off your domain and Google results. You also know that prospects trust the opinions of customers (who are &quot;like them&quot;) far more than marketers, and Facebook lets these communities of practice assemble: Your brand is decentralized&mdash;embrace! (If you don't understand these concepts, it's hard to move forward; so please refer to posts that the above links point to.)誰在用Twitter?這個工具目前還在發展中，雖然沒有資料可以佐證，但是可推估是30-45歲，早期使用social media者。Twitter is not for everyone. Here are a few considerations: Due to a high degree of micro information, the user will need to self-parse information. Although there is no formal data, I suspect that the audience and user base consist of early-adopter social media folks and influencers, with an average age of 30-45. 幾個運用Twitter作行銷的例子：綜合而言，以訊息的告知為常見目的。Increasing the ability for frequent updates to blogs or web sites or news. 如BBC。對於常發佈新聞或是blog者，將Twitter當作一個發佈平台，有點像新聞快訊。對於某些企業，想要繞過媒體發佈新聞的，也用此服務。如 Apple posts it&rsquo;s own news (bypassing the media).Live updates on events or conferences. 舉辦活動時，將之當作實況快訊廣播。Announce specials, deals or sales. Good example: Deals on Dells. Blue-light specials at Amazon.  宣告促銷訊息。Building consensus or a community of supporters. Good examples: Presidential candidates Barack Obama.名人如政治人物、演藝人物等，用來聚集fans或支持者，用輕鬆方式保持聯絡。與人氣旺的twitter發文者合作：成功例子如Disney跟Melanie Notkin合作，發送免費的2-disc packages。Over three weeks of the campaign, she tweeted 300 times and went from 6000-7000 followers to 8000 followers. (source)Monitor your company / brand on Twitter. Twitter可以讓你監測別人如果討論你的產品或服務。幾個因為Twitter而出現的英文新單字：microblogging (n) short posts to a personal blog, esp. about happenings of the momenta microblogging sitetweet (n.c)(vi) 一則訊息(A post on Twitter)或是發訊息的意思，例句如下：Last month Demi&rsquo;s husband Ashton Kutcher, 31, beat American news giant CNN to become the first user to have a million people following his updates, or 'tweets'.You can tweet from your phone by texting a message to 40404. You can also text commands to Twitter, like &ldquo;help&rdquo; or more important, &ldquo;off.&rdquo;Last year, Voelz, a pastor, was tweeting at a conference outside Nashville about ways to make the church experience more creative &mdash; ways to &quot;make it not suck&quot; &mdash; when suddenly it hit him: Twitter.Retweeting(縮寫RT) is simply taking a twitter post from someone else and forwarding (rebroadcasting) it to your followers.to R.T. a joke worth retweetingDM: direct messageto DM a private message to a friend
		
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			在台灣似乎Plurk比Twitter流行，但是美國呢，我感覺後者比較風行。<br /><br />(source:<a href="http://www.marketingprofs.com/7/what-web-marketers-should-know-about-twitter-owyang.asp">http://www.marketingprofs.com/7/what-web-marketers-should-know-about-twitter-owyang.asp</a> 此網站需要註冊才可以觀看此文)<br /><br />先看Twitter定義：感覺就是公眾化的MSN，為什麼要限制字數140 characters呢。因為手機簡訊是S.M.S. allows 160 characters，所以Twitter有預留上user names的空間。此服務整合進IM以及手機，三個工具可以互通，譬如：手機直接發an SMS message to 40404，系統透過caller ID辨認您，就可以PO訊息；或是在即時通訊上，譬如使用AOL，打個TwitterIM就可以發送。<br /><br />Twitter, a next-generation instant messaging tool.&nbsp; <br />A form of text-based &quot;MicroMedia&quot; (coined by Jeremiah Owyang), Twitter is really much like blogging, but on a miniature scale. The character limit is 140, which requires that users simplify their message. <br /><br />前言：簡而言之，企業網站大家不愛看，整個資訊是非集中化，而是分散各地，大家比較相信「跟我一樣是消費者」的人的話，而不是行銷人員。<br /><br />If you've not already figured it out, the corporate Web site is becoming less relevant, and web marketing (and support) has&nbsp;spread off your domain and Google results. You also know that prospects trust the opinions of customers (who are &quot;like them&quot;) far more than marketers, and Facebook lets these communities of practice assemble: <font color="#0000ff">Your brand is decentralized</font>&mdash;embrace! (If you don't understand these concepts, it's hard to move forward; so please refer to posts that the above links point to.)<br /><br />誰在用Twitter?這個工具目前還在發展中，雖然沒有資料可以佐證，但是可推估是30-45歲，早期使用social media者。<br />Twitter is not for everyone. Here are a few considerations: Due to a high degree of micro information, the user will need to self-parse information. Although there is no formal data, I suspect that the audience and user base consist of early-adopter social media folks and influencers, with an average age of 30-45. <br /><br />幾個運用Twitter作行銷的例子：綜合而言，以訊息的告知為常見目的。<br /><ul><li>Increasing the ability for frequent updates to blogs or web sites or news. 如<a href="http://twitter.com/bbcnews" target="_blank" onclick="javascript:pageTracker._trackPageview('/outgoing/twitter.com/bbcnews');">BBC</a>。對於常發佈新聞或是blog者，將Twitter當作一個發佈平台，有點像新聞快訊。對於某些企業，想要繞過媒體發佈新聞的，也用此服務。如 <a href="http://twitter.com/apple_news" target="_blank" onclick="javascript:pageTracker._trackPageview('/outgoing/twitter.com/apple_news');">Apple</a> posts it&rsquo;s own news (bypassing the media).</li><li>Live updates on events or conferences. 舉辦活動時，將之當作實況快訊廣播。</li><li>Announce specials, deals or sales. Good example: Deals on <a href="http://twitter.com/DellOutlet">Dells</a>. Blue-light specials at <a href="http://twitter.com/amazondeals">Amazon</a>.  宣告促銷訊息。</li><li>Building consensus or a community of supporters. Good examples: Presidential candidates <a href="http://twitter.com/BarackObama">Barack Obama</a>.名人如政治人物、演藝人物等，用來聚集fans或支持者，用輕鬆方式保持聯絡。</li><li>與人氣旺的twitter發文者合作：成功例子如Disney跟Melanie Notkin合作，發送免費的2-disc packages。Over three weeks of the campaign, she tweeted 300 times and went from 6000-7000 followers to 8000 followers. (<a href="http://www.michaelmyers.biz/CRUCES/11-twitter-case-studies/">source</a>)</li><li>Monitor your company / brand on Twitter. Twitter可以讓你監測別人如果討論你的產品或服務。</li></ul><br />幾個因為Twitter而出現的英文新單字：<br /><ul><li><strong>microblogging</strong> (n) short posts to a personal blog, esp. about happenings of the moment<ul><li>a microblogging site</li></ul></li><li><strong>tweet</strong> (n.c)(vi) 一則訊息(A post on Twitter)或是發訊息的意思，例句如下：<ul><li>Last month Demi&rsquo;s husband Ashton Kutcher, 31, beat American news giant CNN to become the first user to have a million people following his updates, <u>or 'tweets'</u>.</li><li>You can <u>tweet</u> from your phone by texting a message to 40404. You can also text commands to Twitter, like &ldquo;help&rdquo; or more important, &ldquo;off.&rdquo;</li><li>Last year, Voelz, a pastor, <u>was tweeting</u> at a conference outside Nashville about ways to make the church experience more creative &mdash; ways to &quot;make it not suck&quot; &mdash; when suddenly it hit him: Twitter.</li></ul></li><li><strong>Retweeting</strong>(縮寫RT) is simply taking a twitter post from someone else and forwarding (rebroadcasting) it to your followers.<ul><li>to R.T. a joke worth retweeting</li></ul></li><li><strong>DM</strong>: direct message<ul><li>to DM a private message to a friend</li></ul></li></ul>
		
		]]>
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	<link>http://blog.roodo.com/ad264/archives/9076635.html</link>
	<guid>http://blog.roodo.com/ad264/archives/9076635.html</guid>
	<category>數位類脈動</category>
	<pubDate>Wed, 27 May 2009 12:29:05 +0800</pubDate>
</item>
<item>
	<title>電玩是怎樣革新每日的生活？</title>
	<description><![CDATA[
			電玩是怎樣革新每日的生活？ How Game Design Can Revolutionize Everyday Life這一篇報導挺有意思的，將我們每個人都知道的東西化成行銷新手法現在有一群設計者，想要將電玩的行為要素，應用於我們其他的生活領域。文中提及幾個有趣實際運用，摘要寫一下：玩線上遊戲的人，對於「賺點數」這個概念想必不陌生。Reeves切入人人煩惱企業email過多此點，建立一個系統叫Attent。運作方是就是每個員工每週給一個固定的虛擬硬幣，當你寄信出去時，非常希望對方看時，就可以附上一個額度的虛擬硬幣，然後對方的收信匣會隨著虛擬硬幣值的大小作排列，錢越多的虛擬硬幣會排在最前面。另一方面也造成善循環，收信人也愈容易閱讀到信。  So Reeves' firm, Seriosity, built a system &mdash; dubbed &quot;Attent&quot; &mdash; that does this. Every employee is given virtual tokens &mdash; say, 100 a week, &mdash; that they can attach to e-mail they write. If you really want someone to read a message now, you attach a lot of tokens, and the message pops up higher in your correspondent's Outlook inbox. Reeves figured this would encourage people to send less e-mail: Those who are parsimonious would wind up with lots of tokens, which means when they really have something to say, they can load it up with tokens and make sure it'll get through. Sure enough, that's what happened. When a work group at IBM tried out Attent, messages with 20 tokens attached were 52 percent more likely to be quickly opened than normal. E-mail overload ceased to be a problem. 文中也提到另一個使用「點數」激勵行為的例子。一個在social-networking的應用機制foursquare，主要是手機機制，可以追蹤你去過哪些公眾場所，並且回報給你的朋友。原本用意是鼓勵人多多走動，所以設計者Crowley加上了game-like元素，也就是你可賺到點數或獎章，並且有週排行。另外此機制另一個好處是可以回報你附近有哪些朋友也剛好在那邊。  This spring, Dennis Crowley &mdash; a New York software entrepreneur &mdash; released &quot;foursquare,&quot; a &quot;location based&quot; social-networking application that tracks any public place you visit (like a bar, restaurant or coffeehouse) and reports it to you friends. Crowley wanted to encourage people to go out a lot, so he added game-like elements: You get &quot;points&quot; for visiting multiple spots in one evening, for example, and badges for roaming far from home. Travel a lot and you'll be at the top of the weekly leaderboard, with hipster bragging rights. It worked &mdash; almost too well. Some people got so obsessed with racking up points that they began checking in dozens of times a day, frantically marking even a brief visit to Starbucks. 另一個例子Nike Plus與iPod的結合，定位Your Personal Workout Assistant，這是可以衡量你走路或跑步步數的機制，然後當你運動時，資料會傳到iPod。(看了Nike官網，原來是有一個小小方塊，置入鞋底中央以及iPod尾端。)根據每個人的運動目標不一樣，Nike 設計不同的game-like系統。使用者上官網定下自己的計畫，也會在ipod更新。當運動時，隨著個人的情況，ipod給予相對應的鼓舞回饋，譬如跑步打破自己的紀錄， iPod 會放阿姆斯壯登月球影片恭喜你。眾人也可上Nike官網，跟別人作運動挑戰，也就是運用遊戲裡排行榜概念，當你想要保持名列前茅時，就會繼續努力。  Physical exercise is a leading example. One of Nike's latest successes has been the Nike Plus &mdash; a pedometer that measures your footsteps as you walk and run, and reports them to your Apple iPod. Nike uses that information to build various game-like systems. If you break your distance record, for example, your iPod will play an audio clip of Lance Armstrong congratulating you &mdash; much as a videogame will offer a badge or &quot;rare&quot; reward for achieving a new personal best. Nike Plus users can also go online to a website where they can challenge friends &mdash; or even strangers around the world &mdash; to distance or speed competitions.   &quot;It's exactly like a leaderboard in a game, where you want to have the bragging right of being on top, so you work harder at getting better,&quot; says Steffen Walz, a game theorist at the Swiss Federal Institute of Technology.   
		
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			電玩是怎樣革新每日的生活？ <br /><a href="http://www.wired.com/dualperspectives/article/news/2009/05/games_wired">How Game Design Can Revolutionize Everyday Life</a><br /><br />這一篇報導挺有意思的，將我們每個人都知道的東西化成行銷新手法現在有一群設計者，想要將電玩的行為要素，應用於我們其他的生活領域。文中提及幾個有趣實際運用，摘要寫一下：<br /><br />玩線上遊戲的人，對於「賺點數」這個概念想必不陌生。<span style="font-size: 12pt; font-family: Arial">Reeves切入人人煩惱企業email過多此點，建立一個系統叫</span><span style="font-size: 12pt; font-family: Arial">Attent。運作方是就是每個員工每週給一個固定的虛擬硬幣</span>，當你寄信出去時，非常希望對方看時，就可以附上<span style="font-size: 12pt; font-family: Arial">一個額度的虛擬硬幣，然後對方的收信匣會隨著</span><span style="font-size: 12pt; font-family: Arial">虛擬硬幣值的大小作排列，錢越多的</span><span style="font-size: 12pt; font-family: Arial">虛擬硬幣會排在最前面。另一方面也造成善循環，收信人也愈容易閱讀到信。</span><br /><br /><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--><!--[if !mso]><div   classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></div> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: Arial">So Reeves' firm, Seriosity, built a system &mdash; dubbed &quot;Attent&quot; &mdash; that does this. Every employee is given virtual tokens &mdash; say, 100 a week, &mdash; that they can attach to e-mail they write. If you really want someone to read a message now, you attach a lot of tokens, and the message pops up higher in your correspondent's Outlook inbox. Reeves figured this would encourage people to send less e-mail: Those who are parsimonious would wind up with lots of tokens, which means when they really have something to say, they can load it up with tokens and make sure it'll get through. Sure enough, that's what happened. When a work group at IBM tried out Attent, messages with 20 tokens attached were 52 percent more likely to be quickly opened than normal. E-mail overload ceased to be a problem. <br /><br />文中也提到另一個使用「點數」激勵行為的例子。<br />一個在</span><span style="font-size: 12pt; font-family: Arial">social-networking的應用機制<a href="http://playfoursquare.com/">foursquare</a>，主要是手機機制，可以追蹤你去過哪些公眾場所，並且回報給你的朋友。原本用意是鼓勵人多多走動，所以設計者</span><span style="font-size: 12pt; font-family: Arial">Crowley加上了</span><span style="font-size: 12pt; font-family: Arial">game-like元素，也就是你可賺到點數或</span>獎章<span style="font-size: 12pt; font-family: Arial">，並且有週排行。另外此機制另一個好處是可以回報你附近有哪些朋友也剛好在那邊。<br /></span><span style="font-size: 12pt; font-family: Arial"><br /></span><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--><!--[if !mso]><div   classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></div> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: Arial">This spring, Dennis Crowley &mdash; a New York software entrepreneur &mdash; released &quot;foursquare,&quot; a &quot;location based&quot; social-networking application that tracks any public place you visit (like a bar, restaurant or coffeehouse) and reports it to you friends. Crowley wanted to encourage people to go out a lot, so he added game-like elements: You get &quot;points&quot; for visiting multiple spots in one evening, for example, and badges for roaming far from home. Travel a lot and you'll be at the top of the weekly leaderboard, with hipster bragging rights. It worked &mdash; almost too well. Some people got so obsessed with racking up points that they began checking in dozens of times a day, frantically marking even a brief visit to Starbucks. </span><span style="font-size: 12pt; font-family: Arial"><br /><br />另一個例子</span><span style="font-size: 12pt; font-family: Arial">Nike Plus與</span><span style="font-size: 12pt; font-family: Arial">iPod的結合</span><span style="font-size: 12pt; font-family: Arial">，定位Your Personal Workout Assistant，這是可以衡量你走路或跑步步數的機制，然後當你運動時，資料會傳到</span><span style="font-size: 12pt; font-family: Arial">iPod。</span>(看了Nike官網，原來是有一個小小方塊，置入鞋底中央以及<span style="font-size: 12pt; font-family: Arial">iPod尾端</span>。)根據每個人的運動目標不一樣，<span style="font-size: 12pt; font-family: Arial">Nike 設計不同的</span><span style="font-size: 12pt; font-family: Arial">game-like</span><span style="font-size: 12pt; font-family: Arial">系統。</span>使用者上官網定下自己的計畫，也會在ipod更新。當運動時，隨著個人的情況，ipod給予相對應的鼓舞回饋，譬如跑步打破自己的紀錄，<span style="font-size: 12pt; font-family: Arial"> iPod 會放阿姆斯壯登月球影片恭喜你。</span><br /><img src="http://blog.roodo.com/ad264/8d6f3f18.jpg" alt="" width="442" height="355" /><br /><br />眾人也可上Nike官網，跟別人作運動挑戰，也就是運用遊戲裡排行榜概念，當你想要保持名列前茅時，就會繼續努力。<br /><span style="font-size: 12pt; font-family: Arial"><br /></span><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: Arial">Physical exercise is a leading example. One of Nike's latest successes has been the Nike Plus &mdash; a pedometer that measures your footsteps as you walk and run, and reports them to your Apple iPod. Nike uses that information to build various game-like systems. If you break your distance record, for example, your iPod will play an audio clip of Lance Armstrong congratulating you &mdash; much as a videogame will offer a badge or &quot;rare&quot; reward for achieving a new personal best. Nike Plus users can also go online to a website where they can challenge friends &mdash; or even strangers around the world &mdash; to distance or speed competitions. </span><br /><br /><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:DisplayHorizontalDrawingGridEvery>0</w:DisplayHorizontalDrawingGridEvery>   <w:DisplayVerticalDrawingGridEvery>2</w:DisplayVerticalDrawingGridEvery>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:SpaceForUL/>    <w:BalanceSingleByteDoubleByteWidth/>    <w:DoNotLeaveBackslashAlone/>    <w:ULTrailSpace/>    <w:DoNotExpandShiftReturn/>    <w:AdjustLineHeightInTable/>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>    <w:UseFELayout/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--> <!--  /* Font Definitions */  @font-face 	{font-family:新細明體; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-alt:PMingLiU; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;} @font-face 	{font-family:"\@新細明體"; 	panose-1:2 2 3 0 0 0 0 0 0 0; 	mso-font-charset:136; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:3 137232384 22 0 1048577 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0cm; 	margin-bottom:.0001pt; 	mso-pagination:none; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:新細明體; 	mso-font-kerning:1.0pt;}  /* Page Definitions */  @page 	{mso-page-border-surround-header:no; 	mso-page-border-surround-footer:no;} @page Section1 	{size:612.0pt 792.0pt; 	margin:72.0pt 90.0pt 72.0pt 90.0pt; 	mso-header-margin:36.0pt; 	mso-footer-margin:36.0pt; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --> <!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:表格內文; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} </style> <![endif]--><span style="font-size: 12pt; font-family: Arial">&quot;It's exactly like a leaderboard in a game, where you want to have the bragging right of being on top, so you work harder at getting better,&quot; says Steffen Walz, a game theorist at the Swiss Federal Institute of Technology. </span><br /><span style="font-size: 12pt; font-family: Arial"> <!--[if !supportLineBreakNewLine]--><br /> <!--[endif]--></span>
		
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	<category>數位類脈動</category>
	<pubDate>Wed, 27 May 2009 10:16:54 +0800</pubDate>
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	<title>Social Media</title>
	<description><![CDATA[
			這一期的brandchannel主題social media，我抓一些重點整理，並加上我的想法。 由定義、市調、行銷、效益這幾個部分探討。什麼是social media?怎樣進行市調？(source: http://www.brandchannel.com/papers.asp 可以下載PDF Using Social Media in Brand Research)&nbsp;In the early days of the Internet, surfing the web was about gathering information and passively digesting material published by the owner of a homepage. Web 2.0 changed this a few years ago by allowing users to interact with the content of a homepage and with other uses. Suddenly, the consumer became the creator. Social media has long been the core of the Web. 2.0 phenomenon, with brands such as Facebook, Myspace, Youtube, Flickr and Twitter leading the development.Social media essentially is a category of online media where people are talking, participating, sharing, networking, and bookmarking online. Most social media services encourage discussion, feedback, voting, comments, and sharing of information from all interested parties.其實自從有網路以來，就是標榜大家可以是內容的創造者，可以互相分享，我也特別再問一個朋友web 1.0 &amp; 2.0最大不同在哪？結論是不需要區分不同點。我想最原始的狀態就是校園BBS，然後早期廠商設立一個大的社群討論區，然後企圖吸引人過來參與此討論區，可以說模仿BBS架構；現在是個人頭頂一片天，他自己就擁有一個web space，然後與fans互動。&nbsp;另外，值得注意一點，上文有點名的social media，除了MySpace有稍微獲利外，其他都虧錢。&nbsp;Social Media 的種類？Social news: Sites like Digg, Sphinn, Newsvine, and BallHype let you read about news topics and then vote and/or comment on the articles. Articles with more votes get promoted to a more prominent position.Social sharing: Sites like Flickr, Snapfish, YouTube, and Jumpcut let you create, upload, and share videos or photos with others.Social networks: Sites like Facebook, LinkedIn, MySpace, and Twitter allow you to find and link to other people. Once linked or connected, you can keep up to date with that person's contact info, interests, posts, etc. Many people are connecting to friends and business associates with whom they had fallen out of touch. It's bringing the world together like nothing else has.Social bookmarking: Sites like Delicious, Faves, StumbleUpon, BlogMarks and Diigo allow you to find and bookmark sites and information of interest. You can save your bookmarks online and access them from anywhere or share them with others. &nbsp;Social Media 哪種機制受歡迎呢？看影片這件事情還是第一名，由於google search機制很好，就搜尋結果看，影片通常先出現。自從我整個mp3硬碟毀掉，我開始不去收集音樂了，完全在Youtube找。&nbsp;&nbsp;如何利用social media 進行省錢市調？通常熱衷於social media者為trend setter。這種屬於word of mouth，可以先瞭解有多少人會對brand發生？然後又有多少人會看？根據國外市調，34%會寫出，75%的人會看。Three out of four Internet users read blogs (Universal Maccan, 2008). It is on blogs that a large part of the brand buzz takes place -- 34% post opinions about producta and brands on their blog (ibid, 2008)本文中舉三個進行市調例子：在Second Life進行FGD (focus group discussion)，因為此站可以視覺化，所以如果有新設計、新產品、新廣告等等，蠻方便進行。只要像一般付費給FGD參與者的錢就可以進行。利用data mining tools 監測Blog上，品牌被提出多少次，以及提及時周遭的態度形容詞。另一種市調方式是請受訪者寫下對話日記，然後看該品牌被討論到什麼樣的程度？一個正面的word of mouth，可以吸引潛在消費者，並且加速消費者決策時間。的確，我會search我不熟的產品或服務，然後到處看看有哪些人給予評價，再進一步作決定。在Twitter或是plurk觀察消費者每天的生活，以前市調的機制是請消費者寫每日的日記，並且附上照片等等；甚至跟著消費者一起過一天，看他們怎樣做出選購產品的選擇或是怎樣使用產品。如果想要省錢作這個Life style的市調，首先需要瞭解Twitter使用者使用行為，瞭解限制處，市調時才不會發生偏差。大部分users是在週末使用Twitter服務，也多半透過PC發。也就是假設產品訴求week day，那上班族可能會被老闆禁止使用Twitter，透過這個工具，可能難以找出consumer insights.品牌本身建立blog主動行銷(source:http://www.brandchannel.com/start1.asp?fa_id=479)本週討論coke與startbucks在facebook成立網頁。要經營成功可考慮請人跟fans一對一對話，以及時常對話，就像真實生活中那樣的對話。不然，要人主動跟一個罐子講話，有點怪呀！或是這個罐子跟大家講一模一樣的話，也很奇怪呀！coke是有請兩個人來經營facebook，一般建議是找「半個人」經營facebook，看其工作量，再看要不要再增加人力。最成功的例子屬於startbucks，因為本身就有經營社區活動或是公益活動，這種類型性質一般fans樂意分享。Starbucks used Facebook to reach almost 1.5 million &ldquo;friends&rdquo; to raise awareness of their brand while raising money for AIDS. &ldquo;We posted an event inviting customers into stores on World AIDS Day (12/1/08), where $.05 of every handcrafted beverage was contributed to the Global Fund. It became the most viral event in Facebook history. So not only were customers excited about the brand, but they came together on one day to do something good,&rdquo; Wheeler says.效益與ROI我覺得以下文章寫的蠻好的 http://www.clickz.com/3633618 一般網路行銷goals：所有媒體的評估指標都是reach &amp; frequency概念。網路也是，簡單說就是深度與廣度，在一個時間內，吸引多少人看(page views)以及黏住多少人(site stickiness, time spent on site)。行銷成效指標Improving online sales by measuring referrals from social venues all the way through the transaction process.Increasing any number of strategic actions, such as e-mail newsletter registrations and &quot;contact us&quot; form completions or PDF, brochure, case study, and white paper downloads.Increasing average pages visited to measure the strength of visitors' connections with the content.Improving the amount of time visitors spend on a Web site. If the content is off target, higher bounce rates will likely result.Increasing the percentage of unique and returning visitors to a specific destination over time.Changing the paradigm of top referring sites and keyword referrals.Improving RSS syndication levels and referrals over time.Improving stats in Technorati, Digg, Twitter, and the like.Potential KPIs to consider when measuring social media success include:Number of times your widget has been embedded on other sites and blogsNumber of followers who have joined your fan- or friend-based communityNumber of positive user ratings your video has receivedNumber of positive listings for your brand in the search results pages
		
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			<p>這一期的brandchannel主題social media，我抓一些重點整理，並加上我的想法。 由定義、市調、行銷、效益這幾個部分探討。<strong><br /></strong></p><p style="margin: 0cm 0cm 0.0001pt"><strong><br /></strong></p><p style="margin: 0cm 0cm 0.0001pt"><font color="#0000ff">什麼是</font><font color="#0000ff">social media?怎樣進行市調？<br /><font color="#000000">(source: <a href="http://www.brandchannel.com/papers.asp">http://www.brandchannel.com/papers.asp</a> 可以下載PDF Using Social Media in Brand Research)</font></font></p><p style="margin: 0cm 0cm 0.0001pt">&nbsp;</p>In the early days of the Internet, surfing the web was about gathering information and passively digesting material published by the owner of a homepage. Web 2.0 changed this a few years ago by allowing users to interact with the content of a homepage and with other uses. Suddenly, the consumer became the creator. Social media has long been the core of the Web. 2.0 phenomenon, with brands such as Facebook, Myspace, Youtube, Flickr and Twitter leading the development.<br /><br />Social media essentially is a category of online media where people are talking, participating, sharing, networking, and bookmarking online. Most social media services encourage discussion, feedback, voting, comments, and sharing of information from all interested parties.<br /><p>其實自從有網路以來，就是標榜大家可以是內容的創造者，可以互相分享，我也特別再問一個朋友web 1.0 &amp; 2.0最大不同在哪？結論是不需要區分不同點。我想最原始的狀態就是校園BBS，然後早期廠商設立一個大的社群討論區，然後企圖吸引人過來參與此討論區，可以說模仿BBS架構；現在是個人頭頂一片天，他自己就擁有一個web space，然後與fans互動。</p><p style="margin: 0cm 0cm 0.0001pt">&nbsp;</p><p style="margin: 0cm 0cm 0.0001pt">另外，值得注意一點，上文有點名的social media，除了MySpace有稍微獲利外，其他都虧錢。</p><p style="margin: 0cm 0cm 0.0001pt">&nbsp;</p><p style="margin: 0cm 0cm 0.0001pt"><font color="#0000ff">Social Media 的種類？<br /></font></p><ul><li><u><font color="#000000">Social news</font></u>: Sites like Digg, Sphinn, Newsvine, and BallHype let you read about news topics and then vote and/or comment on the articles. Articles with more votes get promoted to a more prominent position.</li><li><u>Social sharing</u>: Sites like Flickr, Snapfish, YouTube, and Jumpcut let you create, upload, and share videos or photos with others.</li><li><u>Social networks</u>: Sites like Facebook, LinkedIn, MySpace, and Twitter allow you to find and link to other people. Once linked or connected, you can keep up to date with that person's contact info, interests, posts, etc. Many people are connecting to friends and business associates with whom they had fallen out of touch. It's bringing the world together like nothing else has.</li><li><u>Social bookmarking</u>: Sites like Delicious, Faves, StumbleUpon, BlogMarks and Diigo allow you to find and bookmark sites and information of interest. You can save your bookmarks online and access them from anywhere or share them with others. </li></ul><p style="margin: 0cm 0cm 0.0001pt">&nbsp;<font color="#0000ff">Social Media 哪種機制受歡迎呢？</font></p><p>看影片這件事情還是第一名，由於google search機制很好，就搜尋結果看，影片通常先出現。自從我整個mp3硬碟毀掉，我開始不去收集音樂了，完全在Youtube找。</p><p style="margin: 0cm 0cm 0.0001pt">&nbsp;<img src="http://blog.roodo.com/ad264/a88f0b8a.jpg" alt="" width="676" height="361" /></p><p style="margin: 0cm 0cm 0.0001pt">&nbsp;</p><p style="margin: 0cm 0cm 0.0001pt"><font color="#0000ff">如何利用social media 進行省錢市調？</font></p><p>通常熱衷於social media者為trend setter。這種屬於word of mouth，可以先瞭解有多少人會對brand發生？然後又有多少人會看？根據國外市調，34%會寫出，75%的人會看。Three out of four Internet users read blogs (Universal Maccan, 2008). It is on blogs that a large part of the brand buzz takes place -- 34% post opinions about producta and brands on their blog (ibid, 2008)</p><p>本文中舉三個進行市調例子：</p><ul><li>在Second Life進行FGD (focus group discussion)，因為此站可以視覺化，所以如果有新設計、新產品、新廣告等等，蠻方便進行。只要像一般付費給FGD參與者的錢就可以進行。</li><li>利用data mining tools 監測Blog上，品牌被提出多少次，以及提及時周遭的態度形容詞。另一種市調方式是請受訪者寫下對話日記，然後看該品牌被討論到什麼樣的程度？一個正面的word of mouth，可以吸引潛在消費者，並且加速消費者決策時間。的確，我會search我不熟的產品或服務，然後到處看看有哪些人給予評價，再進一步作決定。</li><li>在Twitter或是plurk觀察消費者每天的生活，以前市調的機制是請消費者寫每日的日記，並且附上照片等等；甚至跟著消費者一起過一天，看他們怎樣做出選購產品的選擇或是怎樣使用產品。如果想要省錢作這個Life style的市調，首先需要瞭解Twitter使用者使用行為，瞭解限制處，市調時才不會發生偏差。大部分users是在週末使用Twitter服務，也多半透過PC發。也就是假設產品訴求week day，那上班族可能會被老闆禁止使用Twitter，透過這個工具，可能難以找出consumer insights.</li></ul><font color="#0000ff">品牌本身建立blog主動行銷<br /></font>(<a href="source:http://www.brandchannel.com/start1.asp?fa_id=479">source:http://www.brandchannel.com/start1.asp?fa_id=479</a>)<font color="#0000ff"><br /><br /></font>本週討論coke與startbucks在facebook成立網頁。要經營成功可考慮請人跟fans一對一對話，以及時常對話，就像真實生活中那樣的對話。不然，要人主動跟一個罐子講話，有點怪呀！或是這個罐子跟大家講一模一樣的話，也很奇怪呀！coke是有請兩個人來經營facebook，一般建議是找「半個人」經營facebook，看其工作量，再看要不要再增加人力。<br /><br />最成功的例子屬於startbucks，因為本身就有經營社區活動或是公益活動，這種類型性質一般fans樂意分享。<br /><br />Starbucks used Facebook to reach almost 1.5 million &ldquo;friends&rdquo; to raise awareness of their brand while raising money for AIDS. &ldquo;We posted an event inviting customers into stores on World AIDS Day (12/1/08), where $.05 of every handcrafted beverage was contributed to the Global Fund. It became the most viral event in Facebook history. So not only were customers excited about the brand, but they came together on one day to do something good,&rdquo; Wheeler says.<br /><br /><font color="#0000ff">效益與ROI</font><br />我覺得以下文章寫的蠻好的 <a href="http://www.clickz.com/3633618">http://www.clickz.com/3633618</a> <br /><br />一般網路行銷goals：所有媒體的評估指標都是reach &amp; frequency概念。網路也是，簡單說就是深度與廣度，在一個時間內，吸引多少人看(page views)以及黏住多少人(site stickiness, time spent on site)。<ul><li>行銷成效指標<ul><li>Improving online sales by measuring referrals from social venues all the way through the transaction process.</li><li>Increasing any number of strategic actions, such as e-mail newsletter registrations and &quot;contact us&quot; form completions or PDF, brochure, case study, and white paper downloads.</li><li>Increasing average pages visited to measure the strength of visitors' connections with the content.</li><li>Improving the amount of time visitors spend on a Web site. If the content is off target, higher bounce rates will likely result.</li><li>Increasing the percentage of unique and returning visitors to a specific destination over time.</li><li>Changing the paradigm of top referring sites and keyword referrals.</li><li>Improving RSS syndication levels and referrals over time.</li><li>Improving stats in Technorati, Digg, Twitter, and the like.</li></ul></li><li>Potential KPIs to consider when measuring social media success include:<ul><li>Number of times your widget has been embedded on other sites and blogs</li><li>Number of followers who have joined your fan- or friend-based community</li><li>Number of positive user ratings your video has received</li><li>Number of positive listings for your brand in the search results pages</li></ul></li></ul>
		
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